Search found 32 matches
- Tue Aug 24, 2021 12:34 am
- Forum: Resources
- Topic: [Resource][Model] 3D columns for modders
- Replies: 1
- Views: 665
[Resource][Model] 3D columns for modders
Here are some 3D COLUMNS I created for use in doom levels. Created in Blender and Slade. They use Doom textures to fit into the game. A couple have dynamic lights attached and one can be configured in the editor to show different number of blood fountains on it. Now available on idgames. Youtube ...
- Mon Aug 09, 2021 1:33 am
- Forum: Resources
- Topic: [Resource][Model] 3D fans for modders
- Replies: 0
- Views: 1145
[Resource][Model] 3D fans for modders
Here are some 3D FANS I created for use in doom levels. Created in Blender and Slade. They use Doom textures to fit into the game. They can be activated and deactivated so the fan swings open like a gate. Now available on idgames. Youtube link: https://youtu.be/b4pMzADmLYQ PK3 file: https://www ...
- Wed Aug 04, 2021 8:07 pm
- Forum: Levels
- Topic: [GZDoom] Daisy's Revenge
- Replies: 7
- Views: 2745
Re: [GZDoom] Daisy's Revenge
Yup. if you jump and croutch you can get through.axredneck wrote:Am i supposed to jump over these railings above? I can't, they are solid wall.kfpopeye2 wrote:Jump up the boxes to the next level
- Mon Aug 02, 2021 6:15 pm
- Forum: Levels
- Topic: [GZDoom] Daisy's Revenge
- Replies: 7
- Views: 2745
Re: [GZDoom] Daisy's Revenge
Any error messages?Kills_Alone wrote:This looks pretty pog, I'll check it out.
EDIT: The first level was pretty fun with some minor annoyances, overall it had a good flow.
Second level crashed on me. Was running latest GZDoom v4.6.
- Mon Aug 02, 2021 6:14 pm
- Forum: Levels
- Topic: [GZDoom] Daisy's Revenge
- Replies: 7
- Views: 2745
Re: [GZDoom] Daisy's Revenge
Jump up the boxes to the next level
- Sun Aug 01, 2021 12:13 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.6.1 released
- Replies: 36
- Views: 47255
Re: GZDoom 4.6.1 released
WOOHOO!
- Sat Jul 24, 2021 10:31 pm
- Forum: Closed Bugs [GZDoom]
- Topic: OpenGL bug with dynamic lights
- Replies: 5
- Views: 590
Re: OpenGL bug with dynamic lights
I'd think the flickering would be too fast for the human eye to see. I could be wrong though.
- Sat Jul 24, 2021 5:43 pm
- Forum: Closed Bugs [GZDoom]
- Topic: OpenGL bug with dynamic lights
- Replies: 5
- Views: 590
Re: OpenGL bug with dynamic lights
See attached PK3 for Doom2 map with column resources.
- Fri Jul 23, 2021 5:48 pm
- Forum: Assets (and other stuff)
- Topic: md3 model help
- Replies: 6
- Views: 1412
Re: md3 model help
Couldn't get the MD3 exporter to work with the latest version of Blender. 

- Fri Jul 23, 2021 5:44 pm
- Forum: Resources
- Topic: [Resouce][Models] 3D Buildings for modders
- Replies: 5
- Views: 1963
Re: [Resouce][Models] 3D Buildings for modders
My building spawns some additional invisible actors that have hitboxes (radius and height) designed to enclose the odd building geometry better than just a rectangle (so you can walk under an overhang, etc). These hotboxes are spawned with the SXF_SETMASTER flag so they are children of the actual ...
- Thu Jul 22, 2021 11:12 pm
- Forum: Closed Bugs [GZDoom]
- Topic: OpenGL bug with dynamic lights
- Replies: 5
- Views: 590
OpenGL bug with dynamic lights
Not sure if this is a bug but... I have the following object defined in GLDEF: object COLUMN_1 { frame COL1 {light LIGHT_COL1_1} frame COL1A {light LIGHT_COL1_2} frame COL1B {light LIGHT_COL1_3} frame COL1C {light LIGHT_COL1_4} } the lights are just simple point lights. Then I have the following ...
- Tue Jul 20, 2021 7:32 pm
- Forum: Resources
- Topic: [Resource][Model] 3D stairs for modders
- Replies: 1
- Views: 1257
[Resource][Model] 3D stairs for modders
Here are some 3D stairs I created for use in doom levels. Created in Blender and Slade. They use Doom textures to fit into the game. They can be activated and deactivated. Total run is 256, total rise is 128 and they are 64 or 128 units wide. Now available on idgames. Youtube link: https://youtu.be ...
- Sun Jul 18, 2021 6:19 pm
- Forum: Levels
- Topic: [GZDoom] Daisy's Revenge
- Replies: 7
- Views: 2745
Re: [GZDoom] Daisy's Revenge
I have updated this file. The player 1 start position has been corrected on the "Cyber Space" level.
- Sun Jul 18, 2021 6:15 pm
- Forum: Resources
- Topic: [Resouce][Models] 3D Buildings for modders
- Replies: 5
- Views: 1963
Re: [Resouce][Models] 3D Buildings for modders
I've updated this resource, I added an animation so the buildings can now be demolished when shot. Youtube preview video: https://youtu.be/GUd3iPGolg4 Idgames link for the pk3 file: https://www.doomworld.com/idgames/graphics/doom_bldgs Cloud link for the blender file: https://mega.nz/folder/gYIzwKgZ ...
- Fri Jun 25, 2021 5:17 pm
- Forum: Assets (and other stuff)
- Topic: md3 model help
- Replies: 6
- Views: 1412
Re: md3 model help
That helped. Thanks a lmp. 
One final question, when I export from Blender the FBX has 84 frames but my blender file only has 26 (9 fps). I can't see any settings in Blender that would affect this.
UPDATE: got it the -fbxframerate parameter in Noesis fixed this.

One final question, when I export from Blender the FBX has 84 frames but my blender file only has 26 (9 fps). I can't see any settings in Blender that would affect this.
UPDATE: got it the -fbxframerate parameter in Noesis fixed this.