Search found 51 matches

by reikall
Tue Jul 31, 2018 12:38 am
Forum: Graphic/Audio Patches
Topic: Reikall's Voxels.
Replies: 105
Views: 57384

Re: Reikall's Voxels.

Any suggestions on how to write a texture finding script or how to convert voxels?

Now I remember! Everything I was doing led to failure and frustration.


i mean really how do I even mess up cubes
by reikall
Mon Jul 30, 2018 7:26 am
Forum: Graphic/Audio Patches
Topic: Reikall's Voxels.
Replies: 105
Views: 57384

Re: Reikall's Voxels.

As for my project, prepare to be underwhelmed: https://www.dropbox.com/s/nh5ofbh6v44ixh2/saturnine.pk3?dl=0 Just load map map01. I was originally making it in 2D, so it's really just a test to see how it feels to have some of my sprites and tiles translated to voxels and textures. Takes about 15 ...
by reikall
Mon Jul 30, 2018 4:12 am
Forum: Graphic/Audio Patches
Topic: Reikall's Voxels.
Replies: 105
Views: 57384

Re: Reikall's Voxels.

Aw, well...I guess I have to, now. Thank you! I was working on a lot of things, but I'm still sorting through it. Including some older things I just never got around to finishing: Options menus for Doom and Heretic. I did that grenade thing in gzdoom.pk3 that I don't know if anyone uses. Fascinating ...
by reikall
Mon Jul 23, 2018 11:02 pm
Forum: Graphic/Audio Patches
Topic: Reikall's Voxels.
Replies: 105
Views: 57384

Re: Reikall's Voxels.

I don't know if anyone still cares enough for my reply, but... Thank you. I haven't been active. I was trying to work on my own original project. I've been writing the story for years, but my lack of coding and mapping skills made it pretty futile, then everything seemed futile. I'm sorry if I ...
by reikall
Sun Apr 22, 2018 8:58 pm
Forum: TCs, Full Games, and Other Projects
Topic: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUNACY
Replies: 65
Views: 16019

Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUN

I'm definitely going to do more of them, but I had to take a little breather after running into a few too many problems.

That chair problem almost makes me think the renderer might handle large voxels by chopping them into chunks and stacking them.
by reikall
Sat Apr 21, 2018 2:50 pm
Forum: TCs, Full Games, and Other Projects
Topic: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUNACY
Replies: 65
Views: 16019

Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUN

If anyone would like to see my voxels, I'll share what I have for now. It's only about 130 models. I'm basically just hoping the devs take a look and tell me if they imagined anything differently or see any problems. I know what's there is pretty inconsistent and I don't recommend anyone actually ...
by reikall
Sat Apr 14, 2018 4:54 pm
Forum: Graphic/Audio Patches
Topic: Reikall's Voxels.
Replies: 105
Views: 57384

Re: Reikall's Voxels.

Hi, Reikall, I converted some strife weapons to voxels (missile launcher, flamer and mauler), would you like to include them in your pack? Sorry, I'm not taking contributions from anyone. I'd like to see them, though. Also...I think you're using my energy pod voxels? Thanks for replying. I'm so ...
by reikall
Fri Apr 13, 2018 11:30 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Voxel things.
Replies: 17
Views: 2361

Re: Voxel things.

No, that'd look very, very strange. It'd also draw some inner faces so it probably won't replicate the desired effect. Let's be clear about this: Abusing software rendering quirks for voxels is not something I'll ever guarantee to work forever. Maybe some day the Build-derived code gets tossed and ...
by reikall
Fri Apr 13, 2018 8:05 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Voxel things.
Replies: 17
Views: 2361

Re: Voxel things.

Thank you, I feel out of my depth here.

Would it also be possible to use a cvar to control spin in voxeldef? And be able to set pitch and roll offsets/spin?
by reikall
Fri Apr 13, 2018 7:25 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Voxel things.
Replies: 17
Views: 2361

Re: Voxel things.

You can already do voxel replacement like that. Just name the voxel like the sprite without the rotation frame characters and put it in a voxels/ directory of the PK3. As far as I can tell, that's still just one model per sprite. I'm looking for a way to attach multiple voxel models to a single ...
by reikall
Thu Apr 12, 2018 7:18 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Voxel things.
Replies: 17
Views: 2361

Voxel things.

I realize I'm kind of a noob, so I'm sorry if I don't really understand how these things work. I think it would be extremely useful to be able to replace a single sprite with multiple voxel models, especially if you can specify a render style, alpha level, and fullbright/brightness for each model ...
by reikall
Thu Apr 12, 2018 2:33 pm
Forum: TCs, Full Games, and Other Projects
Topic: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUNACY
Replies: 65
Views: 16019

Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUN

Thanks, guys! If, say, voxeldef could replace a single sprite with two voxel models (and be able to specify a render style and alpha value for each), that would make my life so much easier that I can't even tell you. That ovolt would be difficult, maybe impossible to finish without it. I guess I'll ...
by reikall
Thu Apr 12, 2018 6:54 am
Forum: TCs, Full Games, and Other Projects
Topic: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUNACY
Replies: 65
Views: 16019

Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUN

I don't know! :lol: It only works in software mode, and it's kind of glitchy. I have an all-black voxel model, and then I spawn another actor with the color model on top of it. I'm a terrible programmer and don't know how the software renderer really handles voxels, but two models in the same space ...
by reikall
Thu Apr 12, 2018 6:20 am
Forum: TCs, Full Games, and Other Projects
Topic: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUNACY
Replies: 65
Views: 16019

Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUN

Put me down for a figurine or ten.

I figured I'd share something I was playing around with.
by reikall
Sun Apr 08, 2018 2:34 am
Forum: Graphic/Audio Patches
Topic: Reikall's Voxels.
Replies: 105
Views: 57384

Re: Reikall's Voxels.

Sorry if I disappeared. I've been working on Heretical Doom with my friend Ryuhi, who tells me I should share a preview of what I was working on, even though I'm not happy with it yet and I'll have to redo some of it now. https://imgur.com/a/M55Kp I was hoping to run it by the devs first, but Ryuhi ...

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