Search found 25 matches

by 7HEPOW
Thu Jan 04, 2024 7:20 am
Forum: Graphic/Audio Patches
Topic: [Music] Jimmy's Jukebox -- Seeking dev assistance re:ZScript
Replies: 279
Views: 87753

Re: [Music] Jimmy's Jukebox -- Seeking dev assistance re:ZScript

Yes, they work, but get blocked, because they can't be downloaded "securely". I guess, because it's not an https link. Vivaldi blocked it, Chromium & Min didn't. Don't have Firefox/Chrome handy... :D

Maybe Phoenix can elaborate a little bit :)
by 7HEPOW
Wed Jan 03, 2024 4:59 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 760
Views: 167931

Re: [0.10.5] Gun Bonsai -- everything-compatible weapon upgrading

7HEPOW wrote: Thu Dec 28, 2023 12:29 pm Interestingly enough, I didn't encounter the sound bug on 0.10.4, but now on almost every upgrade on 0.10.5. Running GZD 4.11.3 on Linux. :D
Even more interesting: Sound works again no problem :D
by 7HEPOW
Thu Dec 28, 2023 12:29 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 760
Views: 167931

Re: [0.10.5] Gun Bonsai -- everything-compatible weapon upgrading

Interestingly enough, I didn't encounter the sound bug on 0.10.4, but now on almost every upgrade on 0.10.5. Running GZD 4.11.3 on Linux. :D
by 7HEPOW
Wed Dec 20, 2023 8:30 am
Forum: TCs, Full Games, and Other Projects
Topic: DOOM Infinite - [DEMO 0.978.5]
Replies: 25
Views: 35085

Re: DOOM Infinite - [DEMO 0.978.5]

Is there any way to have DOOM Infinite use its own settings file because it requires setting a lot of keybinds and i dont want to mess with my usual stuff. You can specify a config file using the -config launch parameter. For example: gzdoom -iwad doom2.wad -file doom.infinite.pk3 -config infinite ...
by 7HEPOW
Sun Jul 25, 2021 7:59 pm
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 394
Views: 147590

Re: Zagemod (v1.5 In Development, pg 23)

No problem :)

The fix worked for me. All player classes get slot 4 now accordingly. :)

Thanks :)
by 7HEPOW
Sun Jul 11, 2021 10:09 am
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 394
Views: 147590

Re: Zagemod (v1.5 In Development, pg 23)

Hi SZ :) I found a bug when playing 1.4.4 with Wadsmoosh 1.30 where picking up a chaingun gives the ammo but not the weapon. My WS 1.30 is composed without the Master Levels, but I'll add them and retest. Vanilla Doom WADs and combinations of other megawads (I tried: BTSX, Community Chest, DUMP ...
by 7HEPOW
Sun May 05, 2019 5:21 am
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 247255

Re: Nash's Gore Mod: Vengeance Edition [TESTERS WANTED!]

Im guessing you played with Colourfull Hell, the particles are from the mod itself, its got its own gore effects. Nope :) I'm on the 0.9 Beta from the original post. Unless LegenDoom Lite 3 does it's own little gore things (which it doesn't, as far as I understand it), all other mods are gore ...
by 7HEPOW
Sat May 04, 2019 9:14 am
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 247255

Re: Nash's Gore Mod: Vengeance Edition [TESTERS WANTED!]

I'm most likely not skilled enough for testing as long as it's not visual things and there's one little thing that looks off: Round particles :D Maybe you can make it, so the mod checks for the gl_particles_style setting in the regular options!? :) - Blood no longer blocks movement YAY! It's fixed ...
by 7HEPOW
Fri Mar 08, 2019 8:36 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 95090

Re: Doom RPG SE [unofficial, bugfix-ish]

Two minor critique points would be the stat icons being hi-res compared to eveything else and the inventory showing up at the bottom left instead of centered. Huh, I never really noticed the inventory thing. I'd imagine the original devs did this so it wouldn't get in the way of DRPG's hud. You can ...
by 7HEPOW
Thu Mar 07, 2019 2:23 am
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 184264

Re: Fullscreen Statusbar Mod (formerly Peter's Sexy HUD)

Very nice mod! Just threw it in my configs where appropiate. :)

Any chance of having Strife support too? Or is it too much of a hassle with the popup screens and such!?
by 7HEPOW
Wed Mar 06, 2019 2:03 am
Forum: TCs, Full Games, and Other Projects
Topic: Compendium - Classic Megawad Compilation
Replies: 170
Views: 153146

Re: Compendium - Classic Megawad Compilation

I really don't wanna know how long it took to put all of this together! :D Though I've not yet found technical issues yet, here are two visual glitches: 1st is on SID01 under the elevated crate: https://imgur.com/qyXyOYN https://imgur.com/V2SBwtx and the second one on MM109: https://imgur.com ...
by 7HEPOW
Wed Mar 06, 2019 1:28 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 95090

Re: Doom RPG SE [unofficial, bugfix-ish]

Running this along with Compendium and it's a blast. Can't find anything wrong for now. Been playing this for almost a week, though I still have to learn a bunch of stuff about the items, how everyhing works etc. Two minor critique points would be the stat icons being hi-res compared to eveything ...
by 7HEPOW
Sat Feb 23, 2019 9:28 pm
Forum: TCs, Full Games, and Other Projects
Topic: Abysm: Dawn of Innocence v1.2 UPDATE
Replies: 65
Views: 34097

Re: Abysm: Dawn of Innocence RELEASED v1.1 - Action Adventur

Yes, Icarus can draw some attention! :D Here's another bug (or maybe it's a Bolognese bug): With Bolognese 2.0 (without the additional .pk3 for vanilla monsters) the respawned Imps are invisible on my end. Oh, and I'm using GZDoom version 3.7.2; the only other mod I'm using is the Bolognese gore mod ...
by 7HEPOW
Fri May 18, 2018 3:54 pm
Forum: Gameplay Mods
Topic: [INACTIVE] Doomzone v1.8.1
Replies: 159
Views: 32220

Re: Doomzone (v1.8.1 Out, DotB Patch Added)

Ah, okay... The push is doomtrib specific. Just checked with some other mods and there it's fine. Good to know. :) Thanks! ;)

Go to advanced search