Search found 37 matches

by Mackery
Wed Aug 14, 2019 12:08 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1195
Views: 442871

Re: [2.4] FINAL DOOMER +

How about something that's more... Hexen/Heretic themed?
Or maybe we could go for a throwback World War II theme?

Weapons: Colt M1911A1 Sidearm Pistol, M1897 Trench Shotgun, M1A1 Thompson Submachine Gun, M1 Bazooka, M1919A4 Browning Machine Gun.
by Mackery
Sun Aug 04, 2019 5:18 pm
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212311

Re: [v2.0.2] Doom Incarnate: A Wolfenstein style mod

I hope this isn't too much to ask, but I first noticed that the "Green Armor" replacement provides +50 to your armor. And the "Blue Armor" equivalent gives 100% armor... I would like it if there were more varieties of Armor Pickups, just like how have medkits that come in 4 different sizes at least ...
by Mackery
Mon May 13, 2019 10:41 am
Forum: Resources
Topic: I made an alternate doomguy head
Replies: 2
Views: 1263

Re: I made an alternate doomguy head

I really like it. I hope you will find the time to finish the rest of it, as I would love to use this kinda mod for the mugshot.
by Mackery
Thu Nov 15, 2018 11:33 am
Forum: Gameplay Mods
Topic: Codename Veneza: A Sky Driver Mod - v2.7.1 / v1.6
Replies: 33
Views: 13753

Re: Codename Veneza: A Sky Driver Mod - v2.7.1 / v1.6

Could you make an addon that adds the Mugshot separately? I really enjoyed it's design while playing with your mod. That's easy to do by yourself honestly. Just open the mod, grab the mugshots (STF sprites), put them in a new .wad, and load it as a skin (autoload). Overall, thanks for all the ...
by Mackery
Thu Oct 25, 2018 12:44 pm
Forum: Gameplay Mods
Topic: Codename Veneza: A Sky Driver Mod - v2.7.1 / v1.6
Replies: 33
Views: 13753

Re: Codename Veneza: A Sky Driver Mod - v2.7.1 / v1.6

Could you make an addon that adds the Mugshot separately? I really enjoyed it's design while playing with your mod.
by Mackery
Thu Oct 25, 2018 10:51 am
Forum: Gameplay Mods
Topic: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
Replies: 115
Views: 30388

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Would you consider making a monster's only version of the mod? And maybe even a mod that keeps the pickup variety with the monster only pack?
by Mackery
Tue Oct 16, 2018 10:07 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1195
Views: 442871

Re: [2.4] FINAL DOOMER +

No problem friend! If you need help with me giving lore/codex styled descriptions, I'll be happy to help.
by Mackery
Mon Oct 15, 2018 2:50 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1195
Views: 442871

Re: [2.4] FINAL DOOMER +

I was wondering if you could add a weapons list in the mod description ordered by player classes.
by Mackery
Sat Oct 13, 2018 12:12 am
Forum: Gameplay Mods
Topic: ANOTHER Duke mod for Doom.
Replies: 24
Views: 3554

Re: ANOTHER Duke mod for Doom.

Coquebern wrote:
Mackery wrote:May I show some of those pics to some friends on discord?
Go for it!
Thank you very much!
by Mackery
Fri Oct 12, 2018 6:08 pm
Forum: Gameplay Mods
Topic: ANOTHER Duke mod for Doom.
Replies: 24
Views: 3554

Re: ANOTHER Duke mod for Doom.

May I show some of those pics to some friends on discord?
by Mackery
Fri Oct 12, 2018 4:09 pm
Forum: Gameplay Mods
Topic: ANOTHER Duke mod for Doom.
Replies: 24
Views: 3554

Re: ANOTHER Duke mod for Doom.

Soupcon of an update! Normal, specular maps and fullbrights! https://imgur.com/a/GeDPvAT https://imgur.com/0DhGdlj https://imgur.com/esMcO2J https://imgur.com/OHvnS0z https://imgur.com/rf0rxyA Those pics are amazing! Love the reflective lighting on the golden pistol. Always loved Duke Golden M1911 ...
by Mackery
Thu Oct 11, 2018 12:16 pm
Forum: Gameplay Mods
Topic: FragTrak Four! More Final Doomer compatibility!
Replies: 131
Views: 40780

Re: FragTrak Four! Final Doomer compatibility!

I am having some trouble running this with Final Doomer+ since I try running FragTrak last in my load order

VM Execution Aborted: Array Access Out Of Bounds. Negative Current Index = -1
by Mackery
Wed Oct 10, 2018 10:33 am
Forum: Gameplay Mods
Topic: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
Replies: 115
Views: 30388

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Okay, so thanks to RL I've been out of the loop for a while and only came back to the forums when it was brought to my attention that someone else had stolen my old mod (among other things) and I had to lay down the banhammer. @Spaceman333: Having only just discovered the above tweaked version ...
by Mackery
Tue Oct 09, 2018 3:47 pm
Forum: Gameplay Mods
Topic: scalliano's SUPER Shuffle! - MASSIVE UPDATE!
Replies: 115
Views: 30388

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Are you planning on adding any more characters? I have suggestions if you are... I really like how this is like a cross-over style Doom mod where characters from different mods collide. Reminds me of Smash Bros.
by Mackery
Mon Oct 08, 2018 8:17 pm
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212311

Re: [v1.8.1] Doom Incarnate: A Wolfenstein style mod

Honestly I feel like the SSG needs a beefier sound, if nothing else. And maybe a new sprite. Also, found another bug: the nailgun mode on the SMGs doesn't respect your vertical aim angle - if I look up it still shoots horizontal. Yeah, maybe I was a little harsh there. The SSG doesn't sucks that ...

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