Search found 95 matches

by joe-ilya
Thu Jul 12, 2018 7:14 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Replies: 1255
Views: 257899

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

I ended up quitting in the second world, too much saving is necessary to get through a lot of obstacles and the big coins especially, too many death risks everywhere, it got tiring TBH, I can't take it, not to mention loading takes a lot of time.
by joe-ilya
Sat Jun 30, 2018 7:56 pm
Forum: Levels
Topic: TEAM ROCKET: Blasting Off at the Speed of Mapping - RELEASED
Replies: 12
Views: 2847

Re: TEAM ROCKET: Blasting Off at the Speed of Mapping - RELE

Had a lot of fun playing through all the maps, this should get the anti-mordeth/speedmap cacoward.
by joe-ilya
Sat Jun 30, 2018 7:52 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Replies: 1255
Views: 257899

Re: Doom: The Golden Souls 2 | OUT NOW!

The platforming is fine IMO, but getting the big coins is a huge risk almost every other time, you have to do some kaizo jumpix map31 precision just to get them and it gets pretty tiring, I started cheating just to get them sometimes.

Bugs so far :
Game crashes when you play with GZDoom on Software ...
by joe-ilya
Sat Jun 23, 2018 3:34 pm
Forum: Levels
Topic: [Wip][Demo Available] ZenMPack, my first own doom mappack
Replies: 3
Views: 737

Re: [Wip][Demo Available] ZenMPack, my first own doom mappac

Perfect fun maps, had a lot of fun, I hope the next ones get slightly more challenging though.
by joe-ilya
Fri May 25, 2018 5:48 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2010
Views: 679285

Re: Smooth Doom

Hello, I'm here with a bug report, the new changes since 2015 are very sweet BTW

Using the newest version of GZDoom.

-The vanilla BFG is twitching to the sides slightly when fired.
-Doom 64's rocket launcher and bfg still recoil even when recoil is disabled.
-The rifle uses vanilla gloves even ...
by joe-ilya
Fri Jan 12, 2018 6:01 am
Forum: Levels
Topic: Doom 2 Deathmatch (Full public release)
Replies: 5
Views: 2132

Re: Doom 2 Deathmatch (Full public release)

If the title wasn't clear enough (for you)
We are not autistic. Please do not pretentious. As for these set of levels, I'm willing to give them a run with a couple of bots to see how it feels. Did you post a thread on Zandronum or ZDaemon? There are a haven of deathmatchers in the forums that can ...
by joe-ilya
Wed Jan 10, 2018 1:09 pm
Forum: Levels
Topic: Doom 2 Deathmatch (Full public release)
Replies: 5
Views: 2132

Re: Doom 2 Deathmatch (Full public release)

WAD is finally finished, now it's just time for more playtesting.
by joe-ilya
Fri Nov 03, 2017 4:14 pm
Forum: Off-Topic
Topic: Scythe-style map packs?
Replies: 6
Views: 713

Re: Scythe-style map packs?

Scythe 2 and Scythex.
by joe-ilya
Fri Oct 27, 2017 8:01 am
Forum: Off-Topic
Topic: Is it ilegal using MIDI versions of songs?
Replies: 26
Views: 3413

Re: Is it ilegal using MIDI versions of songs?

I don't think it's "ill eagle" to use MIDIs which were composed of commercial release songs. Basically a MIDI is a polyphonic ringtone, and anybody is fully allowed to create and distribute such things. Most notably, if you use a copyrighted song on Youtube, it'll be muted or deleted alltogether ...
by joe-ilya
Tue Sep 12, 2017 8:25 am
Forum: Off-Topic
Topic: What are you listening to?
Replies: 2083
Views: 108752

Re: What are you listening to?

by joe-ilya
Sat Sep 09, 2017 6:31 pm
Forum: Off-Topic
Topic: What are you listening to?
Replies: 2083
Views: 108752

Re: What are you listening to?

by joe-ilya
Mon Sep 04, 2017 4:51 pm
Forum: Levels
Topic: Plain ol' Doom 2 Community Mapping Project
Replies: 131
Views: 14928

Re: Plain ol' Doom 2 Community Mapping Project

I dunno, contact 40oz (if you can) and conclude the title between yourselves, that simply is dependent on the map author(s) and no one else, I just thought of this self-proclaimed good idea.
by joe-ilya
Sat Aug 26, 2017 2:05 pm
Forum: Off-Topic
Topic: WTF/funny/interesting videos/pictures
Replies: 4598
Views: 242867

Re: WTF/funny/interesting videos/pictures

^funny

by joe-ilya
Fri Aug 25, 2017 5:55 pm
Forum: Off-Topic
Topic: WAD file question
Replies: 17
Views: 1682

Re: WAD file question

If the wad is for Zdoom, then you could simply look inside the MAPINFO text file inside the wad and scout through the level descriptions, since you're already cheating anyways.
by joe-ilya
Thu Aug 24, 2017 12:06 pm
Forum: Levels
Topic: Doomed in SPACE: Bugfix March 18, Come get it!
Replies: 31
Views: 9538

Re: Doomed in Space: NEW Beta Aug '17, Please Download & rev

I think that's a good idea - I'll reconsider their placement throughout the maps!

@Joe - There wasn't anything wrong with your map so to speak, it just doesn't fit in at all with the rest of the wad. The layout and texturing would be completely out of place in the campaign. I notice a lot of ...

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