Is it possible to make the level map in the game look like the original?
https://i116.fastpic.org/big/2022/0122/ ... af1ed.jpeg
Search found 24 matches
- Sat Jan 22, 2022 1:04 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1536
- Views: 347449
- Thu Jan 20, 2022 7:08 pm
- Forum: Technical Issues
- Topic: Problem with loading HD textures
- Replies: 4
- Views: 3553
Re: Problem with loading HD textures
If the HR/HD textures are from the jDoom Hires texture pack you'll get them working with GZDoom 4.7.1 if you create a new folder inside your GZDoom folder: g:\GZDoom_folder\new_folder Then move your unzipped HR texture folder(s) (named "TEXTURES" and "FLATS"?) into that new_folder folder. Then ...
- Wed Jan 12, 2022 2:42 pm
- Forum: Technical Issues
- Topic: Problem with loading HD textures
- Replies: 4
- Views: 3553
Problem with loading HD textures
Hello. I used to play on port 4.2.1b and everything was fine. In the root of the port, a TEXTURE folder was created and there were HD textures in it, in .png format. Everything worked. I installed the previous version of the port - 4.7.1 and the port stopped seeing all textures. I understand that in ...
- Tue Jan 23, 2018 9:47 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1536
- Views: 347449
- Sun Jan 21, 2018 6:08 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1536
- Views: 347449
Re: Wolfenstein 3D TC (Version 2.0)
AFADoomer: - Yes, that was the point. Thank you dude, you really helped me!
- Sun Jan 21, 2018 10:38 am
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1536
- Views: 347449
Re: Wolfenstein 3D TC (Version 2.0)
AFADoomer: - I have 3D models of weapons for Wolf3D. I want them to work in the fashion of Consolidated TC. To make everything clear for you I spread the mod with these models. Look how it looks and maybe you can get them to work:
https://drop.me/op1OQE
https://drop.me/op1OQE
- Sat Jan 20, 2018 8:44 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1536
- Views: 347449
Re: Wolfenstein 3D TC (Version 2.0)
Has anyone connected the HUD 3D model? I connected but the model appears only on the A frame on other frames the same sprites. The code in Modeldef is correct. How can this be corrected?
- Fri Jan 19, 2018 8:41 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1536
- Views: 347449
Re: Wolfenstein 3D TC (Version 2.0)
AFADoomer: - With the launch of the Mod Solidate TC I have no problems. I do not work "replaces". This is important for me. That all became clear I enclose this port in a file. Try to apply "replaces" in it and write down here what you got: https://drop.me/MRqVp8 P.S. In general I figured it out ...
- Fri Jan 19, 2018 1:07 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1536
- Views: 347449
Re: Wolfenstein 3D TC (Version 2.0)
AFADoomer; - Your command line does not run Consolidated TC for GZDoom. A black window appears for 1 second and disappears.
I do not understand why simple Wolf3D TC - understands Decorate and the version of the mod Consolidated TC - does not understand?
I do not understand why simple Wolf3D TC - understands Decorate and the version of the mod Consolidated TC - does not understand?
- Thu Jan 18, 2018 5:28 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1536
- Views: 347449
Re: Wolfenstein 3D TC (Version 2.0)
Guys does anyone know why the Consolidation TC does not support Decorate? Don't work "replaces" function.
- Sat Dec 23, 2017 1:55 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 3.2.4 Released
- Replies: 27
- Views: 16003
Re: GZDoom 3.2.4 Released
I do not understand why the site and this forum are called ZDoom? The ZDoom port will no longer be released. Can I still name the site (G)ZDoom? So it will be correct.
- Wed Dec 20, 2017 5:22 am
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5358
- Views: 689043
Re: ZDoom project ideas you have
During moding I encountered some problems: 1) The port does not understand the translucency of textures. 2) I can not assign any settings to the submodel but only to the whole. It is not comfortable. 3) There are a little flags for the Modeldef file. This could unload the Decorate file. 4) Animation ...
- Tue Dec 19, 2017 4:16 am
- Forum: Resources
- Topic: [Models] 3D Models for GzDoom
- Replies: 31
- Views: 29092
Re: [Models] 3D Models for GzDoom
Idk about Risen3D, but I know the Skulltag models (ds-models, the only ones I can find) wont work in GZDoom because it requires Skilltag's pk3 files. Those pk3 Files do work with Zandronum so I can use ds-models there. I once tried to make it compatable myself by removing the Skulltag related files ...
- Sat Dec 16, 2017 2:49 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1536
- Views: 347449
Re: Wolfenstein 3D TC (Version 2.0)
Replace 'Wolf3D.ini' in your working .bat with the name of your .ini file that you want to use. Yes, now everything works as it should. I would certainly like to not use my .bat file, but run the mod by the original .bat file of Consolidated TC.bat. In this file we just need to edit the text to ...
- Sat Dec 16, 2017 1:59 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1536
- Views: 347449
Re: Wolfenstein 3D TC (Version 2.0)
For your custom .bat file, try using Wolf3D_Common.pk7 as your -iwad parameter instead of doom2.wad (and remove it from the -file parameter, obviously). Yes! Dude you really helped me the port started.) But ... the port creates a new file Wolf3D.ini with the default settings and my file zdoom-aivar ...