Search found 32 matches

by Doomshadow
Wed Jun 04, 2008 4:16 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 684772

Re: Demon Eclipse (WIP) - Wicked Monster Up! (p.85)

What's the console command for summoning the power up that powers the ep3 weapons? :D
by Doomshadow
Sat Aug 25, 2007 8:26 pm
Forum: General
Topic: Amityville in DOOM!!!!
Replies: 8
Views: 654

I did, both the original and the remake. Although I saw the sequels a very long time ago and barley remember them. It would be pretty fun to see this in DooM :D
Also, I doubt that a doom mod would trigger all that :lol:
by Doomshadow
Sat Aug 25, 2007 7:55 pm
Forum: Editing (Archive)
Topic: Coop Beta-Testers for "Ultimate TNT" needed!
Replies: 7
Views: 403

I'll be happy to :)
by Doomshadow
Fri Aug 10, 2007 7:42 pm
Forum: Tutorials
Topic: The Custom SPrites Tutorial Thread
Replies: 53
Views: 40589

Shinjanji wrote:And if you can't afford Photoshop, The GIMP should suffice.
GIMP doesn't like BMPs sadly.
by Doomshadow
Mon Jul 30, 2007 3:38 pm
Forum: Editing (Archive)
Topic: help with powerslave sprites
Replies: 9
Views: 812

Power slave is a build engine game.
by Doomshadow
Sun Jul 01, 2007 6:37 pm
Forum: General
Topic: Not Even Borat Music can justify boredom
Replies: 28
Views: 1610

Image
by Doomshadow
Thu Jun 21, 2007 2:22 pm
Forum: Abandoned/Dead Projects
Topic: [DISCUSSION] The Community Beastiary (on hold!)
Replies: 910
Views: 59384

Okey dokey, I will start writing some in notepad
by Doomshadow
Thu Jun 21, 2007 2:16 pm
Forum: Abandoned/Dead Projects
Topic: [DISCUSSION] The Community Beastiary (on hold!)
Replies: 910
Views: 59384

Yes, I am :D
by Doomshadow
Thu Jun 21, 2007 2:09 pm
Forum: Abandoned/Dead Projects
Topic: [DISCUSSION] The Community Beastiary (on hold!)
Replies: 910
Views: 59384

I think it would be cool if there was a fictional description of every custom monster, such as for example Spiked Demon "A close relative of those demons you like to you super shotgun into, but since it has been living in the more dangerous areas of hell, it has really toughened up, with spikes and ...
by Doomshadow
Sun Jun 03, 2007 12:53 pm
Forum: Levels
Topic: [Project] "Knee-Deep in ZDoom"
Replies: 5267
Views: 413760

I just finished it, very fun, good level design, creative elements, and cool new monsters.
Too bad it won't work in skulltag since certain actors are already defined
by Doomshadow
Tue May 08, 2007 3:00 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 684772

I love alota new monsters in a wad :D
by Doomshadow
Mon May 07, 2007 5:27 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 684772

I'd say I like the green one better
by Doomshadow
Sun May 06, 2007 8:24 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 684772

Will monsters like the Diabloist and Hades-Elemental be completely replaced or will they appear as normal monsters?
by Doomshadow
Sat Apr 28, 2007 6:24 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 684772

I can't wait to hold those :D
by Doomshadow
Wed Apr 25, 2007 8:23 am
Forum: General
Topic: [Skulltag] UTNT - Invasion
Replies: 26
Views: 2431

We had a nice, bloody party on a UTNT server yesturday :D

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