Search found 5 matches

by trzejos
Tue Sep 09, 2025 2:12 pm
Forum: Resources
Topic: GZDoom Compatibility Patch for Hexen Re-Release
Replies: 12
Views: 2119

Re: GZDoom Compatibility Patch for Hexen Re-Release

do you have links or thread for it? It's the 7th post in this thread. It's just a github repo link. You'll need to use the "common" patch at a minimum to have the actors loaded in game. You can use the directory as-is or package it up in a zip/pk3 yourself. The other patches just have replacement ...
by trzejos
Mon Sep 08, 2025 7:21 pm
Forum: Graphic/Audio Patches
Topic: Brightmaps Plus v1.92
Replies: 144
Views: 105855

Re: Brightmaps Plus v1.92

Hi, wondering if there were plans to add brightmaps for any new sprites and textures in the heretic + hexen rerelease.
by trzejos
Mon Sep 08, 2025 12:10 pm
Forum: Resources
Topic: GZDoom Compatibility Patch for Hexen Re-Release
Replies: 12
Views: 2119

Re: GZDoom Compatibility Patch for Hexen Re-Release

I've been updating my heretic patch with a working tempest wand weapon. It's still not 100% accurate. The damage and trail spawning is off since I'm kinda just guessing at what the function arguments are supposed to be. Still, I think it works and is reasonably powerful for a secret weapon. There ...
by trzejos
Thu Aug 28, 2025 2:10 pm
Forum: Resources
Topic: GZDoom Compatibility Patch for Hexen Re-Release
Replies: 12
Views: 2119

Re: GZDoom Compatibility Patch for Hexen Re-Release

I was working on something similar, also with a heretic patch that's mostly complete. The enemies work, but might not be 100% accurate. The new weapon can be "used" but doesn't actually fire anything.

https://github.com/trzejos/heretic-hexen-zdpatches
by trzejos
Sun Jul 30, 2017 12:15 pm
Forum: Gameplay Mods
Topic: D4T (New v2.5 Trailer pg 47)
Replies: 714
Views: 164844

Re: D4T v2.1 (Final Version Released 07-19-17)

I noticed a bug on the DM BFG's altfire. It will get stuck in an on state when you release altfire while the shot is charging or if it is on when the BFG runs out of ammo. I was able to fix it by copying two lines from the DM Gauss Cannon and putting them in the EndAnimation state after the player's ...

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