Search found 4 matches

by Red.Queen
Wed Jun 28, 2017 4:13 am
Forum: Game Engines
Topic: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.5]
Replies: 54
Views: 36289

Re: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.

Hi Biospud, Spent some time tonight with 0.5.5 and have a little feedback for you. I like the VR-friendly HUD rework, it gives the info I need and takes up about as little screen real estate as possible. Tried the crosshair and it checked out ok. Now that Fluidsynth's packed in, music's working fine ...
by Red.Queen
Sat Jun 24, 2017 2:13 pm
Forum: Code Submissions
Topic: [GZDoom] OpenVR virtual reality mode
Replies: 73
Views: 48965

Re: [GZDoom] OpenVR virtual reality mode

Replied over on the new testing feedback thread.
by Red.Queen
Sat Jun 24, 2017 2:13 pm
Forum: Game Engines
Topic: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.5]
Replies: 54
Views: 36289

Re: ViveDoom: gzdoom in virtual reality [version 0.5]

MIgrating our conversation over from the pull thread: Me: Logged an hour with 0.5 in E1 tonight. No crashes, no serious visual anomalies. Worst I saw was a few instances of a few pixels of white shimmer at the left and right edges of my vision for a split second, and I could only get that to happen ...
by Red.Queen
Sat Jun 24, 2017 2:25 am
Forum: Code Submissions
Topic: [GZDoom] OpenVR virtual reality mode
Replies: 73
Views: 48965

Re: [GZDoom] OpenVR virtual reality mode

Longtime Doom fan, this project's finally lured me into posting. Count me in for another Vive tester Biospud. Logged an hour with 0.5 in E1 tonight. No crashes, no serious visual anomalies. Worst I saw was a few instances of a few pixels of white shimmer at the left and right edges of my vision for ...

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