Search found 81 matches
- Thu Feb 20, 2025 11:18 am
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 212485
Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod
And no, heavy upgrades are BJ exclusive thing, the only way to access them as Rayne is via cheats. I made up a system in my copy of the last version where Rayne could dismantle heavy weapons if she ran over one with the upgrade menu open and she had enough of them to do it. I could post the code ...
- Sat Sep 21, 2024 8:50 pm
- Forum: Gameplay Mods
- Topic: Disaster Jester: Classified - Bubblegum and Bloodshed
- Replies: 12
- Views: 4330
Re: Disaster Jester: Classified - Bubblegum and Bloodshed
Nice. Was wondering when you were gonna post this here. I like it a lot, and I LOVE all the fidget actions you can do with the weapons. And the MRE. Only thing I've noticed that's off is the Semtex is thrown from the right even though it's in Harley's left hand.
- Fri Sep 13, 2024 6:57 pm
- Forum: Gameplay Mods
- Topic: Red Spiral '93 - Hell is a state of mind
- Replies: 46
- Views: 18224
Re: Red Spiral '93 - Hell is a state of mind
If you open the pk3 in SLADE or 7zip, and go into DECORATE > WEAPONS > coachgun.txt, it'd be all the lines with A_ZoomFactor, so you'd delete those.
- Sun Sep 08, 2024 11:27 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1392
- Views: 333271
Re: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]
Mostly I like the shield+weapon idea since it'd make the characters "even" with their ultimates, so I'm good with a mace or hammer.
- Mon Aug 26, 2024 1:51 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1392
- Views: 333271
Re: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]
Wait, so you're not just redoing some of the attacks, but the thing itself? If that's the case then I'm a huge fan of the greatshield and giga-mace idea. It's always cool when a character's beginning weapon becomes their ultimate.
- Wed Aug 21, 2024 1:55 am
- Forum: Gameplay Mods
- Topic: OMERTÁ - A Blue Moon In Your Eyes
- Replies: 24
- Views: 12337
Re: OMERTÁ - A Blue Moon In Your Eyes
I have a bug to report. Enemies that were set on fire still retain their speed boost that the FireEffect gives them after they're revived. I fixed that by putting owner.speed=owner.speed/2; or owner.speed=owner.default.speed*1; in the EndEffect section of FireEffect. Not sure if either of these are ...
- Tue Aug 20, 2024 1:07 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1392
- Views: 333271
Re: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]
I've always been kinda iffy on Parias' ultimate and specifically the vortex, so I'd be up for a redo.
- Tue Aug 06, 2024 11:09 pm
- Forum: Gameplay Mods
- Topic: Red Spiral '93 - Hell is a state of mind
- Replies: 46
- Views: 18224
Re: Red Spiral '93 - Hell is a state of mind
I've been playing/testing this with Project Malice the last few days and I haven't come across such a bug, myself.
- Mon Jul 29, 2024 4:03 am
- Forum: Gameplay Mods
- Topic: Act Of Violence - A Dying Breed
- Replies: 17
- Views: 11981
Re: Act Of Violence - A Dying Breed
Just wanna say the extra damage on the first slash of the katana was a cool touch and if it wasn't there I was gonna do it myself. The intro is really cool too.
- Mon Jul 29, 2024 12:31 am
- Forum: Gameplay Mods
- Topic: OMERTÁ - A Blue Moon In Your Eyes
- Replies: 24
- Views: 12337
Re: OMERTÁ - A Blue Moon In Your Eyes
what mapsets and monster mod do you reccomend with this? It's a bit short but maybe DBP33: Rainy Days in Casablanca? I think one or two of the sections in Alfonzone might fit, too. The City of Damned Children is also good, but it has a DEHACKED Chaingun replacement. There's also one called Deep ...
- Thu Jul 25, 2024 2:06 pm
- Forum: Gameplay Mods
- Topic: OMERTÁ - A Blue Moon In Your Eyes
- Replies: 24
- Views: 12337
Re: OMERTÁ - A Blue Moon In Your Eyes
It's a bit short but maybe DBP33: Rainy Days in Casablanca? I think one or two of the sections in Alfonzone might fit, too.AliciaPendragon wrote: ↑Thu Jul 25, 2024 12:39 am what mapsets and monster mod do you reccomend with this?
- Thu Jul 25, 2024 5:18 am
- Forum: Gameplay Mods
- Topic: Red Spiral '93 - Hell is a state of mind
- Replies: 46
- Views: 18224
Re: Red Spiral '93 - Hell is a state of mind
This is pretty cool, I like the trembling hands and first person death states. Use to Pickup would be appropriate with this. Kinda surprised it's not in there already.
- Wed Jul 24, 2024 8:32 am
- Forum: TCs, Full Games, and Other Projects
- Topic: SIREN | v0.86
- Replies: 182
- Views: 149715
Re: SIREN | v0.86
Is there any chance this could be made more playable on 4:3 monitors?
- Tue Nov 21, 2023 5:53 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1392
- Views: 333271
Re: Walpurgis 0.98A (For Doom/Heretic/Hexen) [0.98A Hotfix!]
I'm liking the trimmed beard on Parias.
- Sun Oct 29, 2023 1:59 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1392
- Views: 333271
Re: Walpurgis 0.98A (For Doom/Heretic/Hexen) [0.98A Hotfix!]
Really crazy question for everyone : If you could choose 2 of the following options, which would you have? Locust Swarms that sap HP Proximity Mines that unleash Grasping Vines Uppercuts and Punches with Treant Fists As you might guess, I'm having a hard time deciding what to give the Dryad Form ...