Search found 85 matches
- Thu Jul 18, 2024 9:01 pm
- Forum: Gameplay Mods
- Topic: Intelligent Supplies
- Replies: 91
- Views: 36071
Re: Intelligent Supplies 1.6
This mod ignores sv_ammofactor. AmmoFactor = (G_SkillPropertyFloat(SKILLP_AmmoFactor) > 0.0) && !OurItem.bIgnoreSkill ? G_SkillPropertyFloat(SKILLP_AmmoFactor): 1.0; should be AmmoFactor = (G_SkillPropertyFloat(SKILLP_AmmoFactor) > 0.0) && !OurItem.bIgnoreSkill ? G_SkillPropertyFloat(SKILLP ...
- Mon Apr 24, 2023 1:27 pm
- Forum: Off-Topic
- Topic: Heads up, Imgur TOS changes = image rot
- Replies: 20
- Views: 3996
Re: Heads up, Imgur TOS changes = image rot
Preliminarily, it looks like 800-900mb for the resources subforum alone.Caligari87 wrote: ↑Mon Apr 24, 2023 12:54 pm I'm supportive of continuing the project. Once we get an idea of how much space is required to prevent image rot, I can look into taking on that hosting cost.
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- Mon Apr 24, 2023 12:08 pm
- Forum: Off-Topic
- Topic: Heads up, Imgur TOS changes = image rot
- Replies: 20
- Views: 3996
- Mon Apr 24, 2023 5:40 am
- Forum: Off-Topic
- Topic: Heads up, Imgur TOS changes = image rot
- Replies: 20
- Views: 3996
Re: Heads up, Imgur TOS changes = image rot
Currently my script only works on the resources subforum, but it can very easily be extended anywhere we like. I’ve already got the images from that subforum downloaded via my script. The hard part is going to be figuring out where to put them (zdoom, DRDTeam, somewhere else, or if all else fails I c ...
- Fri Apr 21, 2023 2:32 am
- Forum: Closed Bugs [Raze]
- Topic: Raze 1.8pre-208-g316867581, Out of memory kill and system freeze
- Replies: 9
- Views: 4205
Re: Raze 1.8pre-208-g316867581, Out of memory kill and system freeze
Have you tried the DRDTeam Raze dev build? I'm curious if it's a problem in the build or the code. My dev builds are built somewhat differently, so it might could shed some light on the situation, at least. https://devbuilds.drdteam.org/raze-linux/
- Tue Apr 18, 2023 12:41 pm
- Forum: Rules and Forum Announcements
- Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
- Replies: 184
- Views: 79385
Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)
We are done with Marisa, and we would like to be done with this situation as well. This is not possible under the current circumstances. The logs provided by the victim (that you really need to stop shoving into The Hall of Unpleasantness - Situations like this need to be dealt with maturely and ...
- Sun Apr 16, 2023 5:31 pm
- Forum: Off-Topic
- Topic: DRD Team is moving hosts
- Replies: 20
- Views: 3865
Re: DRD Team is moving hosts
Damn forums xD Thanks <3drfrag wrote: ↑Sun Apr 16, 2023 4:50 pm The link is incomplete:
https://www.chiark.greenend.org.uk/~sgt ... atest.html
- Sun Apr 16, 2023 3:26 pm
- Forum: Off-Topic
- Topic: DRD Team is moving hosts
- Replies: 20
- Views: 3865
Re: DRD Team is moving hosts
@CandiceJoy, is there an update? I just tried to log on FTP through Filezilla, user drd_redarchive, but i can't log on. I can however still find my files on my page, so i am left wondering what to do next. If there are any new instructions to logging on, i'd love to recieve them. Well like I said ...
- Fri Apr 14, 2023 9:08 pm
- Forum: General
- Topic: Doom ACS/DECORATE-AI (NLP Engineering Project) *Zip File!*
- Replies: 54
- Views: 11894
Re: zdoom-AI?
ChatGPT is not a substitute for an actual programmer for code you plan on using. It's a great learning tool, though 

- Wed Apr 05, 2023 2:23 pm
- Forum: Technical Issues
- Topic: how to open mapmods with gameplay mods
- Replies: 10
- Views: 1454
Re: how to open mapmods with gameplay mods
I also have my own launcher written in Electron so that it runs on all platforms (yes even that one), but it's not finished yet; I'd have to walk you through some manual setup things, and there's features that don't work yet and such. i'm not in the mood to work unfinished software, but! if/when ...
- Tue Apr 04, 2023 9:17 pm
- Forum: Technical Issues
- Topic: how to open mapmods with gameplay mods
- Replies: 10
- Views: 1454
Re: how to open mapmods with gameplay mods
I also have my own launcher written in Electron so that it runs on all platforms (yes even that one), but it's not finished yet; I'd have to walk you through some manual setup things, and there's features that don't work yet and such.
- Tue Apr 04, 2023 8:57 pm
- Forum: Technical Issues
- Topic: how to open mapmods with gameplay mods
- Replies: 10
- Views: 1454
Re: how to open mapmods with gameplay mods
I personally use a launcher to load multiple mods at once. https://github.com/Youda008/DoomRunner i need one that works on mac. This launcher works on Mac: https://github.com/FreaKzero/ssgl-doom-launcher/releases/tag/v1.1.1 Alternatively, you launch GZDoom via the commandline. Assuming you put it ...
- Mon Apr 03, 2023 1:57 pm
- Forum: Off-Topic
- Topic: DRD Team is moving hosts
- Replies: 20
- Views: 3865
Re: DRD Team is moving hosts
Go ahead and send me an openssh public key. You can generate one using the command ssh-keygen -t ed25519 -oReX wrote: ↑Mon Apr 03, 2023 8:30 amThank you. I'll stand by.CandiceJoy wrote: ↑Sat Apr 01, 2023 1:04 pmWe haven’t setup other accounts yet. I’m not sure how Rachael wants to do it![]()
- Sat Apr 01, 2023 1:04 pm
- Forum: Off-Topic
- Topic: DRD Team is moving hosts
- Replies: 20
- Views: 3865
Re: DRD Team is moving hosts
And what's the new way to upload files? What are the new FTP connection protocols? I am trying to Quickconnect using sftp://doomnexus@ftp.drdteam.org but I'm getting "Error: Could not connect to server". The same with ftp://doomnexus@ftp.drdteam.org:51520. It's been a while since I uploaded files ...
- Fri Mar 31, 2023 12:26 am
- Forum: General
- Topic: Debugging third party mods
- Replies: 2
- Views: 434
Re: Debugging third party mods
Well, there's a few things you can do. First, of course, is a bunch of debug code...which is to say, just print out A B C D all over to figure out the code path and what takes so long (you can also take timestamps and time different areas). The other major thing you can do is open up GZDoom in an ...