This is some good shit right here, all of it. If you don't mind I'd like to use some of these sprites in a mod I'm working on. Does that sound fine with you? You will be credited if I do, of course.
EDIT: Just saw your sprite usage permission, my bad.
Search found 49 matches
- Mon Aug 23, 2021 9:23 pm
- Forum: Resources
- Topic: [Sprites] SoniK.O.Fan's sprites
- Replies: 310
- Views: 132623
- Sun Jan 12, 2020 9:34 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 413711
Re: [WIP]Colourful Hell 0.97ccc (+brown Beta )
Is it possible we could get an update to the compatibility patch for Guncaster? The old one seems to no longer work.
- Wed May 15, 2019 5:33 pm
- Forum: Gameplay Mods
- Topic: Samsara - 0.3666 - World Tour
- Replies: 490
- Views: 110737
Re: Samsara - 0.3666 - World Tour
It is only being opened once.wildweasel wrote:Ensure that Samsara isn't being loaded twice by accident.
- Wed May 15, 2019 5:26 pm
- Forum: Gameplay Mods
- Topic: Samsara - 0.3666 - World Tour
- Replies: 490
- Views: 110737
Re: Samsara - 0.3666 - World Tour
Alright I have been having an odd issue trying to join any server using this mod. During startup, zandronum encounters a fatal error, and states the following: Execution could not continue. Script error, "samsara-v0.3666-beta.pk3:cvarinfo.txt" line 69: cvar 'samsara_cl_expparticles' already exists ...
- Sat Jan 12, 2019 7:16 pm
- Forum: Gameplay Mods
- Topic: AIMX - Zandronum Hack-Simulator [NOT HACKS]
- Replies: 7
- Views: 2272
Re: AIMX - Zandronum Hack-Simulator [NOT HACKS]
I definitely get that you made this just for silliness, and don't actually intend it to be used as an actual hack. That said, I would be lying if I didn't say this is treading on thin ice. Please be more careful next time. I don't wanna see someone like you just having fun in the wrong way and ...
- Wed Dec 12, 2018 3:16 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 245657
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
Quick bug report: blood pools have collision turned on, and so they can block you from moving over them. This also allows you to... push the blood back into the body... per say.
- Sat Oct 13, 2018 10:30 am
- Forum: Gameplay Mods
- Topic: ZPO'ed! v1.2 [09/10/2018]
- Replies: 16
- Views: 6149
Re: ZPO'ed! v1.2 [09/10/2018]
"Anti Brutal Doom script" Well shit now you got me curious what happens if I try to run it with brutal doom.
FOR SCIENCE!
FOR SCIENCE!
- Sat Oct 06, 2018 8:35 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: The Crimson Deed
- Replies: 93
- Views: 45158
Re: The Crimson Deed
IS THIS A METROID VANIA I SMELL???
*Whifs* Oh BOY I cannot wait!
*Whifs* Oh BOY I cannot wait!
- Sun Jul 22, 2018 2:05 pm
- Forum: Gameplay Mods
- Topic: Supreme Invasion - Universal! v8 (7/23/2025)
- Replies: 61
- Views: 24458
Re: Supreme Invasion - Universal! v3
Oh wow I just found this while trying to find an invasion solution that would work with Death and Decay. I tried it with Invasion Simulator but for some reason the wave progress has a tendency to get stuck thinking that extra players are monsters or something, forcing players to either spectate or ...
- Thu Jul 19, 2018 7:54 am
- Forum: Levels
- Topic: Rednstone aka Ronan's Wad submission - map01
- Replies: 2
- Views: 514
Re: Rednstone aka Ronan's Wad submission - map01
Nice, you pulled a xaser in the video
- Wed Jul 18, 2018 5:58 pm
- Forum: Levels
- Topic: My First Map: Hell's Cathedral
- Replies: 0
- Views: 583
My First Map: Hell's Cathedral
I have always had my eyes on mapping for Doom, and recently I finally decided to give it a shot. This is the fruit of my labor: Hell's Cathedral. This was originally going to be a small mapset similar to the WAD Disjunction in that it featured a few maps of varying theme. I did this as I figured ...
- Fri Jul 06, 2018 9:54 am
- Forum: TCs, Full Games, and Other Projects
- Topic: The Adventures of Square for Zandro/K8Vavoom
- Replies: 2
- Views: 1907
Re: The Adventures of Square for Zandro/1.8.6
Interesting... Might have to try this sometime...
- Fri Mar 23, 2018 11:50 pm
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269474
Re: JohnnyDoom - creative names for doom mods
Dear god why is the hud so big and how can I fix it?
- Sat Mar 17, 2018 9:26 pm
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 242047
Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1
Due to Blaz's new, smaller size, some maps that have keys placed up on a pedestal (such as Epic2's) have the potential to become completely broken, as you are too short to reach the keys. Only way around this is to cheat and use "fly" in the console. Please fix this.
- Sat Jan 06, 2018 10:33 am
- Forum: Gameplay Mods
- Topic: Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)
- Replies: 605
- Views: 121134
Re: Kriegsland : Blutordnung (2.2 06/01/18)
Remember that effect I mentioned with the sonic gun? It also occurs with the plasma gun thingy (GZDoom doesn't show weapon names, so I don't know what it's called). Except this time, it goes up and to the left. I would personally just make it so weapons fire their projectiles from the middle of the ...