Search found 7 matches
- Mon Jul 24, 2017 11:40 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 413050
Re: [WIP]Colourful Hell 0.90 terror and gibs
How do I kill the white archvile? Do I have to shoot him normally or kill all his ghosts? does he spawn infinite ghosts? can he resurrect ghosts of imps as ghosts again?
- Thu Jun 08, 2017 4:34 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP]USCM Arsenal GZDoom BETA - Download p.3
- Replies: 35
- Views: 12242
Re: [WIP]Aliens (USCM) weapons GZDoom +DOWNLOAD (Alpha 8)
Are you gonna make MOAR weapons? Like the M78 PIG or the M90 Minigun?
- Tue May 30, 2017 1:16 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Aliens: The Ultimate Doom
- Replies: 2137
- Views: 297112
Re: Acheron Productions: Aliens-Themed Doom Mods/Sharing Gro
Agree. One of the first things I did was make the aliens just a little bit faster (by 1 point only). It makes them more dangerous without making them impossible to hit. Next version I want to change the dynamic light from muzzle flash so it works better, maybe give some special attacks for ...
- Tue May 30, 2017 8:59 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Aliens: The Ultimate Doom
- Replies: 2137
- Views: 297112
Re: Acheron Productions: Aliens-Themed Doom Mods/Sharing Gro
Hello Kontra, I love your Aliens: UD mod. It has a fantastic xenomorph gore system, the kind that makes gunplay feel like you're actually ripping hellish beasts apart. I especially love intermediate states, where mangled aliens crawl your way to bite you in the ankles. Would you consider releasing ...
- Sun May 07, 2017 6:25 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894572
Re: The "How do I..." Thread
Only for a little while, but I think I already found a way. I made the monster get the frightened flag when hit by fire (Pain.Fire) and put the A_ChangeFlag("FRIGHTENED,FALSE") at the end of the See/Chase state.
- Sun May 07, 2017 10:31 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894572
Re: The "How do I..." Thread
How do I make a monster be frightened for a limited time?
A_ChangeFlag("FRIGHTENED", TRUE)
...
A_ChangeFlag("FRIGHTENED", FALSE)
What do I put between these two?
A_ChangeFlag("FRIGHTENED", TRUE)
...
A_ChangeFlag("FRIGHTENED", FALSE)
What do I put between these two?
- Sun May 07, 2017 7:50 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Aliens: The Ultimate Doom
- Replies: 2137
- Views: 297112
Re: Acheron Productions: Aliens-Themed Doom Mods/Sharing Gro
Found a problem with the mod (Aliens the ultimate doom 9.2) You forgot to replace the vanilla shotgun ammo box with a custom spawner. Vanilla boxes spawn all around and they are useless since the shotguns in the mod use custom ammo. "VanillaItemReplacementSpawners" DECORATE has: actor ...