Search found 439 matches

by Korell
Sat Apr 09, 2022 9:12 am
Forum: TCs, Full Games, and Other Projects
Topic: HACX Twitch 'N' Kill v1.2 Improved Edition (2021)
Replies: 9
Views: 4914

Re: HACX Twitch 'N' Kill v1.2 Improved Edition (2021)

Just found out about this yesterday and gave it try a moment ago. I found that the "ZDoom_Actors_Transparency_Removal+Actors_Blood_Color_Fix+Bullet_Hole_Decal_For_Fist.pk3" file would cause an issue, however, in that in the first map, once you get in through the main doors and up the eleva...
by Korell
Tue Dec 28, 2021 8:36 am
Forum: Technical Issues
Topic: SHT2EO patch in game_widescreen_gfx.pk3 takes precedence
Replies: 5
Views: 1885

SHT2EO patch in game_widescreen_gfx.pk3 takes precedence

For some years now, I have been maintaining a version of Pirate Doom by applying various fixes to make it compatible with the latest GZDoom version. The mod can be found here, as a sub-mod of the original Pirate Doom (for which I take no credit). https://www.moddb.com/mods/pirate-doom/downloads/pira...
by Korell
Sun Aug 22, 2021 11:48 am
Forum: TCs, Full Games, and Other Projects
Topic: Wolfenstein: Shadows of Destiny TC - NOW ON IDGAMES v1.2 - NEW UPDATE
Replies: 82
Views: 25300

Re: Wolfenstein: Shadows of Destiny TC - NOW ON IDGAMES v1.2

I just tried it with GZDoom 4.6.1 and the text intro comes up fine, then pressing spacebar at any point during, or after the text has finished, it begins the first level. No error messages are given or anything like that, so I'm not seeing any issue. :S
by Korell
Sun May 23, 2021 6:05 am
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 519
Views: 224254

Re: Beautiful Doom 7.1.0 (April 28th, 2021)

Can't say I really understand this, but I managed to get it to load up in GZDoom 4.6.0 by changing line 43 of the bd_menu.zc file to override bool isGrayed() by using Slade to navigate to the file and line given by the error message. There is a later line (line 83) that has another virtual bool isGr...
by Korell
Sun May 23, 2021 5:49 am
Forum: ZDoom (and related) News
Topic: GZDoom 4.6.0 released
Replies: 56
Views: 51294

Re: GZDoom 4.6.0 released

The sprite shadows are pretty cool. However, I am wondering if there could be an option where they don't display for invisible/partially invisible enemies. Seeing Spectres with shadows seems a little off. Other than that, they work fantastic. Tried them with Doom, Heretic, Hexen, The Adventures of S...
by Korell
Sun Apr 11, 2021 6:43 am
Forum: General
Topic: How to make Build games work with Raze
Replies: 85
Views: 42563

Re: How to make Build games work with Raze

This tool was really helpful: https://github.com/hansschmucker/CueToOgg It depends on what you need. A lot of the data in WT is redundant or a matter of taste. What you can safely delete is the music replacements for the original songs, they are far and away the largest piece of data an Raze has a ...
by Korell
Sun Apr 11, 2021 3:48 am
Forum: General
Topic: How to make Build games work with Raze
Replies: 85
Views: 42563

Re: How to make Build games work with Raze

So, I've been playing with this setup and am wondering a few more things. 1) I have the GOG version of Redneck Rampage (with Route 66 and Rides Again), but it seems that the music is stored within CD tracks that the GOG version has a CD Image for (a .gog and .inst file, which DOSBox reads via -t iso...
by Korell
Sat Apr 10, 2021 4:20 pm
Forum: General
Topic: How to make Build games work with Raze
Replies: 85
Views: 42563

Re: How to make Build games work with Raze

Just want to check something with this. It seems that Raze doesn't support the OGV movies from the Blood: Fresh Supply re-release, so I'm trying to use the One Unit Whole Blood files from GOG. However, the movies folder contains multiple file types. SMK, AVI and WAV. Is it just the SMK files that ar...
by Korell
Sun Jan 31, 2021 5:27 pm
Forum: Gameplay Mods
Topic: Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)
Replies: 605
Views: 108560

Re: Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)

Yep, I'm still getting the JanitorEffects error even though I downloaded the new version from the link above. EDIT: So, being as the ACS files are unused, I've made the Kriegsland Enemies pack work with Kriegsland Blutorden ZScript by editing the "Kriegsland Blutorden - ZScript.pk3" file i...
by Korell
Sun Jan 31, 2021 5:21 pm
Forum: TCs, Full Games, and Other Projects
Topic: ALIENS ACM 2121 (ZDL Edition) v2.0
Replies: 29
Views: 7091

Re: ALIENS ACM 2121 (ZDL Edition) v2.0

Yep, I just booted up the ACM 2014 version, noclipped into that room, and the security camera screens are solid black. Using 4.5.0 here, as I have been keeping up to date with the release versions.
by Korell
Fri Jan 29, 2021 12:39 pm
Forum: TCs, Full Games, and Other Projects
Topic: ALIENS ACM 2121 (ZDL Edition) v2.0
Replies: 29
Views: 7091

Re: ALIENS ACM 2121 (ZDL Edition) v2.0

Am I missing something, or is the latest release version of GZDoom v4.5.0 from 31st October 2020? The only versions in 2021 are all dev builds, from what I can see, and so subject to change (I also wonder why there are still 32-bit dev builds when the release build went 64-bit only). I always update...
by Korell
Sat Jan 16, 2021 9:18 am
Forum: Gameplay Mods
Topic: Kriegsland II: Untergrund [v1.4 03/05/20] Z-Surprise Page 4!
Replies: 82
Views: 27861

Re: Kriegsland II: Untergrund [v1.4 03/05/20] Z-Surprise Pag

The Kriegsland Enemies pack doesn't seem to work with the ZScript version of Kriegsland Blutorden. It gives some error about a Janitor function already existing. It works fine with the ZScript version of Untergrund, however.
by Korell
Fri Jan 15, 2021 11:10 am
Forum: TCs, Full Games, and Other Projects
Topic: Aliens: The Ultimate Doom
Replies: 2131
Views: 264192

Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Did you change the player speeds at all? Only a slower walking speed would make the bobbing feel more noticeable. Anyway, I dropped the bobbing option a few notches and now it feels like it did before. Just finished the first level.
by Korell
Thu Jan 14, 2021 5:15 pm
Forum: TCs, Full Games, and Other Projects
Topic: Aliens: The Ultimate Doom
Replies: 2131
Views: 264192

Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Didn't know there had been an update. Just downloaded it to try it out. Still works fine in GZDoom 4.5.0 64-bit, with no errors and a working flashlight, loading ALIENS_ERADICATION_TC.pk3 and then ERADICATION_MAPSET.wad. Anyway, what happened with the view bobbing? It now feels as if I'm bouncing up...
by Korell
Wed Jan 13, 2021 6:22 pm
Forum: TCs, Full Games, and Other Projects
Topic: Aliens: The Ultimate Doom
Replies: 2131
Views: 264192

Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

I just booted it up in GZDoom 4.5.0 64-bit and the flashlight works fine. In fact, no errors at all. I'm loading KKALIENTRILOGLYRC2.pk3 and then ALIENSERADICATIONRC2.wad. The issue I'm having is not knowing what to do. I spoke to the guy on the monitor then went outside to investigate. I found and u...

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