Thanks a lot for the borderless feature.
No more disappearing mouse pointer when alt-tabbing!
I wonder what the "serious flaw" was, some security hole that would allow a malicious mod to cause harm?
Search found 10 matches
- Sun Dec 17, 2017 12:39 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 3.2.4 Released
- Replies: 27
- Views: 16099
- Fri Sep 29, 2017 11:20 am
- Forum: Levels
- Topic: Heretic Upstart Mapping Project [RELEASED]
- Replies: 50
- Views: 9452
Re: Heretic Upstart Mapping Project [BETA RELEASED]
Nice project. Starting e1m6 now and enjoying it so far. One thing I noticed, I don't think this button at the end of e1m5 is supposed to look like this? It's flat and only visible from one side. It's a mandatory button so I guess it would've been reported already so maybe it's on my end only? I'm ...
- Fri Sep 08, 2017 10:17 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hexen: a Morte [Released]
- Replies: 55
- Views: 12434
Re: Hexen: a Morte [Released]
Had two problems playing the first level: The destructible wall leading to a secret in the same room where you use the toolbox didn't get completely destroyed, there was a small piece of wall blocking the entrance. Upon restarting it worked fine and I could enter. Here's a pic: b.jpg Then after ...
- Mon Jul 17, 2017 10:07 pm
- Forum: Graphic/Audio Patches
- Topic: Top HP Bars 1.04
- Replies: 13
- Views: 21581
Re: Top HP Bars 1.04
Nice mod. A suggestion: Move the options to the main options menu instead of gameplay menu, first time I used the mod I missed it had options and only realized it after completely reading the first post (yes I know, I should have read first). DamNums does this, and makes it easier to notice the ...
- Mon Jul 17, 2017 1:47 pm
- Forum: Graphic/Audio Patches
- Topic: [v1.0.2] DamNums - Universal Damage Numbers
- Replies: 99
- Views: 101582
Re: [v1.0.0] DamNums - Universal Damage Numbers
Been playing a bit with DamNums + Top HP Bars. It's a great combo, trying to go back instantly feels like something is missing. One suggestion, not sure how hard to implement it would be / useful for other people; but I think having a "reset to default values" in the DamNums options could be useful.
- Sat Jul 15, 2017 5:59 pm
- Forum: Levels
- Topic: Winter's Fury
- Replies: 419
- Views: 94699
Re: Winter's Fury
Delete everything else (G:\Games\etc...) and type only this:Oniria wrote:When I try putting that in the location bar (while having the folder open) it tells me "location not found error" upon hitting enter.
- Fri Jul 14, 2017 8:14 pm
- Forum: Levels
- Topic: Winter's Fury
- Replies: 419
- Views: 94699
Re: Winter's Fury
If I had to guess I'd say it's something related to your integrated graphics card. Maybe try changing some of the display options in GZDoom before loading this mod.
Hope someone else can give you a more precise answer.
Hope someone else can give you a more precise answer.
- Fri Jul 14, 2017 6:39 pm
- Forum: Levels
- Topic: Winter's Fury
- Replies: 419
- Views: 94699
Re: Winter's Fury
Unless you are talking about a generic fatal error message from windows, you could copy-paste the message.Oniria wrote:all I can hear is some wind sounds and it shuts off with a fatal error message.
I just tried it on GZDoom 3.1 and had no problems.
- Fri Jul 14, 2017 8:06 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Paranoiac Released [2017-03-31]: Download Page 1
- Replies: 127
- Views: 29982
Re: Paranoiac Released [2017-03-31]: Download Page 1
I find it weird when bumping on those small plants. Wouldn't it be possible to make them walkable through?
Some types you can walk on top of them and others stop you forcing you to walk around / jump over.
Some types you can walk on top of them and others stop you forcing you to walk around / jump over.
- Thu Jul 06, 2017 3:36 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Temple of the Lizard Men 4 - GOLD EDITION RELEASED!
- Replies: 167
- Views: 49996
Re: Temple of the Lizard Men 4 Project Thread (UPDATE PATCH!
Just finished playing this using GZDoom 3.0 with the fix wad. It was perfect, loved it. TotLM2 and 3 were already great, but the maps on TofLM4 are much better and more varied. Some things I noticed, the PDA text shows outside of the graphic background, I think it's because I'm not using the default ...