Search found 388 matches

by SPZ1
Tue Jun 17, 2025 1:37 pm
Forum: Creation, Conversion, and Editing
Topic: SPZ Archive Tool
Replies: 11
Views: 7575

Re: SPZ Archive Tool

I actually don't know how to make an all out map editor. Right now it is only planned to be a viewer.
by SPZ1
Sat Jun 14, 2025 5:45 pm
Forum: Creation, Conversion, and Editing
Topic: SPZ Archive Tool
Replies: 11
Views: 7575

Re: SPZ Archive Tool

Something I'm working on

SPZ Map Selection.png
by SPZ1
Fri May 30, 2025 6:36 pm
Forum: Levels
Topic: Super Mario 64 Tech Demo 1.3
Replies: 12
Views: 4843

Re: Super Mario 64 Tech Demo 1.3

Sorry guys, this one was my fault. :oops: Due to an oversight in how I had TLS configured, I unknowingly tested the .IPK3 without the critical "Graphics.wad" in the archive. Links above have been updated. Also I must point out that GZDoom itself has a bug where drag/dropping this .IPK3 onto the ...
by SPZ1
Thu May 29, 2025 9:48 am
Forum: Levels
Topic: Super Mario 64 Tech Demo 1.3
Replies: 12
Views: 4843

Re: Super Mario 64 Tech Demo 1.3

libsm64 is completely unnecessary
by SPZ1
Sun May 25, 2025 2:38 pm
Forum: Levels
Topic: Super Mario 64 Tech Demo 1.3
Replies: 12
Views: 4843

Re: Super Mario 64 Tech Demo

The new version (1.3) of SM64TD is out now.
MAP01 has some minor sector stuff fixed
MAP02 has some new status bar scripting
MAP03 is completely new. It features karts/bikes, portals, and some characters to interact with

Download Location 1
Download Location 2

by SPZ1
Thu May 08, 2025 10:58 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: A_SetWallSpriteRotation
Replies: 0
Views: 92

A_SetWallSpriteRotation

I found that wallsprites aren't able to have their rotation modified with A_SetSpriteRotation. I'm making an enemy that is a wallsprite that I want to rotate after death.
by SPZ1
Thu May 08, 2025 10:54 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: A_SetFriction or Friction variable
Replies: 1
Views: 154

A_SetFriction or Friction variable

After viewing the wiki I noticed this isn't a feature . I'm working on a monster that I want to slide after death and there isn't a good way to do it otherwise.
by SPZ1
Wed Apr 30, 2025 4:22 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Line Portal Recursion
Replies: 6
Views: 347

Re: Line Portal Recursion

Demanding? What is wrong with having a little gusto??
by SPZ1
Tue Apr 29, 2025 11:12 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Line Portal Recursion
Replies: 6
Views: 347

Re: Line Portal Recursion

It should be controllable by the mapper!
by SPZ1
Mon Apr 28, 2025 8:20 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Line Portal Recursion
Replies: 6
Views: 347

Line Portal Recursion

I have a map with two line portals connected opposite of each other. When I'm looking through them the frame rate drops. I was thinking that if I could make it so that there is only a recursion of the first opposite portal, the frame rate would be better. Is this even possible? I noticed that the ...
by SPZ1
Thu Apr 24, 2025 2:27 am
Forum: Levels
Topic: SPZ1 - Unspecified Evil (v2.1.1)
Replies: 15
Views: 7714

Re: SPZ1 - Unspecified Evil (v2.1)

Hello again. The latest version of SPZ1 is available. Check the first post for links . It features a few quality improvements such as simplifying the rotation chamber of MAP09. New 3D models for Health Herbs Armor Pendants MAP29 Destabilizer Orbs (formerly Gems of Salvation) SECRET01 Final Justice ...
by SPZ1
Fri Apr 11, 2025 12:51 pm
Forum: Gameplay Mods
Topic: Crazy Colors
Replies: 2
Views: 2502

Re: Crazy Colors

The new Crazy Colors (version 1.4) has been released here!

This one has support for all monsters in Hexen! Most notable is the new heresiarch!!
by SPZ1
Fri Apr 11, 2025 12:15 pm
Forum: Bugs [GZDoom]
Topic: Sector_SetPortal is completely broken
Replies: 6
Views: 309

Re: Sector_SetPortal is completely broken

I got an interactive portal going in my level (finally!). It appears that using a one line per sector approach just isn't supported. I tried a bunch of older GZDoom versions and none work with the one line approach. I used 64 length lines and that doesn't seem to be what the problem was. Of course ...
by SPZ1
Fri Apr 11, 2025 10:29 am
Forum: Bugs [GZDoom]
Topic: Sector_SetPortal is completely broken
Replies: 6
Views: 309

Re: Sector_SetPortal is completely broken

Your map works on my computer. Just by changing the type to interactive, I was able to fall through the hole in the floor! I still don't know why my map doesn't work though. I will have to look into this more. :shrug:
by SPZ1
Sun Apr 06, 2025 5:08 pm
Forum: Bugs [GZDoom]
Topic: Sector_SetPortal is completely broken
Replies: 6
Views: 309

Re: Sector_SetPortal is completely broken

Here are two simple maps. One of them is from a ZDoom tutorial website. The goal was to get any portal to work whatsoever and it failed.

Portal Test Hexen Format.wad
(764 Bytes) Downloaded 14 times

Stacked Sector Test.wad
(2.95 KiB) Downloaded 19 times

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