Search found 60 matches

by vidumec
Sun Aug 06, 2023 5:07 pm
Forum: Gameplay Mods
Topic: Voyage Infernal [1.13]
Replies: 104
Views: 40967

Re: Voyage Infernal [1.13]

I've been playing some final doomer (my fav mod btw), and couldn't help but wish my mod had that btsx ssg. So i added it, all credits go to Final Doomer authors, i only tweaked it slightly. The Machreaper (original name kept :D) functions as both chainsaw and berserk replacement. It has its own ...
by vidumec
Mon Jul 24, 2023 4:44 pm
Forum: Gameplay Mods
Topic: [NSFW] Succubus' Doom v0.4 beta [13/6/2023]
Replies: 55
Views: 40113

Re: [NSFW] Succubus' Doom v0.4 beta [13/6/2023]

nobody move, i'm calling the horny jail police
by vidumec
Sat Jan 14, 2023 5:30 pm
Forum: Gameplay Mods
Topic: Legion of Bones [1.05]
Replies: 73
Views: 46690

Re: Legion of Bones [1.05]

very cool, but tanks performance at large monster counts (500+), turning some maps into slideshow
by vidumec
Sat Oct 22, 2022 2:46 pm
Forum: Closed Bugs [GZDoom]
Topic: Stutter with Mouse Look on MacOS
Replies: 3
Views: 630

Re: Stutter with Mouse Look on MacOS

I also get heavy stutter on MacOS when holding down fire and moving the mouse around, even when running just doom2.wad without any mods but if i enable Rendering Interpolation, that stutter is reduced heavily. I just prefer playing at original 35fps *** Nevermind, the fire stutter was being caused ...
by vidumec
Tue Jun 14, 2022 9:57 am
Forum: Gameplay Mods
Topic: Voyage Infernal [1.13]
Replies: 104
Views: 40967

Re: Voyage Infernal [1.11]

Sorry for ignoring everyone, some terrible things happened two years ago and i had to go on a hiatus. Dunno when/if i'll get time to continue with this. In the meantime - a small balance update (mostly nerfs) which should also fix some weapon sprites jittering when running and switching/shooting
by vidumec
Mon Jun 15, 2020 4:32 pm
Forum: Gameplay Mods
Topic: Voyage Infernal [1.13]
Replies: 104
Views: 40967

Re: Voyage Infernal [1.10.5]

note: the grenades now have their own keybind. It's still a separate weapon, but it cannot be selected in any way. Pressing the keybind will throw the grenade and switch back to the last weapon, all hail zscript that allows for a solution that doesn't involve copypasting grenade states to each weapon!
by vidumec
Thu May 14, 2020 2:54 pm
Forum: Gameplay Mods
Topic: Voyage Infernal [1.13]
Replies: 104
Views: 40967

Re: Voyage Infernal [1.10]

Captain J wrote:M249 is absolutely a good replacement. Feels a lot powerful and beefy!

However the handle on the right seems unnecessarily raised too high, a bit distracting and kinda blocks the sight.
nah i like the handle, gives it some charm
by vidumec
Tue Apr 21, 2020 2:58 am
Forum: Gameplay Mods
Topic: Voyage Infernal [1.13]
Replies: 104
Views: 40967

Re: Voyage Infernal [1.10]

thank you all for feedback, suggestions and additions! 1.11 will have: - 4 shells instead of 2 from dropped shotguns - TTN - slight damage increase and more reliable penetration - better feedback from firing weapons - grenades ( very limited supply, just for "flavor" ) - FAMAS will be back, but with ...
by vidumec
Sun Jan 19, 2020 3:38 pm
Forum: Gameplay Mods
Topic: Voyage Infernal [1.13]
Replies: 104
Views: 40967

Re: Voyage Infernal [1.09]

Fatiguing like, boring to hear? Suppose i'm just used to 'heavier' sounds from stuff like Half Life and Rambo. Would you still appreciate sound patches and anything of the like? fatiguing like "brutal doom" kind, where it's loud banging sounds that sound powerful and feel good at first but hearing ...
by vidumec
Sun Jan 19, 2020 8:15 am
Forum: Gameplay Mods
Topic: Voyage Infernal [1.13]
Replies: 104
Views: 40967

Re: Voyage Infernal [1.10]

yea i'll have to play around with offsets maybe. But disabling rendering interpolation also sort of fixes it, 35 fps makes it less outstanding, which is why i didn't notice it during development, as i've only recently turned it on.
by vidumec
Sun Jan 19, 2020 5:49 am
Forum: Gameplay Mods
Topic: Voyage Infernal [1.13]
Replies: 104
Views: 40967

Re: Voyage Infernal [1.09]

Edit: Any plans on disabling crouch slide? the latest version has the option now on the minimi sound, the current one is beefy enough for my taste. Making it any beefier will make it fatiguing No, you didn't get it. I wasn't being serious. I was saying that you brought a concept, and apart from ...
by vidumec
Sat Jan 18, 2020 3:38 am
Forum: Gameplay Mods
Topic: Voyage Infernal [1.13]
Replies: 104
Views: 40967

Re: Voyage Infernal [1.09]

If Vidumec bends to everything we'll have BD compatibility in two days. I liked the original concept. The only thing i had problems was the auto-reload for SPAS and that's solved :/ FAMAS always felt "meh" to me, but i didn't want to replace it, seeing how it's the defining "french" weapon ...
by vidumec
Fri Jan 17, 2020 1:59 pm
Forum: Gameplay Mods
Topic: Voyage Infernal [1.13]
Replies: 104
Views: 40967

Re: Voyage Infernal [1.08]

oh ! nice, a character mod speaking some french word down with the weebs! Make EU great again! By the way I have one question. Ive been snooping around in the weapon code and I think the bfg projectile is missing its initial contact damage, not that its the important part of it but was that an ...
by vidumec
Fri Jan 17, 2020 8:47 am
Forum: Gameplay Mods
Topic: Voyage Infernal [1.13]
Replies: 104
Views: 40967

Re: Voyage Infernàl [1.07]

Tapwave wrote:Just as a note, Infernal does not take any accents in French.. :y
that's unfortunate...

coming up next, FN Minimi to replace FAMAS, because a rifle just doesn't feel right as a "chain"-gun equivalent.
by vidumec
Wed Jan 15, 2020 10:26 am
Forum: Gameplay Mods
Topic: Voyage Infernal [1.13]
Replies: 104
Views: 40967

Re: Voyage Infernal [1.05]

retronutcase wrote:Probably a dumb question but what map sets are featured in the screenshots?
btsx episode 1 and 2

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