Search found 25 matches
- Thu Feb 06, 2020 9:29 pm
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 412
- Views: 159877
Re: Heretical Doom v1.4 - THE DREADED BALANCE PATCH
It seems that the powered spinning melee staff attack no longer reflects projectiles as well hitting enemies, it just hits them and sucks them to you but no longer reflects. It only does it if it is unpowered, and i dont see that change on the log.
- Tue Dec 24, 2019 2:12 pm
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 412
- Views: 159877
Re: Heretical Doom v1.4 - THE DREADED BALANCE PATCH
You dont have access to the new Firemace Pod summoning if you have the "Access to all Altfires" option, it instead uses the old version which was just unpowered alt. Also the pods seem immune to be shot by the firemace itself, only the balls from the Phoenix + Firemace combo can damage the pods ...
- Mon Dec 23, 2019 10:24 pm
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 412
- Views: 159877
Re: Heretical Doom v1.4 - THE DREADED BALANCE PATCH
"Melee Staff now has a new attack: Whirling Dervish!"
Doesnt execute if you are using the powered staff.
Also what did you "fix" with the tomed left click shot from the Phoenix Rod? i have to sustain fire for 10 seconds straight to even kill an Iron Lich
Doesnt execute if you are using the powered staff.
Also what did you "fix" with the tomed left click shot from the Phoenix Rod? i have to sustain fire for 10 seconds straight to even kill an Iron Lich
- Fri Dec 13, 2019 3:45 pm
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 412
- Views: 159877
Re: Heretical Doom v1.3 - Options Upon Options!
Not bosses as much, just bunch of enemies, but takes long enough that i rather depower and just do the Double Bolt Right Click Attack which instantly deletes my problem in front of me faster even with a ton of enemies coming at melee range, even if in theory the powered red bolts linear explosion is ...
- Fri Dec 13, 2019 9:51 am
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 412
- Views: 159877
Re: Heretical Doom v1.3 - Options Upon Options!
"The spread for the crossbow is being adjusted in all modes in the next vesion" Wait, what do you mean the spread? non powered (untomed) shots of the crossbow are all fine. They get the job done. Its the Tomed Normal shots (red bolt with explosion trails) that just makes me want to weep for humanity.
- Thu Dec 12, 2019 7:33 pm
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 412
- Views: 159877
Re: Heretical Doom v1.3 - Options Upon Options!
Why when you use the powered Alt fire of Phoenix Rod sometimes it launches you forward instead of just making a wall of fire? Also a shame about powered normal shot from the Crossbow, it just....cant do any decent damage even if you use it for the intended use for massive straight line damage. And ...
- Wed Nov 27, 2019 6:12 pm
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 412
- Views: 159877
Re: Heretical Doom v1.3 - Options Upon Options!
"Also small update: there will be big news in December"
NOISE
NOISE
- Wed Nov 27, 2019 6:56 am
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 412
- Views: 159877
Re: Heretical Doom v1.3 - Options Upon Options!
Last current version of GZD.
" Think of it like the torch's brightness drops off over distance."
A distance of zero, i presume cause it does NOT light anything at all.
" Think of it like the torch's brightness drops off over distance."
A distance of zero, i presume cause it does NOT light anything at all.
- Mon Nov 25, 2019 9:50 am
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 412
- Views: 159877
Re: Heretical Doom v1.3 - Options Upon Options!
The torch spell isnt working. It barely lights the rooms at all. Ran heretic vanilla just to be safe its not something to do with my setting but Torch works fine there.
- Wed Apr 17, 2019 2:48 pm
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 412
- Views: 159877
Re: Heretical Doom v1.3 - Options Upon Options!
I see the Tomed Alt Dragon Claw has been nerfed, and it does less dmg for what it consumes of ammunition. I guess its only good if you manage to get tons of weak enemies in a single line? Maybe if you hold the Alt Fire for longer you can let a continuous stream until it rounds out, instead of short ...
- Tue Mar 05, 2019 6:23 pm
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 412
- Views: 159877
Re: Heretical Doom v1.3 - Options Upon Options!
I noticed that using the GIVE ALL command permanently taints any Mystic Urns you have for the rest of the map (not sure for rest of the game), with the version that auto heals you on place when you "die" and doesn't teleport you. Even if you deplete all 25 stacks the cheat gives you, any urn you ...
- Sat Mar 02, 2019 7:48 pm
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 412
- Views: 159877
Re: Heretical Doom v1.3 - Options Upon Options!
Got 2....bugs? i think? while playing "HereticalDoomMonsters 0.3a" with Vanguard.wad with Plutonia as base, on Sorcerer difficult. 1)The Ophidians (serpents) that shoot with their staff dropped an active missile when i killed it. No ammo for "missile" weapons, just a Cyberdemon rocket that didnt ...
- Sun Feb 24, 2019 9:23 pm
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 412
- Views: 159877
Re: Heretical Doom v1.3 - Options Upon Options!
I've never had this happen in testing, and I use the combos a lot... I actually had to freeze the game and spawn an enemy inside of the detonation to verify it. I will gladly correct this in the future, so thanks for the heads up! Also yes, both the hellstaff and dragonclaw combos have at least ...
- Sun Feb 24, 2019 6:23 pm
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 412
- Views: 159877
Re: Heretical Doom v1.3 - Options Upon Options!
Well, i use the Shock Combos on really dense enemy packs or Maulotaurs, and i tend to do it as closely as possible (via Firemace Alt Fire and Time Stop if needed) so all the shots are not wasted. Unfortunately maulotaurs just move forward a bit they cancel it as well other monsters that do not get ...
- Sun Feb 24, 2019 11:38 am
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 412
- Views: 159877
Re: Heretical Doom v1.3 - Options Upon Options!
If you keep getting messages that the mod makes you a fucking god or whatever, then just add more enemies or make situations where going all out doesn't feel dirty and instead feels like the best move possible regardless if you burn all your ammo in a single area. Then again, when you clear an area ...