Search found 37 matches
- Thu Jun 14, 2018 2:32 pm
- Forum: Abandoned/Dead Projects
- Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
- Replies: 830
- Views: 231409
Re: D4D - v3 Alpha 7 - DOOM Eternal p.40
i could watch that trailer all day
- Sun Jun 03, 2018 1:54 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DUBG - 2.0 RC2 (12/03/2020) (fixed links!)
- Replies: 15
- Views: 13979
Re: DUBG: A multiplayer focused mod - Alpha 1
When you get in/out of a vehicle it resets your health and armor to their default levels
- Sat Jun 02, 2018 5:39 pm
- Forum: Levels
- Topic: Project Heremus
- Replies: 6
- Views: 2302
Re: Project Heremus
does this have any custom enemies?
- Fri Mar 30, 2018 2:19 pm
- Forum: Levels
- Topic: Elementalism, an ambitious GZDoom mapset, Phase 1 out now!
- Replies: 118
- Views: 67252
- Fri Feb 23, 2018 6:52 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
- Replies: 355
- Views: 130515
- Mon Feb 19, 2018 7:14 pm
- Forum: Gameplay Mods
- Topic: Wall Spray Pack Collection (+ instructions: make your own!)
- Replies: 15
- Views: 4715
Re: Wall Spray Mod
Is that possible?That's nothing.
Imagine spraying animated Chaingunners in co-op.
- Sat Feb 10, 2018 12:16 pm
- Forum: General
- Topic: What's a good map to try bloom & other effects on?
- Replies: 5
- Views: 708
Re: What's a good map to try bloom & other effects on?
Hell on the Earth Remastered. Also a good map for brightmaps as well. Link: http://www.moddb.com/mods/honte-remastered
- Fri Feb 09, 2018 10:49 pm
- Forum: General
- Topic: Pointers on how to mod
- Replies: 2
- Views: 303
Re: Pointers on how to mod
Thanks for the advice, you see I have some ideas for a mod that I want to make and I just wanted some tips on what to start on. Thanks! 
Also, nevermind the rediculous profile pic, I watch h3h3.

Also, nevermind the rediculous profile pic, I watch h3h3.
- Fri Feb 09, 2018 9:59 pm
- Forum: General
- Topic: Pointers on how to mod
- Replies: 2
- Views: 303
Pointers on how to mod
Hello! I want some tips on how to make a mod that myself and others can enjoy, some examples are scripting, spriting etc.
Good day!
Good day!

- Fri Feb 09, 2018 6:09 pm
- Forum: Levels
- Topic: Playable 1st Draft
- Replies: 13
- Views: 2381
Re: Playable 1st Draft
Quick tip: when you put a link in your post put it like this: link.
- Thu Feb 01, 2018 6:59 pm
- Forum: Gameplay Mods
- Topic: D4T (New v2.5 Trailer pg 47)
- Replies: 714
- Views: 164271
Re: D4T v2.1 (Final Version Released 07-19-17)
Can somebody make a patch for the menu in newer GZDoom versions?
- Sun Jan 21, 2018 7:20 pm
- Forum: Levels
- Topic: Doom II Dark World
- Replies: 49
- Views: 51777
Re: Doom II Dark World
Woah, this is way more than I ever expected! Doing this to the entire classic Doom franchise would be amazing (you don't have to though)!
- Sat Jan 20, 2018 11:25 pm
- Forum: Levels
- Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
- Replies: 128
- Views: 55705
Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
Is this a strictly vanilla megawad? i.e is there going to be game breaking bugs if you load it with say, D4T?
- Sat Jan 20, 2018 2:50 pm
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 493
- Views: 218257
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Bug report: When you pick up keycards they just stay there instead of disappearing. Same thing happens when you pick up a skull.
- Sat Jan 20, 2018 1:31 pm
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 493
- Views: 218257
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
for some reason when I play this with GZDoom 3.2.5 all of the monsters have their original skins
EDIT: NVM I didn't have the latest version of the mod.
EDIT: NVM I didn't have the latest version of the mod.