Search found 9 matches

by TERMiNAL
Tue Oct 03, 2017 1:38 pm
Forum: Abandoned/Dead Projects
Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
Replies: 501
Views: 200165

Re: [Release] NC HUD v2.0.0 - October 1st, 2017

Awesome hud! I am using it for PB 3.0 right now. Is there any way to remove the item bar in the middle of the screen when you toggle the key? I like to just look in the corner for my items, instead of having the item bar in my face. Just wondering if I could cancel out some code to not show it ...
by TERMiNAL
Sat Sep 16, 2017 8:47 pm
Forum: Graphic/Audio Patches
Topic: Ultimate DoomVisor
Replies: 154
Views: 96240

Re: Ultimate DoomVisor

Here are a few issues for the latest PB update, and some new PB stuff. 1. scavenger items are in the inventory, but do not fit correctly because they are images instead of text, the images need to be scaled down. Maybe make the other inv items images also? it's quicker to look at instead of reading ...
by TERMiNAL
Mon Sep 11, 2017 3:44 pm
Forum: Graphic/Audio Patches
Topic: GZSHud - Gutawer's ZScript HUD
Replies: 17
Views: 14723

Re: GZSHud - Gutawer's ZScript HUD

This is an awesome HUD, works well with Project Brutality!

But any chance you could add mines/grenades to the hud for PB?
by TERMiNAL
Mon Sep 04, 2017 9:02 am
Forum: Graphic/Audio Patches
Topic: Ultimate DoomVisor
Replies: 154
Views: 96240

Re: Ultimate DoomVisor

Will you be updated UDV when PB 3.0 is officially released? It will have a scavenger mode just like the PB Mutator pack, I think it's the exact same thing...it will be added to PB 3.0 by Painkiller. So the inventory will need to show the new items when collected. Yes, when it and BDv21 are released ...
by TERMiNAL
Sun Sep 03, 2017 5:00 pm
Forum: Graphic/Audio Patches
Topic: Ultimate DoomVisor
Replies: 154
Views: 96240

Re: Ultimate DoomVisor

Will you be updated UDV when PB 3.0 is officially released? It will have a scavenger mode just like the PB Mutator pack, I think it's the exact same thing...it will be added to PB 3.0 by Painkiller.

So the inventory will need to show the new items when collected.
by TERMiNAL
Thu Aug 10, 2017 3:49 pm
Forum: Gameplay Mods
Topic: DarkDoomZ v1.10 [idgames]
Replies: 152
Views: 115950

Re: DarkDoomZ v1.2 (custom darkness)

I don't see an "Apply" option? Also, I had to create a new game to use the mod, Wouldn't let me used it in a saved-game :(

But works pretty damn nice, I use UDV but your mod gives me more adjustments...excellent!
by TERMiNAL
Tue Aug 01, 2017 1:53 pm
Forum: Editing (Archive)
Topic: How to load default IWAD TITALPIC with Project Brutality?
Replies: 4
Views: 747

Re: How to load default IWAD TITALPIC with Project Brutality

I deleted that specific file and it will show the proper TITLEMAP and font, but will no longer load the PB mod, it just loads regular DOOM II.

Weird...must be a way to do this, the pb mutator pack does it properly.
by TERMiNAL
Mon Jul 31, 2017 12:49 pm
Forum: Editing (Archive)
Topic: How to load default IWAD TITALPIC with Project Brutality?
Replies: 4
Views: 747

Re: How to load default IWAD TITALPIC with Project Brutality

Project Brutality.

I had to delete specific files but I still cannot figure out how to make the PB load default IWAD TITALPIC's except for the DOOM II one that loads by default.
by TERMiNAL
Mon Jul 31, 2017 11:43 am
Forum: Editing (Archive)
Topic: How to load default IWAD TITALPIC with Project Brutality?
Replies: 4
Views: 747

How to load default IWAD TITALPIC with Project Brutality?

Anyone know how to get PB to load the default titalpic file for iwad's? It seems the doom2 pic works be default, but other custom ones do not work. (plutonia/tnt...)

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