Search found 85 matches

by CandiceJoy
Thu Jul 18, 2024 9:01 pm
Forum: Gameplay Mods
Topic: Intelligent Supplies
Replies: 91
Views: 36071

Re: Intelligent Supplies 1.6

This mod ignores sv_ammofactor. AmmoFactor = (G_SkillPropertyFloat(SKILLP_AmmoFactor) > 0.0) && !OurItem.bIgnoreSkill ? G_SkillPropertyFloat(SKILLP_AmmoFactor): 1.0; should be AmmoFactor = (G_SkillPropertyFloat(SKILLP_AmmoFactor) > 0.0) && !OurItem.bIgnoreSkill ? G_SkillPropertyFloat(SKILLP ...
by CandiceJoy
Mon Apr 24, 2023 1:27 pm
Forum: Off-Topic
Topic: Heads up, Imgur TOS changes = image rot
Replies: 20
Views: 3996

Re: Heads up, Imgur TOS changes = image rot

Caligari87 wrote: Mon Apr 24, 2023 12:54 pm I'm supportive of continuing the project. Once we get an idea of how much space is required to prevent image rot, I can look into taking on that hosting cost.

8-)
Preliminarily, it looks like 800-900mb for the resources subforum alone.
by CandiceJoy
Mon Apr 24, 2023 12:08 pm
Forum: Off-Topic
Topic: Heads up, Imgur TOS changes = image rot
Replies: 20
Views: 3996

Re: Heads up, Imgur TOS changes = image rot

ZzZombo wrote: Mon Apr 24, 2023 6:55 am So what about uploading embedded images directly into the forum or close enough? The point is, somewhere that can be trusted the stuff won't suddenly go out of the window.
Obviously. That was one of the things in the list.
by CandiceJoy
Mon Apr 24, 2023 5:40 am
Forum: Off-Topic
Topic: Heads up, Imgur TOS changes = image rot
Replies: 20
Views: 3996

Re: Heads up, Imgur TOS changes = image rot

Currently my script only works on the resources subforum, but it can very easily be extended anywhere we like. I’ve already got the images from that subforum downloaded via my script. The hard part is going to be figuring out where to put them (zdoom, DRDTeam, somewhere else, or if all else fails I c ...
by CandiceJoy
Fri Apr 21, 2023 2:32 am
Forum: Closed Bugs [Raze]
Topic: Raze 1.8pre-208-g316867581, Out of memory kill and system freeze
Replies: 9
Views: 4205

Re: Raze 1.8pre-208-g316867581, Out of memory kill and system freeze

Have you tried the DRDTeam Raze dev build? I'm curious if it's a problem in the build or the code. My dev builds are built somewhat differently, so it might could shed some light on the situation, at least. https://devbuilds.drdteam.org/raze-linux/
by CandiceJoy
Tue Apr 18, 2023 12:41 pm
Forum: Rules and Forum Announcements
Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
Replies: 184
Views: 79385

Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)

We are done with Marisa, and we would like to be done with this situation as well. This is not possible under the current circumstances. The logs provided by the victim (that you really need to stop shoving into The Hall of Unpleasantness - Situations like this need to be dealt with maturely and ...
by CandiceJoy
Sun Apr 16, 2023 5:31 pm
Forum: Off-Topic
Topic: DRD Team is moving hosts
Replies: 20
Views: 3865

Re: DRD Team is moving hosts

drfrag wrote: Sun Apr 16, 2023 4:50 pm The link is incomplete:
https://www.chiark.greenend.org.uk/~sgt ... atest.html
Damn forums xD Thanks <3
by CandiceJoy
Sun Apr 16, 2023 3:26 pm
Forum: Off-Topic
Topic: DRD Team is moving hosts
Replies: 20
Views: 3865

Re: DRD Team is moving hosts

@CandiceJoy, is there an update? I just tried to log on FTP through Filezilla, user drd_redarchive, but i can't log on. I can however still find my files on my page, so i am left wondering what to do next. If there are any new instructions to logging on, i'd love to recieve them. Well like I said ...
by CandiceJoy
Fri Apr 14, 2023 9:08 pm
Forum: General
Topic: Doom ACS/DECORATE-AI (NLP Engineering Project) *Zip File!*
Replies: 54
Views: 11894

Re: zdoom-AI?

ChatGPT is not a substitute for an actual programmer for code you plan on using. It's a great learning tool, though :)
by CandiceJoy
Wed Apr 05, 2023 2:23 pm
Forum: Technical Issues
Topic: how to open mapmods with gameplay mods
Replies: 10
Views: 1454

Re: how to open mapmods with gameplay mods

I also have my own launcher written in Electron so that it runs on all platforms (yes even that one), but it's not finished yet; I'd have to walk you through some manual setup things, and there's features that don't work yet and such. i'm not in the mood to work unfinished software, but! if/when ...
by CandiceJoy
Tue Apr 04, 2023 9:17 pm
Forum: Technical Issues
Topic: how to open mapmods with gameplay mods
Replies: 10
Views: 1454

Re: how to open mapmods with gameplay mods

I also have my own launcher written in Electron so that it runs on all platforms (yes even that one), but it's not finished yet; I'd have to walk you through some manual setup things, and there's features that don't work yet and such.
by CandiceJoy
Tue Apr 04, 2023 8:57 pm
Forum: Technical Issues
Topic: how to open mapmods with gameplay mods
Replies: 10
Views: 1454

Re: how to open mapmods with gameplay mods

I personally use a launcher to load multiple mods at once. https://github.com/Youda008/DoomRunner i need one that works on mac. This launcher works on Mac: https://github.com/FreaKzero/ssgl-doom-launcher/releases/tag/v1.1.1 Alternatively, you launch GZDoom via the commandline. Assuming you put it ...
by CandiceJoy
Mon Apr 03, 2023 1:57 pm
Forum: Off-Topic
Topic: DRD Team is moving hosts
Replies: 20
Views: 3865

Re: DRD Team is moving hosts

ReX wrote: Mon Apr 03, 2023 8:30 am
CandiceJoy wrote: Sat Apr 01, 2023 1:04 pmWe haven’t setup other accounts yet. I’m not sure how Rachael wants to do it :P
Thank you. I'll stand by.
Go ahead and send me an openssh public key. You can generate one using the command ssh-keygen -t ed25519 -o
by CandiceJoy
Sat Apr 01, 2023 1:04 pm
Forum: Off-Topic
Topic: DRD Team is moving hosts
Replies: 20
Views: 3865

Re: DRD Team is moving hosts

And what's the new way to upload files? What are the new FTP connection protocols? I am trying to Quickconnect using sftp://doomnexus@ftp.drdteam.org but I'm getting "Error: Could not connect to server". The same with ftp://doomnexus@ftp.drdteam.org:51520. It's been a while since I uploaded files ...
by CandiceJoy
Fri Mar 31, 2023 12:26 am
Forum: General
Topic: Debugging third party mods
Replies: 2
Views: 434

Re: Debugging third party mods

Well, there's a few things you can do. First, of course, is a bunch of debug code...which is to say, just print out A B C D all over to figure out the code path and what takes so long (you can also take timestamps and time different areas). The other major thing you can do is open up GZDoom in an ...

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