Search found 190 matches
- Wed Mar 02, 2022 2:47 pm
- Forum: Scripting
- Topic: Magnet items (how can i do it?)
- Replies: 9
- Views: 1153
Re: Magnet items (how can i do it?)
Right, I forgot. First you will have to include gzdoom.pk3 in UDB. To do that, first open your map. In the resource menu as you open the map, you should add a new resource: https://imgur.com/8QIpvoL Then specify it to be a .pk3 and navigate to your gzdoom.pk3 file: https://imgur.com/o9mXZe8 And ...
- Tue Mar 01, 2022 4:15 pm
- Forum: Scripting
- Topic: Slow rockets at first (how can i do it?)
- Replies: 1
- Views: 2360
Slow rockets at first (how can i do it?)
Hello there, As the title of the post says, how can i make a rocket go slow first and then go at normal speed? something like this:
https://youtu.be/QZFp3SpqLcM?t=107
i don't understand Zscript or ACS :/
https://youtu.be/QZFp3SpqLcM?t=107
i don't understand Zscript or ACS :/
- Mon Feb 28, 2022 11:49 am
- Forum: Scripting
- Topic: Magnet items (how can i do it?)
- Replies: 9
- Views: 1153
Re: Magnet items (how can i do it?)
Here you go. I edited the item inside ZScript to look and function like your armor pickup. I also included a MAPINFO file with editor number definition , because that's the only way to assign those numbers in ZScript. There's just one small problem with this: The item will only move horizontally ...
- Sun Feb 27, 2022 5:34 pm
- Forum: Scripting
- Topic: Magnet items (how can i do it?)
- Replies: 9
- Views: 1153
Re: Magnet items (how can i do it?)
Using ZScript you can detect if a player is nearby and make the item move towards the player. Example code: Class HealthBonusHover : HealthBonus replaces HealthBonus { Override void Tick() { //Tick override gets called every tick Super.Tick(); GlideToPlayer(); //Call the function } void ...
- Sun Feb 27, 2022 7:50 am
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4970
- Views: 1222453
Re: Mod Download Broken? Request Reuploads Here
does anyone has the Life Force 2.0 link? viewtopic.php?f=43&t=60208
it doesn't seem to work
it doesn't seem to work

- Sun Feb 27, 2022 12:40 am
- Forum: Scripting
- Topic: Magnet items (how can i do it?)
- Replies: 9
- Views: 1153
Magnet items (how can i do it?)
So..i wanted to know how to make an item go to the player if he is close to it. Something like the health pickups in Doom eternal or 2016 after you do a glory kill. I´ve seen mods that have this feature but i don't remember which mods were.
- Sun Mar 28, 2021 6:00 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38032
- Views: 4640544
Re: [SPRITES] Spriting Carnival!!
I have done it! After a painfully long amount of time, my Plasma Baron sprites are done! Sprite Sheet: https://imgur.com/3whZpfu WAD with simple code and cut sprites: Baron Gunner Feel free to use this fellow how you like, just credit me for the baron sprites and Captain Toenail for the plasma gun ...
- Thu Feb 07, 2019 11:02 pm
- Forum: Scripting
- Topic: "Parry" mechanic ((Sort of fixed))
- Replies: 22
- Views: 1883
Re: "Parry" mechanic ((Sort of fixed))
I didn't know that...do you know a way so they don't explode?
- Tue Feb 05, 2019 7:48 pm
- Forum: Scripting
- Topic: "Parry" mechanic ((Sort of fixed))
- Replies: 22
- Views: 1883
Re: "Parry" mechanic (Help)
I've managed to make a similar effect, the enemy melee hits and it launches a invisible projectile with a custom damage type (that doesn't hurt the player if he doesn't cover with the shield and the enemy melee hits him) when the player covers the projectile bounces and hits the enemy, sending him ...
- Tue Feb 05, 2019 7:33 pm
- Forum: Scripting
- Topic: Enemy projectile that only hurts enemy ((FIXED))
- Replies: 2
- Views: 392
Re: Enemy projectile that only hurts enemy (HELP)
I've used damage factor with a custom damage and it worked, thanks 

- Mon Jan 28, 2019 2:26 pm
- Forum: Scripting
- Topic: Enemy projectile that only hurts enemy ((FIXED))
- Replies: 2
- Views: 392
Enemy projectile that only hurts enemy ((FIXED))
I wanted to know if it is possible to make a projectile (launched by the enemy) that does not cause damage to the player, but that damages the enemy if the projectile come back to him (using a reflective flag). i have a shield that use a reflective flag to make bounce enemy projectiles to them (and ...
- Fri Jan 25, 2019 10:44 pm
- Forum: Scripting
- Topic: "Parry" mechanic ((Sort of fixed))
- Replies: 22
- Views: 1883
Re: "Parry" mechanic (Help)
I'm using Slade
- Fri Jan 25, 2019 12:31 pm
- Forum: Scripting
- Topic: "Parry" mechanic ((Sort of fixed))
- Replies: 22
- Views: 1883
Re: "Parry" mechanic (Help)
I don't know i'm trying some things, sorry, what I mean with purple is that you can see that hitowner is not colored i was planning to do a projectile fired after a melee attack (from the enemy) that bounce on the shield and hits the enemy who fired it. But i don't know how to do a projectile do ...
- Fri Jan 25, 2019 10:39 am
- Forum: Scripting
- Topic: "Parry" mechanic ((Sort of fixed))
- Replies: 22
- Views: 1883
Re: "Parry" mechanic (Help)
Do you know if the flag Hitowner works? i've tried to apply it on the projectile but it doesn't appear to work...or doesn't appear on purple like other flags 

- Wed Jan 23, 2019 7:29 am
- Forum: Scripting
- Topic: "Parry" mechanic ((Sort of fixed))
- Replies: 22
- Views: 1883
Re: "Parry" mechanic (Help)
Does the method that i explained works?: make the enemy launch a missile when he attacks to check if the player received the item when covering, and if he has it the enemy steals it from the player and then the enemy goes to another state. I changed the things on the projectile that you said, but it ...