Search found 62 matches
- Mon May 04, 2020 7:31 am
- Forum: Gameplay Mods
- Topic: Kriegsland II: Untergrund [v1.4 03/05/20] Z-Surprise Page 4!
- Replies: 82
- Views: 30205
Re: Kriegsland II: Untergrund [v1.4 03/05/20] NAZI PACK UPDA
Yeah i like new enemies, good work bro.
- Tue Apr 07, 2020 9:08 am
- Forum: Gameplay Mods
- Topic: Slayer's Rampage — v1.9c
- Replies: 170
- Views: 87981
Re: Slayer's Rampage — v1.9c
@Twitchy2019 This mod dont require better sprites imo. Maybe balista instead gauss cannon, i never liked look of 2016 gauss. Some polish to pistol sprite would be nice, because it dont look like energy weapon. @Endie 1. Please make option/addon/whatever to restore old hud. I dont like custom ...
- Tue Mar 24, 2020 8:37 am
- Forum: Abandoned/Dead Projects
- Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
- Replies: 830
- Views: 231427
Re: D(E?)4D - v3 Alpha 8.5 - DE Discussion p. 52
I like much more doom eternal than 2016. Everything is at least better than 2016 version (which is pretty shitty imo). I especially like better movment mechanics, because doom=movment. Also "platforming" is quite nice. Combat is also harder and have better action and some tactical deep. I like ...
- Tue Feb 04, 2020 4:21 pm
- Forum: Abandoned/Dead Projects
- Topic: [Finished] The Russian Overkill - 3.0e
- Replies: 1782
- Views: 801116
Re: [Finished] The Russian Overkill - 3.0, Overture Finale
Yeah!!! Finally dope for me baby!
- Fri Jan 31, 2020 1:09 am
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 60398
Re: Doom Exp
I tried new version and it is better than previous one. Shop is good concept, now player have real control on slayer abilities. I also like xp rewards for meele killing, its make game more intense. Pretty well balanced also. Shotgun hook bring movment to next level. Yeah i like it. Also i find small ...
- Sat Jan 25, 2020 4:57 am
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 60398
Re: Doom Exp
Yeah nice changes. Looking forward for it. Can you add ammo regeneration for crucible? I mean if you have for example 1 charge left better strategy is using it than keeping this one charge, because if you wait some time you will get 3 charges. Also moving it to 8 slot and no auto fire will make it ...
- Sun Jan 12, 2020 3:24 pm
- Forum: Gameplay Mods
- Topic: Hearts of Demons - REVENANT [0.3.0 Beta]
- Replies: 72
- Views: 40815
Re: Hearts of Demons - REVENANT [Early Alpha Release]
Hi. I have played several hours this mod and overall i enjoy it so much. Balance is pretty good, spriting is A+, gameplay is fluent and addactive i think. But there is some minor issues that you should repair in future: 1. Souls/grave is pickable when player is on full health/grave and its going to ...
- Wed Dec 25, 2019 3:45 pm
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 263
- Views: 89759
Re: Angled Doom v0.666 and ADP addon Released! 19/12/2019
@jdredalert Hmm... i must done something wrong when i tried to shoot altfire bfg maybe i was low on ammo and i cant fire, im pretty sure i tried to altfire this more than once, but whatever i checked and it works and its nice :) For alt fire for chaingun i would like to see slower rate of fire with ...
- Wed Dec 25, 2019 12:09 pm
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 263
- Views: 89759
Re: Angled Doom v0.666 and ADP addon Released! 19/12/2019
I think you shouldnt add new weapons, there is many of them. I think you should add a: 1. Manual reload for weapons that have "reload" 2. Reload for revolver because its kinda overkill without it 3. Alt fire for BFG. I think it should be automatic fire of small bfg blasts. 4. Some alt fire for ...
- Sat Dec 21, 2019 3:25 pm
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 60398
Re: Doom Exp
So... this is like a Doom Eternal Lite mode ... in Doom? Interesting Yeah pretty much, but probably better ^^ Btw, like new changes. This mod is getting better with each version. Especially like doomslayer difficulty + hi exp. Nice high risk gameplay without too much frustation and bullshit ...
- Mon Dec 16, 2019 12:34 am
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 60398
Re: Doom Exp
Hi. Ive played more your mod and i have some suggestions what should you improve in my opinion 1. Please make stagger states more visible, its sometimes hard to see it, especially on wraiths. Also glory kill integration with quick doom blade would be amazing feature. 2. Please add some effect effect ...
- Tue Dec 03, 2019 4:03 am
- Forum: Gameplay Mods
- Topic: Slayer's Rampage — v1.9c
- Replies: 170
- Views: 87981
Re: Slayer's Rampage — v1.0!
1. I mean effect like that https://vignette.wikia.nocookie.net/doom/images/f/f5/Bspat1-17.png/revision/latest?cb=20050712033730 Red blood enemies have that kind off effect, but enemies like cacos and barons dont have it at all. 3. So maybe other kind of bonus? Or simply player cannot pickup "rage ...
- Mon Dec 02, 2019 5:12 pm
- Forum: Gameplay Mods
- Topic: Slayer's Rampage — v1.9c
- Replies: 170
- Views: 87981
Re: Slayer's Rampage — v1.0!
Bug report to last moddb version: 1. "Color-blood" enemies (cacos, barons etc) dont have hit effect, there is no blood spatter when you hit them. Did you forgot something? Im pretty sure it worked in previous version. 2. Sniper rifle bullets go through enemies and goes boom when hit wall/floor ...
- Fri Nov 29, 2019 1:19 am
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 60398
Re: Doom Exp
Fuck yeah! Good changes and great mod.Officer D wrote: - Armor piercing shotguns upgrade (rank 16).
- "No double damage" option added. When enabled the "50% monsters killed" level bonus will give you a berserk sphere instead.
- Fri Nov 22, 2019 5:06 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP ] Monster Mash
- Replies: 36
- Views: 14534
Re: Monster Mash ( Back from the Dead )
Looks promising.
Project brutality have missile launcher with guided mode. I thunk you should start from PB github https://github.com/pa1nki113r/Project_Brutality
Project brutality have missile launcher with guided mode. I thunk you should start from PB github https://github.com/pa1nki113r/Project_Brutality