Search found 4 matches
- Wed Jun 28, 2017 4:13 am
- Forum: Game Engines
- Topic: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.5]
- Replies: 54
- Views: 36289
Re: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.
Hi Biospud, Spent some time tonight with 0.5.5 and have a little feedback for you. I like the VR-friendly HUD rework, it gives the info I need and takes up about as little screen real estate as possible. Tried the crosshair and it checked out ok. Now that Fluidsynth's packed in, music's working fine ...
- Sat Jun 24, 2017 2:13 pm
- Forum: Code Submissions
- Topic: [GZDoom] OpenVR virtual reality mode
- Replies: 73
- Views: 48965
Re: [GZDoom] OpenVR virtual reality mode
Replied over on the new testing feedback thread.
- Sat Jun 24, 2017 2:13 pm
- Forum: Game Engines
- Topic: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.5]
- Replies: 54
- Views: 36289
Re: ViveDoom: gzdoom in virtual reality [version 0.5]
MIgrating our conversation over from the pull thread: Me: Logged an hour with 0.5 in E1 tonight. No crashes, no serious visual anomalies. Worst I saw was a few instances of a few pixels of white shimmer at the left and right edges of my vision for a split second, and I could only get that to happen ...
- Sat Jun 24, 2017 2:25 am
- Forum: Code Submissions
- Topic: [GZDoom] OpenVR virtual reality mode
- Replies: 73
- Views: 48965
Re: [GZDoom] OpenVR virtual reality mode
Longtime Doom fan, this project's finally lured me into posting. Count me in for another Vive tester Biospud. Logged an hour with 0.5 in E1 tonight. No crashes, no serious visual anomalies. Worst I saw was a few instances of a few pixels of white shimmer at the left and right edges of my vision for ...