Search found 49 matches

by Chloroxite
Mon Aug 23, 2021 9:23 pm
Forum: Resources
Topic: [Sprites] SoniK.O.Fan's sprites
Replies: 310
Views: 132623

Re: [Sprites] SoniK.O.Fan's sprites

This is some good shit right here, all of it. If you don't mind I'd like to use some of these sprites in a mod I'm working on. Does that sound fine with you? You will be credited if I do, of course.
EDIT: Just saw your sprite usage permission, my bad.
by Chloroxite
Sun Jan 12, 2020 9:34 pm
Forum: Gameplay Mods
Topic: Colourful Hell 1.04 now with zandro friendly version included
Replies: 955
Views: 413711

Re: [WIP]Colourful Hell 0.97ccc (+brown Beta )

Is it possible we could get an update to the compatibility patch for Guncaster? The old one seems to no longer work.
by Chloroxite
Wed May 15, 2019 5:33 pm
Forum: Gameplay Mods
Topic: Samsara - 0.3666 - World Tour
Replies: 490
Views: 110737

Re: Samsara - 0.3666 - World Tour

wildweasel wrote:Ensure that Samsara isn't being loaded twice by accident.
It is only being opened once.
by Chloroxite
Wed May 15, 2019 5:26 pm
Forum: Gameplay Mods
Topic: Samsara - 0.3666 - World Tour
Replies: 490
Views: 110737

Re: Samsara - 0.3666 - World Tour

Alright I have been having an odd issue trying to join any server using this mod. During startup, zandronum encounters a fatal error, and states the following: Execution could not continue. Script error, "samsara-v0.3666-beta.pk3:cvarinfo.txt" line 69: cvar 'samsara_cl_expparticles' already exists ...
by Chloroxite
Sat Jan 12, 2019 7:16 pm
Forum: Gameplay Mods
Topic: AIMX - Zandronum Hack-Simulator [NOT HACKS]
Replies: 7
Views: 2272

Re: AIMX - Zandronum Hack-Simulator [NOT HACKS]

I definitely get that you made this just for silliness, and don't actually intend it to be used as an actual hack. That said, I would be lying if I didn't say this is treading on thin ice. Please be more careful next time. I don't wanna see someone like you just having fun in the wrong way and ...
by Chloroxite
Wed Dec 12, 2018 3:16 pm
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 245657

Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

Quick bug report: blood pools have collision turned on, and so they can block you from moving over them. This also allows you to... push the blood back into the body... per say.
by Chloroxite
Sat Oct 13, 2018 10:30 am
Forum: Gameplay Mods
Topic: ZPO'ed! v1.2 [09/10/2018]
Replies: 16
Views: 6149

Re: ZPO'ed! v1.2 [09/10/2018]

"Anti Brutal Doom script" Well shit now you got me curious what happens if I try to run it with brutal doom.
FOR SCIENCE!
by Chloroxite
Sat Oct 06, 2018 8:35 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Crimson Deed
Replies: 93
Views: 45158

Re: The Crimson Deed

IS THIS A METROID VANIA I SMELL???
*Whifs* Oh BOY I cannot wait!
by Chloroxite
Sun Jul 22, 2018 2:05 pm
Forum: Gameplay Mods
Topic: Supreme Invasion - Universal! v8 (7/23/2025)
Replies: 61
Views: 24458

Re: Supreme Invasion - Universal! v3

Oh wow I just found this while trying to find an invasion solution that would work with Death and Decay. I tried it with Invasion Simulator but for some reason the wave progress has a tendency to get stuck thinking that extra players are monsters or something, forcing players to either spectate or ...
by Chloroxite
Thu Jul 19, 2018 7:54 am
Forum: Levels
Topic: Rednstone aka Ronan's Wad submission - map01
Replies: 2
Views: 514

Re: Rednstone aka Ronan's Wad submission - map01

Nice, you pulled a xaser in the video
by Chloroxite
Wed Jul 18, 2018 5:58 pm
Forum: Levels
Topic: My First Map: Hell's Cathedral
Replies: 0
Views: 583

My First Map: Hell's Cathedral

I have always had my eyes on mapping for Doom, and recently I finally decided to give it a shot. This is the fruit of my labor: Hell's Cathedral. This was originally going to be a small mapset similar to the WAD Disjunction in that it featured a few maps of varying theme. I did this as I figured ...
by Chloroxite
Fri Jul 06, 2018 9:54 am
Forum: TCs, Full Games, and Other Projects
Topic: The Adventures of Square for Zandro/K8Vavoom
Replies: 2
Views: 1907

Re: The Adventures of Square for Zandro/1.8.6

Interesting... Might have to try this sometime...
by Chloroxite
Fri Mar 23, 2018 11:50 pm
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269474

Re: JohnnyDoom - creative names for doom mods

Dear god why is the hud so big and how can I fix it?
by Chloroxite
Sat Mar 17, 2018 9:26 pm
Forum: Gameplay Mods
Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
Replies: 832
Views: 242047

Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1

Due to Blaz's new, smaller size, some maps that have keys placed up on a pedestal (such as Epic2's) have the potential to become completely broken, as you are too short to reach the keys. Only way around this is to cheat and use "fly" in the console. Please fix this.
by Chloroxite
Sat Jan 06, 2018 10:33 am
Forum: Gameplay Mods
Topic: Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)
Replies: 605
Views: 121134

Re: Kriegsland : Blutordnung (2.2 06/01/18)

Remember that effect I mentioned with the sonic gun? It also occurs with the plasma gun thingy (GZDoom doesn't show weapon names, so I don't know what it's called). Except this time, it goes up and to the left. I would personally just make it so weapons fire their projectiles from the middle of the ...

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