Hey, I just released another sound pack, this time for Blood. https://www.moddb.com/mods/blood-high-quality-sound-effects It has two download links, one for Raze only which supports 44 kHz 16 bit depth for sounds and the other which contains SOUNDS.RFF with 44 kHz 8 bit depth sounds which can be ...
If you're still into HQ sounds for SW game, then I recommend downloading the pack again. 20 more sounds were found as I am writing this post plus I updated some other upscaled sounds to remove high pitch pops (mistakes were made, sadly) or did minor other improvements, like Railgun firing sound ...
Some custom dude/enemy for Blood Bloodlines addon/mod, edited by me: Credits: Dzierzan, Monolith Productions https://imgur.com/yA3nrjp.png This new enemy is meant to be based on Jurgen Prochnow, this is the reference photo I took: https://upload.wikimedia.org/wikipedia/commons/thumb/0/0a/MJK_60861 ...
Here's interrogation droid from Dark Forces game with 8 sides. The main difference is that this one has 8 sides for shooting (both attacks) and pain state. Vanilla sprites are not touched but I included them in this spritesheet for completeness. Credits: Dzierzan, LucasArts https://imgur.com/P42xbAr ...
Here's interrogation droid from Dark Forces game with 8 sides. The main difference is that this one has 8 sides for shooting (both attacks) and pain state. Vanilla sprites are not touched but I included them in this spritesheet for completeness. Credits: Dzierzan, LucasArts https://imgur.com/P42xbAr ...
Here's Probe enemy from Dark Forces game with 8 sides. The original enemy has only one side, so it always faces the player. This spritesheet includes both original sprites and custom ones. It's worth noting I slighty edited original sprites as well. Credits: Dzierzan, LucasArts https://cdn ...
@Artman2004 No, I never made it. By the way, here's Probe enemy from Dark Forces game with 8 sides. The original enemy has only one side, so it always faces the player. This spritesheet includes both original sprites and custom ones. It's worth noting I slighty edited original sprites as well ...
Hi, I released High Quality Sound Effects pack for Powerslave. It's based on actual sources and if they were not found, sounds were upscaled. https://www.moddb.com/mods/powerslave-exhumed-high-quality-sound-effects Spreadsheet with sources: https://docs.google.com/spreadsheets/d/1ktZAfo3OqWzizsFHE ...
Thanks! 5 months of work paid off. I honestly consider Shadow Warrior sound pack superior than Duke one, mainly due to I found more sources for SW than Duke. But the same time, most of SW sounds were unedited, so it was quite easy to spot the source, while in Duke, authors did edit sounds, so there ...
Hi, I released High Quality Sound Effects pack for Shadow Warrior. It's based on actual sources and if they were not found, sounds were upscaled. Including Lo Wang's voice. This mod also supports two "official" addons. As I am writing this post, this pack only supports Raze port. VoidSW doesn't ...
Hi, I released High Quality Sound Effects pack for Duke Nukem 3D. It's based on actual sources and if they were not found, sounds were upscaled. Including Nukem's voice. This mod also supports Vacation and NWinter addons. Works with Raze, Eduke32 and RedNukem. https://www.moddb.com/mods/duke-nukem ...
I posted that in my thread (viewtopic.php?f=37&t=60457&start=45), but I guess I'll post it here as well. Cut zombie from Blood. Released recently by Kevin Kilstrom on Blood Discord server. The sprites were a bit rough so I cleaned them up and I tried to match Blood "style" a bit better. The ...
Cut zombie from Blood. Released recently by Kevin Killstrom on Blood Discord server. The sprites were a bit rough so I cleaned them up and I tried to match Blood "style" a bit better. The spritesheet was missing idle, melee, pain, electrocution, emerging from the ground, gibbing, voodoo death and ...