Search found 85 matches
- Wed Jun 26, 2019 4:29 pm
- Forum: Gameplay Mods
- Topic: Kriegsland II: Untergrund [v1.4 03/05/20] Z-Surprise Page 4!
- Replies: 82
- Views: 30193
Re: Kriegsland II: Untergrund
Congrats on the release, chief! Love ya.
- Sun Oct 28, 2018 7:21 pm
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 612
- Views: 176123
Re: Aracnocide V5 [28/10/18] Back to Zandronum!
Congrats on your release man! This build has been really fun to play.
- Wed May 02, 2018 5:22 pm
- Forum: Gameplay Mods
- Topic: Flakes Doom v2.6b (Updated 06/03/18) Home fixes
- Replies: 178
- Views: 39097
Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes
Most of the Alt fires are interesting and rather useful, well except the Chaingun one, Its pretty pointless and I was hoping you could switch it to something more use. Like the alt fire shoots shotgun shells instead of bullets but with more recoil and less RPM. Or perhaps it could fire incendiary ...
- Thu Jan 18, 2018 7:29 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 682119
Re: [GZDoom] Hell-Forged - (new alpha test up)
Was really looking forward to this, and it delivered. Sound design is on point too. Really loved using the Mauler and Hellbolt.
Spoiler:
- Mon Jan 01, 2018 7:00 pm
- Forum: Resources
- Topic: SKELEGANT'S SPRITE BOUTIQUE!
- Replies: 29
- Views: 18935
Re: SKELEGANT'S SPRITE BOUTIQUE!
One of the most elegant resource threads ever, and those destroyable Doom64 props are just amazing.
- Mon Dec 25, 2017 4:22 pm
- Forum: Levels
- Topic: Project: Kate. (v1.1)
- Replies: 33
- Views: 11410
Re: Project: Kate.
This is the most beautiful tribute I've ever experienced. My condolences to Kate and her family, and stay strong Jimmy.
- Fri Dec 22, 2017 10:51 am
- Forum: Gameplay Mods
- Topic: Highway To Hell v3 - End Of The Road
- Replies: 49
- Views: 20964
Re: Highway To Hell v3 - End Of The Road
Even with backpacks, the bug didn't happen in both Zandronum/GZDoom. It fills up just fine and the ammo system is the same since v1.Someone64 wrote:It could be a result of backpacks. Try picking up a backpack, filling up cell ammo, then picking up small cells.
- Thu Dec 21, 2017 12:49 pm
- Forum: Gameplay Mods
- Topic: Highway To Hell v3 - End Of The Road
- Replies: 49
- Views: 20964
Re: Highway To Hell v3 - End Of The Road
Some bugs: You can pick up small cells even when you're full on them and dropping the chainsaw doesn't stop the idle sound. You have to switch away to get it to stop. Well, I just tested in both Zandronum/GZDoom (lastest versions), and the cell bug never happened in both of them. And about the ...
- Tue Dec 19, 2017 2:37 pm
- Forum: Gameplay Mods
- Topic: Highway To Hell v3 - End Of The Road
- Replies: 49
- Views: 20964
Re: Highway To Hell v3 - End Of The Road
I really like this! I would only say that chainguns, submachineguns, and pistols are about twice as effective while everything else is , more or less, the same ISH damage wise. it's sort of odd to not make them a little beefier as well. Actually, I've wanted to make the bullet based weapons a bit ...
- Fri Dec 15, 2017 2:03 pm
- Forum: Gameplay Mods
- Topic: Highway To Hell v3 - End Of The Road
- Replies: 49
- Views: 20964
Re: Highway To Hell v3 - End Of The Road
Final version of the mod is available now. Nice holidays to all of you guys.
- Tue Nov 28, 2017 9:04 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38033
- Views: 4641188
Re: [SPRITES] Spriting Carnival!!
Today's laziness:
- Sat Oct 14, 2017 8:53 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38033
- Views: 4641188
Re: [SPRITES] Spriting Carnival!!
Oh boi, if D1 is good, D2 is better, D3 is amazing!GAA1992 wrote:Excellent work man!!! I know of someone who'd kill to use it
Right, @Black Rock Shooter?
- Sat Oct 14, 2017 3:20 pm
- Forum: Gameplay Mods
- Topic: Highway To Hell v3 - End Of The Road
- Replies: 49
- Views: 20964
Re: Highway To Hell v2.5 - High Voltage
Aye Aye Sir, in V3 there'll be casings.Jeimuzu73 wrote:Will casings be added like in other mods?
- Fri Oct 06, 2017 4:36 pm
- Forum: Gameplay Mods
- Topic: Highway To Hell v3 - End Of The Road
- Replies: 49
- Views: 20964
Re: Highway To Hell v2.5 - High Voltage
A little update, to start the weekend in that way. As usual, changes are listed on the changelog.
- Thu Oct 05, 2017 9:58 pm
- Forum: Gameplay Mods
- Topic: Flakes Doom v2.6b (Updated 06/03/18) Home fixes
- Replies: 178
- Views: 39097