Search found 15 matches

by superdupertrooper
Fri Dec 01, 2017 3:19 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1199
Views: 445779

Re: [2.1!] FINAL DOOMER PLUS

ah thanks for clearing that up yholl
by superdupertrooper
Fri Dec 01, 2017 1:57 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1199
Views: 445779

Re: [2.1!] FINAL DOOMER PLUS

this is a really damn fun mod to play around with and by far my favourite class to play with is the aliens guy! though im not sure if this is a bug or not but the animation for pumping the rifle still happens even though i set it to recharge after shooting
by superdupertrooper
Sat Nov 18, 2017 12:02 am
Forum: Gameplay Mods
Topic: Factotum [16/10/19] Survival
Replies: 204
Views: 47415

Re: Factotum (WIP/Playable Beta)

sorry for the dumb question but how do i repair the weapons? im not entirely sure if the repair kits are supposed to show up in my inventory or if im supposed to bind a key for it
by superdupertrooper
Sat Aug 19, 2017 10:01 pm
Forum: Gameplay Mods
Topic: Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)
Replies: 605
Views: 120956

Re: Kriegsland : Blutordnung (LU 05/08/17)

i really like the akimbo weapons but is there anyway to make it so that the button that brings them up also switchs back to the single weapon? it can be a bit of a pain switching back and forth and i often find myself running low on ammo due to just using akimbo's
by superdupertrooper
Sat May 20, 2017 11:22 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1708574

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

thanks for the calm and concise reply. I hope my language didn't offend you, as it seems to have caused quite a stir for some reason. Haha, nah. Stuff like that generally won't bother me, and even then I was too busy giggling at the massive dent in your morale the barrels caused. nuclear barrel ...
by superdupertrooper
Fri May 12, 2017 5:06 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1708574

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

whats this about ice cream and should i be scared? i dont have much luck finding Legendary weapons and the closest i've gotten was finding the soulstorm rifle on my very first run so i just want to make sure im not in for a nasty suprise
by superdupertrooper
Wed May 03, 2017 8:40 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1708574

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

want a clusterfuck? try jpcp with colourfull hell and enjoy the mess
by superdupertrooper
Mon May 01, 2017 5:16 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1708574

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

how does one play the commando class? is there a command i need to input or is it not playable yet?
by superdupertrooper
Thu Apr 27, 2017 4:37 pm
Forum: Gameplay Mods
Topic: Flakes Doom v2.6b (Updated 06/03/18) Home fixes
Replies: 178
Views: 39107

Re: Flakes Doom v2.2 (Updated 25/04) SQUARE!

GAA1992 wrote:Ketchup has a small problem and i believe there's a patch for it. Try with V4, and if it doesn't work, you could try either Droplets by SidDoyle or Nashgore by Nash :)
thanks i got it working now with v4
by superdupertrooper
Thu Apr 27, 2017 12:02 am
Forum: Gameplay Mods
Topic: Flakes Doom v2.6b (Updated 06/03/18) Home fixes
Replies: 178
Views: 39107

Re: Flakes Doom v2.2 (Updated 25/04) SQUARE!

does ketchupv5 work with this mod? i cant seem to load it up with it
by superdupertrooper
Wed Apr 26, 2017 9:56 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1708574

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

the technician can be good or amazing depending on your luck but never bad given the classes ability to scrap weapons for modpacks to assemble some pretty good weapons even if you cant find exotic modpacks to make master assembly's
by superdupertrooper
Wed Apr 19, 2017 2:12 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1708574

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

is the overcharged blaster an assembly or is it a exotic weapon?
by superdupertrooper
Mon Apr 17, 2017 5:08 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1708574

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

why not make it so that the zeus cannon requires both a sniper and a firestorm mod? at least that way it would be more balanced instead of it being an early "i win" button
by superdupertrooper
Sat Apr 15, 2017 4:16 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1708574

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

the defense drone launcher is incredibly broken in this version. :P who needs a gun homing in on people, when you can have a gun that deploys sentry turrets that are completely invincible to cyberdemon rockets? agreed i think its way more broken compared to the other master assemblies and makes the ...
by superdupertrooper
Sun Apr 09, 2017 9:19 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1708574

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

great mod makes me change up the way i play doom and the monster pack was no joke either!

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