Search found 665 matches
- Wed Sep 25, 2019 5:39 pm
- Forum: Shaders
- Topic: Simple Motion Blur 1.04 - Bugfix & Velocity awareness
- Replies: 66
- Views: 52446
Re: Simple Motion Blur 1.04 - Bugfix & Velocity awareness
Could I have permission to pinch some code out of this for an addon i'm working on for a mod? I'll give you credits. Yeah that's cool Silent darkness 8-) I'd add additional null checks for everything referencing the "mo" of the player, as apparently some people are still getting VM aborts in rare ...
- Wed Sep 25, 2019 4:31 pm
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 75243
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Yeah I may as well drop the dogaflop and leap frogging names now that the menus are much smaller and can fit more text. I can try making those a toggle too but not sure if there will be problems when it comes to restoring their values. I'll see if I can make those changes today if I'm not too tired ...
- Fri Sep 13, 2019 8:02 am
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 75243
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Heya PhysixCat. Thanks for your insights! To answer your questions in order: -Assuming you mean the cvarinfo entries, those ve_a_doautoaim etc lines were meant to be commented out as they don't serve a function anymore. The fact they are declared true is just to provide a default for first time use ...
- Thu Sep 12, 2019 9:48 pm
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 75243
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
I see what you mean, I'm getting the same problem with certain resolutions (I never noticed because I usually stick to my native one). It does it without even loading vanilla essence so I think this is just how GZDoom works, because it uses integers to scale the UI.
- Thu Sep 12, 2019 3:29 pm
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 75243
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
If you go to Options > Vanilla Essence > Interface and set the UI Scale slider to max (and retoggle vanilla) does that solve the problem?
- Wed Sep 11, 2019 6:19 pm
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 75243
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Appreciate the info everyone... I haven't had as much time to work on things or do much testing, so I'm going to post this version as a release candidate here instead of the OP. The changes that I can remember: It won't override changes you've made in the proper menu while it was active. There's ...
- Tue Aug 20, 2019 7:03 pm
- Forum: Shaders
- Topic: Simple Motion Blur 1.04 - Bugfix & Velocity awareness
- Replies: 66
- Views: 52446
Re: Simple Motion Blur 1.04 - Bugfix & Velocity awareness
Awesome, thanks for your help Rowsol 

- Tue Aug 20, 2019 6:13 pm
- Forum: Shaders
- Topic: Simple Motion Blur 1.04 - Bugfix & Velocity awareness
- Replies: 66
- Views: 52446
Re: Simple Motion Blur 1.04 - Bugfix & Velocity awareness
Glad to hear it 
Does this mean that the task manager isn't required to quit anymore?

Does this mean that the task manager isn't required to quit anymore?
- Tue Aug 20, 2019 5:25 pm
- Forum: Shaders
- Topic: Simple Motion Blur 1.04 - Bugfix & Velocity awareness
- Replies: 66
- Views: 52446
Re: Simple Motion Blur 1.04 - Bugfix & Velocity awareness
Oh okay, I see now. It's trying to do stuff despite a crash already happening. Thanks for the vid!
I'm not sure if this will work but it's an attempt at preventing the message from looping at least:
I'm not sure if this will work but it's an attempt at preventing the message from looping at least:
- Tue Aug 20, 2019 4:24 pm
- Forum: Shaders
- Topic: Simple Motion Blur 1.04 - Bugfix & Velocity awareness
- Replies: 66
- Views: 52446
Re: Simple Motion Blur 1.04 - Bugfix & Velocity awareness
Very strange. It sounds like another mod has this one built in, if you're getting that error without this even being loaded. But then I didn't think mods could share the same handler name (MBlurHandler) or GZDoom would have errored out. What happens if you remove all other mods except this one?
- Tue Jul 16, 2019 4:33 pm
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 75243
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Thanks for letting me know PhysixCat. I knew the current way was limited but was unaware that it wasn't resetting correctly. I have plans to simulate extra compatmodes by setting compatflags1+2 directly as Graf suggests so that will hopefully fix the problem. My train of thought is to have a 'Doom ...
- Thu Jul 04, 2019 4:54 pm
- Forum: Shaders
- Topic: Simple Motion Blur 1.04 - Bugfix & Velocity awareness
- Replies: 66
- Views: 52446
Re: Simple Motion Blur 1.04 - Bugfix & Velocity awareness
Tis indeed. If you set the walk and jump strength sliders to 1 then it should have the same behaviour as 1.03.
- Thu Jun 27, 2019 5:17 pm
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 75243
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
If you're interested you can already use a CRT palette it generated: Screem - the Palette
- Thu Jun 27, 2019 4:10 pm
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 75243
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
It's using GZDoom's shader system. I sort of rushed it forward out of a WIP project which allows you to keep it on permanantly. Hopefully that one won't be too far away. Btw, if anyone wants to improve the low-res visuals in VE before it's next update, open the pk3 and move to shaders/VanRes.fp ...
- Sun Jun 23, 2019 5:17 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Menu_endgame crash with vanilla essence
- Replies: 2
- Views: 543
Re: Menu_endgame crash with vanilla essence
Kudos, that was fast 
