Search found 37 matches

by LukasG2004
Thu Jun 14, 2018 2:32 pm
Forum: Abandoned/Dead Projects
Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
Replies: 830
Views: 231409

Re: D4D - v3 Alpha 7 - DOOM Eternal p.40

i could watch that trailer all day
by LukasG2004
Sun Jun 03, 2018 1:54 pm
Forum: TCs, Full Games, and Other Projects
Topic: DUBG - 2.0 RC2 (12/03/2020) (fixed links!)
Replies: 15
Views: 13979

Re: DUBG: A multiplayer focused mod - Alpha 1

When you get in/out of a vehicle it resets your health and armor to their default levels
by LukasG2004
Sat Jun 02, 2018 5:39 pm
Forum: Levels
Topic: Project Heremus
Replies: 6
Views: 2302

Re: Project Heremus

does this have any custom enemies?
by LukasG2004
Mon Feb 19, 2018 7:14 pm
Forum: Gameplay Mods
Topic: Wall Spray Pack Collection (+ instructions: make your own!)
Replies: 15
Views: 4715

Re: Wall Spray Mod

That's nothing.
Imagine spraying animated Chaingunners in co-op.
Is that possible?
by LukasG2004
Sat Feb 10, 2018 12:16 pm
Forum: General
Topic: What's a good map to try bloom & other effects on?
Replies: 5
Views: 708

Re: What's a good map to try bloom & other effects on?

Hell on the Earth Remastered. Also a good map for brightmaps as well. Link: http://www.moddb.com/mods/honte-remastered
by LukasG2004
Fri Feb 09, 2018 10:49 pm
Forum: General
Topic: Pointers on how to mod
Replies: 2
Views: 303

Re: Pointers on how to mod

Thanks for the advice, you see I have some ideas for a mod that I want to make and I just wanted some tips on what to start on. Thanks! :D
Also, nevermind the rediculous profile pic, I watch h3h3.
by LukasG2004
Fri Feb 09, 2018 9:59 pm
Forum: General
Topic: Pointers on how to mod
Replies: 2
Views: 303

Pointers on how to mod

Hello! I want some tips on how to make a mod that myself and others can enjoy, some examples are scripting, spriting etc.
Good day! :D
by LukasG2004
Fri Feb 09, 2018 6:09 pm
Forum: Levels
Topic: Playable 1st Draft
Replies: 13
Views: 2381

Re: Playable 1st Draft

Quick tip: when you put a link in your post put it like this: link.
by LukasG2004
Thu Feb 01, 2018 6:59 pm
Forum: Gameplay Mods
Topic: D4T (New v2.5 Trailer pg 47)
Replies: 714
Views: 164271

Re: D4T v2.1 (Final Version Released 07-19-17)

Can somebody make a patch for the menu in newer GZDoom versions?
by LukasG2004
Sun Jan 21, 2018 7:20 pm
Forum: Levels
Topic: Doom II Dark World
Replies: 49
Views: 51777

Re: Doom II Dark World

Woah, this is way more than I ever expected! Doing this to the entire classic Doom franchise would be amazing (you don't have to though)!
by LukasG2004
Sat Jan 20, 2018 11:25 pm
Forum: Levels
Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
Replies: 128
Views: 55705

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

Is this a strictly vanilla megawad? i.e is there going to be game breaking bugs if you load it with say, D4T?
by LukasG2004
Sat Jan 20, 2018 2:50 pm
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 493
Views: 218257

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Bug report: When you pick up keycards they just stay there instead of disappearing. Same thing happens when you pick up a skull.
by LukasG2004
Sat Jan 20, 2018 1:31 pm
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 493
Views: 218257

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

for some reason when I play this with GZDoom 3.2.5 all of the monsters have their original skins
EDIT: NVM I didn't have the latest version of the mod.

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