Search found 6 matches
- Mon Dec 30, 2019 2:39 pm
- Forum: Gameplay Mods
- Topic: Hellshots Golf Minigolf Port
- Replies: 0
- Views: 584
Hellshots Golf Minigolf Port
Hello! I am fairly new to ACS and decorate coding. I'm making a port of hellshots golf into a minigolf game. I'm fine on the mapping aspect but I am having a bit of trouble changing the way the golf balls function and removing the "medium" and "heavy" clubs (I've disabled them but I get an inventory ...
- Sun Jan 28, 2018 11:44 am
- Forum: Scripting
- Topic: Quake Champions Mod Help Needed
- Replies: 0
- Views: 384
Quake Champions Mod Help Needed
So i downloaded a mod from http://www.moddb.com/games/doom/downloads/qcuf-rip-normal-version and decided to make a few changes. So i have the new fists and berserk working but i need help restricting the weapon i call the Praetor Fists, to the doomguy class, because i don't want ranger to be able to ...
- Mon Jun 26, 2017 6:44 am
- Forum: Editing (Archive)
- Topic: Black Ops Zombies inspired map
- Replies: 6
- Views: 772
Re: Black Ops Zombies inspired map
Okay, I made a few mistakes there. First, if Map Spots have all the same ID, SpawnSpot function will spawn imps at all locations, not one at a random one. Second, as soon as the 'while' condition is not true (i.e. the number of imps becomes => imp_limit), it stops executing along with the whole ...
- Sat May 06, 2017 5:29 pm
- Forum: Editing (Archive)
- Topic: Black Ops Zombies inspired map
- Replies: 6
- Views: 772
Re: Black Ops Zombies inspired map
Thank you for the help, however, no matter how many times I run the script, nothing happens. Even when I made changes to the code, nothing happens. Do you have any idea why.
- Fri May 05, 2017 4:50 pm
- Forum: Editing (Archive)
- Topic: Black Ops Zombies inspired map
- Replies: 6
- Views: 772
Re: Black Ops Zombies inspired map
You are correct, I have 4 Map Spot actors located in areas the player cant go into but monsters can pass through. However, I don't want a delay every time. I want to create a variable that represents rounds (the variable will increase when every monster on the map is killed, and progress to the next ...
- Fri May 05, 2017 2:18 pm
- Forum: Editing (Archive)
- Topic: Black Ops Zombies inspired map
- Replies: 6
- Views: 772
Black Ops Zombies inspired map
Hello, I am a noob at ACS Scripting in Slade 3. What I am trying to do is create a script that will spawn imps and zombiemen at four different locations in the map as soon as the player enters the level. Here is my code so far (it is not working): script 1 ENTER { until (thingcountname("DoomImp", 2 ...