Search found 25 matches

by snackerfork
Thu Mar 25, 2021 5:07 pm
Forum: Graphic/Audio Patches
Topic: Universal Dynamic Music Mod
Replies: 10
Views: 11348

Re: Universal Dynamic Music Mod

Hey there Thanks for the mod, it's a really cool idea, I just have a little issue, in which the songs keep changing willy-nilly for no apparent reason, so the ambient tracks keep switching every 5-15 seconds and the combat tracks take too long to trigger when the hp threshold is reached (I tried ...
by snackerfork
Wed Mar 03, 2021 10:11 pm
Forum: Graphic/Audio Patches
Topic: Universal Dynamic Music Mod
Replies: 10
Views: 11348

Re: Universal Dynamic Music Mod

Hi, I'm looking for someone who can help me record gameplay footage for a new version of this mod that adds support for Doom Eternal music and more variable music (i.e. different tracks for more intense and less intense combat encounters). I need someone to download the mod and record themselves ...
by snackerfork
Mon Nov 30, 2020 9:09 pm
Forum: Graphic/Audio Patches
Topic: Universal Dynamic Music Mod
Replies: 10
Views: 11348

Universal Dynamic Music Mod

Universal Dynamic Music Mod This is instructions and a base file for how to build a universal dynamic music mod for Zdoom, which (like in Doom 2016) will automatically play combat music when the player is in combat or has recently been in combat, and play ambient music when all enemies are dead or ...
by snackerfork
Tue Oct 23, 2018 4:25 pm
Forum: Gameplay Mods
Topic: [minimod][v1.6.2] Autoautosave
Replies: 145
Views: 47918

Re: Autoautosave [v0.12] (+auto screen shots)

This is a great mod, but there's a big problem with it - it doesn't check to see if the player is in a safe spot before saving. So, if you're about to be wasted by shotgunners and you grab the yellow key, it'll save even though you're seconds from death. Is it possible to make it so it only saves ...
by snackerfork
Thu Oct 11, 2018 5:31 pm
Forum: Graphic/Audio Patches
Topic: Droplets - Updated 11/10/2018!
Replies: 422
Views: 133515

Re: Droplets - Development Resumes!

This is a great mod, but there's one big problem with it - MAP06 of Doom 2. The game slows to an absolute crawl when the Spider Mastermind is being crushed. This happens on Beautiful Doom, when Beautiful Doom is turned off, and in older versions as well. I'm guessing it has something to do with the ...
by snackerfork
Fri Jul 28, 2017 11:43 am
Forum: Abandoned/Dead Projects
Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
Replies: 830
Views: 231427

Re: D4D - v3 Alpha 7 - Another poll! p. 36

Is there a way to turn off the Akimbo weapons? I find them kind of unintuitive and it's annoying when I'm switched to them automatically, but it also causes crashes. I've had a PlayerPawn crash and several error messages relating to akimbo weapons when I assume I run out of ammo and it switches to ...
by snackerfork
Wed Jul 26, 2017 6:14 pm
Forum: Abandoned/Dead Projects
Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
Replies: 830
Views: 231427

Re: D4D - v3 Alpha 7 - Another poll! p. 36

Good idea. Here's a mod that makes Unwilling spawn on top of Zombiemen, Imps, and Demons without replacing them: https://drive.google.com/file/d/0B36UuNNd1KPfY2t0b2xRdS1NVE0/view?usp=sharing It's in Decorate though so it'd have to be converted to ZScript. As for your idea for Crates... I like it ...
by snackerfork
Wed Jul 26, 2017 10:27 am
Forum: Abandoned/Dead Projects
Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
Replies: 830
Views: 231427

Re: D4D - v3 Alpha 7 - Another poll! p. 36

Testing it in other maps, I find the five-second cooldown and five crate cost works fine. Even on very simple maps like Doom 2 MAP01, I got thirty crates by the end. That's enough to use crates six times, which still feels way excessive for such an easy, simple map. It's the same thing on Doom 1 ...
by snackerfork
Mon Jul 24, 2017 10:22 am
Forum: Abandoned/Dead Projects
Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
Replies: 830
Views: 231427

Re: D4D - v3 Alpha 7 - Another poll! p. 36

Oh, no wonder, I didn't have that button assigned. Thank you! ETA: OK after playing with it a bit I'm a little surprised people are saying it's a "little too rare." On PRCP MAP32 (which in fairness is a slaughtermap) I had literally hundreds of the things and could spawn any powerup and as much ammo ...
by snackerfork
Mon Jul 24, 2017 5:44 am
Forum: Abandoned/Dead Projects
Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
Replies: 830
Views: 231427

Re: D4D - v3 Alpha 7 - Another poll! p. 36

Does it spawn it after you get a certain amount, or does it increase the chance of it spawning from enemies? It seems that the amount is much higher than the equivalent amount of credits.
by snackerfork
Sun Jul 23, 2017 7:40 pm
Forum: Abandoned/Dead Projects
Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
Replies: 830
Views: 231427

Re: D4D - v3 Alpha 7 - Another poll! p. 36

I'll be honest, I don't really get crates. What do you do with them?
by snackerfork
Fri Jul 21, 2017 8:00 pm
Forum: Abandoned/Dead Projects
Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
Replies: 830
Views: 231427

Re: D4D - v3 Alpha 7 (06/05/2017) GRENADES! p.35

Another update to my Addons/HF patch mod-mod (hope you don't mind me hijacking your thread a bit Major Cooke, doesn't feel like it needs its own thread): I've added back in the Elite Guards and the Praetor Tokens. The "Praetor Tokens" don't actually do anything besides give you plenty of credits ...
by snackerfork
Fri Jul 21, 2017 12:08 pm
Forum: Abandoned/Dead Projects
Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
Replies: 830
Views: 231427

Re: D4D - v3 Alpha 7 (06/05/2017) GRENADES! p.35

Kinsie can probably answer this himself, but I'm immensely curious so I wanted to ask - why don't you get permission from him to use his Summoner sprites from MetaDoom? I replaced them in my own version and they look fantastic, much better than the Archvile sprite edits (no offense to whoever did ...
by snackerfork
Wed Jul 19, 2017 12:04 pm
Forum: Abandoned/Dead Projects
Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
Replies: 830
Views: 231427

Re: D4D - v3 Alpha 7 (06/05/2017) GRENADES! p.35

Interesting! I'll try to learn it then.

Also, I want to ask - will the Doom 4 music addon ever be made compatible with the current version? I really like that mod but in the current version, it disables the Crates mode for... some reason.
by snackerfork
Tue Jul 18, 2017 2:21 pm
Forum: Abandoned/Dead Projects
Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
Replies: 830
Views: 231427

Re: D4D - v3 Alpha 7 (06/05/2017) New Forums! p.35

Yeah, I took one look at the mod and saw it was still in ACS and Decorate. Both of which I intend to fully deprecate by the time V3's release is out (the latter already finished), along with anything relying upon cvars for upgrades (that part I forgot to check). This honestly feels like one of the ...

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