Search found 10 matches

by guineu
Sun Dec 17, 2017 12:39 pm
Forum: ZDoom (and related) News
Topic: GZDoom 3.2.4 Released
Replies: 27
Views: 16099

Re: GZDoom 3.2.4 Released

Thanks a lot for the borderless feature.

No more disappearing mouse pointer when alt-tabbing!

I wonder what the "serious flaw" was, some security hole that would allow a malicious mod to cause harm?
by guineu
Fri Sep 29, 2017 11:20 am
Forum: Levels
Topic: Heretic Upstart Mapping Project [RELEASED]
Replies: 50
Views: 9452

Re: Heretic Upstart Mapping Project [BETA RELEASED]

Nice project. Starting e1m6 now and enjoying it so far. One thing I noticed, I don't think this button at the end of e1m5 is supposed to look like this? It's flat and only visible from one side. It's a mandatory button so I guess it would've been reported already so maybe it's on my end only? I'm ...
by guineu
Fri Sep 08, 2017 10:17 am
Forum: TCs, Full Games, and Other Projects
Topic: Hexen: a Morte [Released]
Replies: 55
Views: 12434

Re: Hexen: a Morte [Released]

Had two problems playing the first level: The destructible wall leading to a secret in the same room where you use the toolbox didn't get completely destroyed, there was a small piece of wall blocking the entrance. Upon restarting it worked fine and I could enter. Here's a pic: b.jpg Then after ...
by guineu
Mon Jul 17, 2017 10:07 pm
Forum: Graphic/Audio Patches
Topic: Top HP Bars 1.04
Replies: 13
Views: 21581

Re: Top HP Bars 1.04

Nice mod. A suggestion: Move the options to the main options menu instead of gameplay menu, first time I used the mod I missed it had options and only realized it after completely reading the first post (yes I know, I should have read first). DamNums does this, and makes it easier to notice the ...
by guineu
Mon Jul 17, 2017 1:47 pm
Forum: Graphic/Audio Patches
Topic: [v1.0.2] DamNums - Universal Damage Numbers
Replies: 99
Views: 101582

Re: [v1.0.0] DamNums - Universal Damage Numbers

Been playing a bit with DamNums + Top HP Bars. It's a great combo, trying to go back instantly feels like something is missing. One suggestion, not sure how hard to implement it would be / useful for other people; but I think having a "reset to default values" in the DamNums options could be useful.
by guineu
Sat Jul 15, 2017 5:59 pm
Forum: Levels
Topic: Winter's Fury
Replies: 419
Views: 94699

Re: Winter's Fury

Oniria wrote:When I try putting that in the location bar (while having the folder open) it tells me "location not found error" upon hitting enter.
Delete everything else (G:\Games\etc...) and type only this:
example.jpg
example.jpg (22.51 KiB) Viewed 2846 times
by guineu
Fri Jul 14, 2017 8:14 pm
Forum: Levels
Topic: Winter's Fury
Replies: 419
Views: 94699

Re: Winter's Fury

If I had to guess I'd say it's something related to your integrated graphics card. Maybe try changing some of the display options in GZDoom before loading this mod.

Hope someone else can give you a more precise answer.
by guineu
Fri Jul 14, 2017 6:39 pm
Forum: Levels
Topic: Winter's Fury
Replies: 419
Views: 94699

Re: Winter's Fury

Oniria wrote:all I can hear is some wind sounds and it shuts off with a fatal error message.
Unless you are talking about a generic fatal error message from windows, you could copy-paste the message.

I just tried it on GZDoom 3.1 and had no problems.
by guineu
Fri Jul 14, 2017 8:06 am
Forum: TCs, Full Games, and Other Projects
Topic: Paranoiac Released [2017-03-31]: Download Page 1
Replies: 127
Views: 29982

Re: Paranoiac Released [2017-03-31]: Download Page 1

I find it weird when bumping on those small plants. Wouldn't it be possible to make them walkable through?
Some types you can walk on top of them and others stop you forcing you to walk around / jump over.
Screenshot_Doom_20170714_144533.jpg
by guineu
Thu Jul 06, 2017 3:36 am
Forum: TCs, Full Games, and Other Projects
Topic: Temple of the Lizard Men 4 - GOLD EDITION RELEASED!
Replies: 167
Views: 49996

Re: Temple of the Lizard Men 4 Project Thread (UPDATE PATCH!

Just finished playing this using GZDoom 3.0 with the fix wad. It was perfect, loved it. TotLM2 and 3 were already great, but the maps on TofLM4 are much better and more varied. Some things I noticed, the PDA text shows outside of the graphic background, I think it's because I'm not using the default ...

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