Search found 60 matches
- Sun Aug 06, 2023 5:07 pm
- Forum: Gameplay Mods
- Topic: Voyage Infernal [1.13]
- Replies: 104
- Views: 40967
Re: Voyage Infernal [1.13]
I've been playing some final doomer (my fav mod btw), and couldn't help but wish my mod had that btsx ssg. So i added it, all credits go to Final Doomer authors, i only tweaked it slightly. The Machreaper (original name kept :D) functions as both chainsaw and berserk replacement. It has its own ...
- Mon Jul 24, 2023 4:44 pm
- Forum: Gameplay Mods
- Topic: [NSFW] Succubus' Doom v0.4 beta [13/6/2023]
- Replies: 55
- Views: 40113
Re: [NSFW] Succubus' Doom v0.4 beta [13/6/2023]
nobody move, i'm calling the horny jail police
- Sat Jan 14, 2023 5:30 pm
- Forum: Gameplay Mods
- Topic: Legion of Bones [1.05]
- Replies: 73
- Views: 46690
Re: Legion of Bones [1.05]
very cool, but tanks performance at large monster counts (500+), turning some maps into slideshow
- Sat Oct 22, 2022 2:46 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Stutter with Mouse Look on MacOS
- Replies: 3
- Views: 630
Re: Stutter with Mouse Look on MacOS
I also get heavy stutter on MacOS when holding down fire and moving the mouse around, even when running just doom2.wad without any mods but if i enable Rendering Interpolation, that stutter is reduced heavily. I just prefer playing at original 35fps *** Nevermind, the fire stutter was being caused ...
- Tue Jun 14, 2022 9:57 am
- Forum: Gameplay Mods
- Topic: Voyage Infernal [1.13]
- Replies: 104
- Views: 40967
Re: Voyage Infernal [1.11]
Sorry for ignoring everyone, some terrible things happened two years ago and i had to go on a hiatus. Dunno when/if i'll get time to continue with this. In the meantime - a small balance update (mostly nerfs) which should also fix some weapon sprites jittering when running and switching/shooting
- Mon Jun 15, 2020 4:32 pm
- Forum: Gameplay Mods
- Topic: Voyage Infernal [1.13]
- Replies: 104
- Views: 40967
Re: Voyage Infernal [1.10.5]
note: the grenades now have their own keybind. It's still a separate weapon, but it cannot be selected in any way. Pressing the keybind will throw the grenade and switch back to the last weapon, all hail zscript that allows for a solution that doesn't involve copypasting grenade states to each weapon!
- Thu May 14, 2020 2:54 pm
- Forum: Gameplay Mods
- Topic: Voyage Infernal [1.13]
- Replies: 104
- Views: 40967
Re: Voyage Infernal [1.10]
nah i like the handle, gives it some charmCaptain J wrote:M249 is absolutely a good replacement. Feels a lot powerful and beefy!
However the handle on the right seems unnecessarily raised too high, a bit distracting and kinda blocks the sight.
- Tue Apr 21, 2020 2:58 am
- Forum: Gameplay Mods
- Topic: Voyage Infernal [1.13]
- Replies: 104
- Views: 40967
Re: Voyage Infernal [1.10]
thank you all for feedback, suggestions and additions! 1.11 will have: - 4 shells instead of 2 from dropped shotguns - TTN - slight damage increase and more reliable penetration - better feedback from firing weapons - grenades ( very limited supply, just for "flavor" ) - FAMAS will be back, but with ...
- Sun Jan 19, 2020 3:38 pm
- Forum: Gameplay Mods
- Topic: Voyage Infernal [1.13]
- Replies: 104
- Views: 40967
Re: Voyage Infernal [1.09]
Fatiguing like, boring to hear? Suppose i'm just used to 'heavier' sounds from stuff like Half Life and Rambo. Would you still appreciate sound patches and anything of the like? fatiguing like "brutal doom" kind, where it's loud banging sounds that sound powerful and feel good at first but hearing ...
- Sun Jan 19, 2020 8:15 am
- Forum: Gameplay Mods
- Topic: Voyage Infernal [1.13]
- Replies: 104
- Views: 40967
Re: Voyage Infernal [1.10]
yea i'll have to play around with offsets maybe. But disabling rendering interpolation also sort of fixes it, 35 fps makes it less outstanding, which is why i didn't notice it during development, as i've only recently turned it on.
- Sun Jan 19, 2020 5:49 am
- Forum: Gameplay Mods
- Topic: Voyage Infernal [1.13]
- Replies: 104
- Views: 40967
Re: Voyage Infernal [1.09]
Edit: Any plans on disabling crouch slide? the latest version has the option now on the minimi sound, the current one is beefy enough for my taste. Making it any beefier will make it fatiguing No, you didn't get it. I wasn't being serious. I was saying that you brought a concept, and apart from ...
- Sat Jan 18, 2020 3:38 am
- Forum: Gameplay Mods
- Topic: Voyage Infernal [1.13]
- Replies: 104
- Views: 40967
Re: Voyage Infernal [1.09]
If Vidumec bends to everything we'll have BD compatibility in two days. I liked the original concept. The only thing i had problems was the auto-reload for SPAS and that's solved :/ FAMAS always felt "meh" to me, but i didn't want to replace it, seeing how it's the defining "french" weapon ...
- Fri Jan 17, 2020 1:59 pm
- Forum: Gameplay Mods
- Topic: Voyage Infernal [1.13]
- Replies: 104
- Views: 40967
Re: Voyage Infernal [1.08]
oh ! nice, a character mod speaking some french word down with the weebs! Make EU great again! By the way I have one question. Ive been snooping around in the weapon code and I think the bfg projectile is missing its initial contact damage, not that its the important part of it but was that an ...
- Fri Jan 17, 2020 8:47 am
- Forum: Gameplay Mods
- Topic: Voyage Infernal [1.13]
- Replies: 104
- Views: 40967
- Wed Jan 15, 2020 10:26 am
- Forum: Gameplay Mods
- Topic: Voyage Infernal [1.13]
- Replies: 104
- Views: 40967
Re: Voyage Infernal [1.05]
btsx episode 1 and 2retronutcase wrote:Probably a dumb question but what map sets are featured in the screenshots?