I tried to play it with EOA, and isballe is cause of critical error
It's crashes after hitting enemies while i'm using berserk powerup
Can it be fixed somehow? (screen attached)
Btw mod is amazing!
https://ibb.co/ySYjkzw
Search found 13 matches
- Fri Mar 27, 2020 1:45 am
- Forum: Gameplay Mods
- Topic: Isabelle Companion
- Replies: 67
- Views: 97329
- Tue Feb 11, 2020 7:43 am
- Forum: Gameplay Mods
- Topic: DoomKrakken's Monster Randomizer [v5a] (21-12-19)
- Replies: 49
- Views: 44507
Re: DoomKrakken's Monster Randomizer [v5a] (21-12-19)
Is it possible to add tracers for enamies with weapons?
There is no universal tracers mods for doom, only for vanilla enemies.
Your monster pack one of the best, but i hate hit scan system, it is unfair.
If it possible, plz make it, i will be so happy!!!
Have a nice day)))
There is no universal tracers mods for doom, only for vanilla enemies.
Your monster pack one of the best, but i hate hit scan system, it is unfair.
If it possible, plz make it, i will be so happy!!!
Have a nice day)))
- Thu Aug 15, 2019 5:59 pm
- Forum: Graphic/Audio Patches
- Topic: SpriteShadow v2.0 (now built into GZDoom 4.6.0!)
- Replies: 183
- Views: 83609
- Tue Aug 13, 2019 12:14 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 284287
Re: WadSmoosh - merge all official id releases into one PK3
Ive tryd to make another pk3 file with wadsmoosh... and now its work... strange, but anyway thx for help and have a nice day)))
- Tue Aug 13, 2019 7:03 am
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 284287
Re: WadSmoosh - merge all official id releases into one PK3
Hey man ive got a broblem! I created a doom_complete.pk3 but i cant run it on latest gzdoom, iam using zdl, iam trying to put pk3 in external files section, but its dont run, trying to put it in IWAD section and ive got an error no wad found. What iam doing wrong? I was trying to run it clean using ...
- Mon Aug 12, 2019 9:34 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 284287
Re: WadSmoosh - merge all official id releases into one PK3
4.1.3wildweasel wrote:What exact GZDoom version?
- Mon Aug 12, 2019 8:19 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 284287
Re: WadSmoosh - merge all official id releases into one PK3
Hey man ive got a broblem! I created a doom_complete.pk3 but i cant run it on latest gzdoom, iam using zdl, iam trying to put pk3 in external files section, but its dont run, trying to put it in IWAD section and ive got an error no wad found. What iam doing wrong? I was trying to run it clean using ...
- Sat Aug 26, 2017 5:25 am
- Forum: Abandoned/Dead Projects
- Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
- Replies: 830
- Views: 231395
Re: D4D - v3 Alpha 7 - On Hiatus - p. 37
Akimbo weapons dont spent bullets! How can it be fixed?
- Fri Jul 28, 2017 8:56 am
- Forum: Gameplay Mods
- Topic: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]
- Replies: 111
- Views: 45404
Re: Slomo Bullettime Ultimate (Universal Addon) [R3 Real Dea
Hehe i use it with some crazy dodge and jump tricks mods =) TMbmSkdOIZ0 Now that is super cool! :shock: :D Thank you so much for making that video and posting it here, it really made my day to see someone enjoy the mod like that. I will feature the video on the first post as gratitude! I wish there ...
- Thu Jul 27, 2017 8:23 am
- Forum: Gameplay Mods
- Topic: Weapons of Saturn
- Replies: 449
- Views: 138681
Re: Weapons of Saturn [UPDATE Feb 23, 2017]
Your weapon mod made my day =)
- Thu Jul 27, 2017 8:20 am
- Forum: Gameplay Mods
- Topic: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]
- Replies: 111
- Views: 45404
Re: Slomo Bullettime Ultimate (Universal Addon) [R3 Real Dea
Hehe i use it with some crazy dodge and jump tricks mods =)
- Thu Jul 27, 2017 8:17 am
- Forum: General
- Topic: Cool mods people might have missed.
- Replies: 645
- Views: 332612
Re: Cool mods people might have missed.
Maybe someone will be interested =)
- Fri Jul 21, 2017 9:21 am
- Forum: Gameplay Mods
- Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
- Replies: 658
- Views: 261639
Re: High Noon Drifter v1 - Oops, I slipped.
Hey guys, ive got some gameplay here, check it out
https://www.youtube.com/watch?v=ey9ZMwv ... e=youtu.be
i hope u enjoy =)
https://www.youtube.com/watch?v=ey9ZMwv ... e=youtu.be
i hope u enjoy =)