Yes, they work, but get blocked, because they can't be downloaded "securely". I guess, because it's not an https link. Vivaldi blocked it, Chromium & Min didn't. Don't have Firefox/Chrome handy...
7HEPOW wrote: ↑Thu Dec 28, 2023 12:29 pm
Interestingly enough, I didn't encounter the sound bug on 0.10.4, but now on almost every upgrade on 0.10.5. Running GZD 4.11.3 on Linux.
Even more interesting: Sound works again no problem
Is there any way to have DOOM Infinite use its own settings file because it requires setting a lot of keybinds and i dont want to mess with my usual stuff. You can specify a config file using the -config launch parameter. For example: gzdoom -iwad doom2.wad -file doom.infinite.pk3 -config infinite ...
Hi SZ :) I found a bug when playing 1.4.4 with Wadsmoosh 1.30 where picking up a chaingun gives the ammo but not the weapon. My WS 1.30 is composed without the Master Levels, but I'll add them and retest. Vanilla Doom WADs and combinations of other megawads (I tried: BTSX, Community Chest, DUMP ...
Im guessing you played with Colourfull Hell, the particles are from the mod itself, its got its own gore effects. Nope :) I'm on the 0.9 Beta from the original post. Unless LegenDoom Lite 3 does it's own little gore things (which it doesn't, as far as I understand it), all other mods are gore ...
I'm most likely not skilled enough for testing as long as it's not visual things and there's one little thing that looks off: Round particles :D Maybe you can make it, so the mod checks for the gl_particles_style setting in the regular options!? :) - Blood no longer blocks movement YAY! It's fixed ...
Two minor critique points would be the stat icons being hi-res compared to eveything else and the inventory showing up at the bottom left instead of centered. Huh, I never really noticed the inventory thing. I'd imagine the original devs did this so it wouldn't get in the way of DRPG's hud. You can ...
I really don't wanna know how long it took to put all of this together! :D Though I've not yet found technical issues yet, here are two visual glitches: 1st is on SID01 under the elevated crate: https://imgur.com/qyXyOYN https://imgur.com/V2SBwtx and the second one on MM109: https://imgur.com ...
Running this along with Compendium and it's a blast. Can't find anything wrong for now. Been playing this for almost a week, though I still have to learn a bunch of stuff about the items, how everyhing works etc. Two minor critique points would be the stat icons being hi-res compared to eveything ...
Yes, Icarus can draw some attention! :D Here's another bug (or maybe it's a Bolognese bug): With Bolognese 2.0 (without the additional .pk3 for vanilla monsters) the respawned Imps are invisible on my end. Oh, and I'm using GZDoom version 3.7.2; the only other mod I'm using is the Bolognese gore mod ...