Search found 18 matches

by Uni-000
Tue Feb 04, 2020 6:20 pm
Forum: Off-Topic
Topic: Learn language using internet
Replies: 9
Views: 1208

Re: Learn language using internet

but I cannot even imagine the difficulty trying to learn it as a secondary language. Especially modern English. English isn't that bad. The fun really starts with non-Latin-script languages. Russian and Greek are merely annoying but what about Chinese? Or Arabic? One has far too many characters and ...
by Uni-000
Tue Feb 04, 2020 5:37 pm
Forum: ZDoom (and related) News
Topic: Raze officially revealed!
Replies: 368
Views: 110714

Re: Rager Officially Unbanned from Hell!

Well Graphic Zyallic. I do await a Level Editor (made by someone else) that can support the upcoming Raze Features, if there are any planned.
by Uni-000
Fri Jan 31, 2020 7:43 pm
Forum: Rules and Forum Announcements
Topic: ZDoom Wiki Thread
Replies: 887
Views: 239706

Re: ZDoom Wiki Thread

Rachael wrote:That is quite a specific list.

True, but I hope it can be of use!
by Uni-000
Fri Jan 31, 2020 3:40 pm
Forum: Rules and Forum Announcements
Topic: ZDoom Wiki Thread
Replies: 887
Views: 239706

GZDoom Source Code Tutorials

I actually would like to see GZDoom C++ tutorials. Things such as:

Changing Engine Name
Creating a New ZScript Function in the Source Code
AI Improvements

Among others...
by Uni-000
Thu Jan 30, 2020 4:12 pm
Forum: ZDoom (and related) News
Topic: Raze officially revealed!
Replies: 368
Views: 110714

GZBuild is being developed by Graphic Zyallic!

This seems reasonable. now about those moving Doom BSP sectors, Graf...
by Uni-000
Fri Jan 24, 2020 11:19 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: A_StopAllSounds
Replies: 8
Views: 1072

Re: A_StopAllSounds

Matt wrote:Related request: IsActorPlayingAnySound()
Could be useful for TItlemaps. +1
by Uni-000
Wed Jan 22, 2020 8:46 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Randomized Tiled Textures
Replies: 6
Views: 811

Re: Randomized .txt files as graphics in the GZedDoom

Ooh! Seems reasonable, but I suppose moving sectors will have to wait, maybe we can be like Quake and just have them move without Rotation for now.

But still, this would be Nice as well!
by Uni-000
Tue Jan 21, 2020 8:15 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: A_StopAllSounds
Replies: 8
Views: 1072

Re: A_StopAllScreeching

Mmm, tasty Idea, I think this would do!
by Uni-000
Fri Dec 13, 2019 9:25 pm
Forum: Feature Suggestions [GZDoom]
Topic: "Filled" automap/overlay - alternative to Textured automap
Replies: 7
Views: 1406

Re: "Filled" automap/overlay - alternative to Textured autom

Gez wrote:For coloring, I'm thinking a heightmap (based on floor height) could be the most useful. It might complicate handling for sloped floors, though.
Can it be a Gradient? I hope so.

But if the Code says otherwise. And doesn't like gradients. Well then I think Flat colors will just do for now.
by Uni-000
Sat Nov 30, 2019 6:31 pm
Forum: Feature Suggestions [GZDoom]
Topic: Dynamic Slope Linedef Special
Replies: 1
Views: 488

Dynamic Slope Linedef Special

This has definitely been done before, but here's my Take on it. Dynamic Slopes, mainly for Cave-Ins or Avalanches, putting it into the Plane Align Special, or at the very least a Different Linedef Function that Controls the Slope of the Plane. Obviously, the Arguments would be like this "how much do ...
by Uni-000
Tue Nov 26, 2019 12:48 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: defcvars.txt
Replies: 14
Views: 1715

Re: defcvars.txt

Graf Zahl wrote:Sounds like a good idea - especially when comparing it to the godawful hackery EDuke32 did to achieve the same thing.
I wonder what it looked like? Seeing it would help me figure out what Hackery was done.

But still, Nice Idea Rachael.
by Uni-000
Mon Nov 25, 2019 7:58 pm
Forum: Off-Topic
Topic: New Member Introductions
Replies: 794
Views: 201569

Re: Somewhat New but Oldish Member Introduction

Uni here, bringing you some strange videos on my YouTube account(that has the same Profile picture), someone who wished to code himself a 3d sector engine. But I kept getting “header file/static or dynamic library not found like errors” when I tried. And someone who can’t wait for his zdoom discord r ...
by Uni-000
Sun Nov 17, 2019 8:57 am
Forum: Rules and Forum Announcements
Topic: Official ZDoom Discord Server
Replies: 127
Views: 506217

Re: Official ZDoom Discord Server

Well Rachael and WildWeasel, I do apologize for my past actions when I was 13. You know, the being Rude and Horrible for no reason. But now, I'm 14. And Times are changing... Can I please come back to Apologize to everyone in there and get more comfortable with you people again? Frankly, I'm not ...
by Uni-000
Sat Nov 16, 2019 8:21 pm
Forum: Rules and Forum Announcements
Topic: Official ZDoom Discord Server
Replies: 127
Views: 506217

Re: Official ZDoom Discord Server

Well Rachael and WildWeasel, I do apologize for my past actions when I was 13. You know, the being Rude and Horrible for no reason.


But now, I'm 14. And Times are changing...


Can I please come back to Apologize to everyone in there and get more comfortable with you people again?
by Uni-000
Fri Sep 13, 2019 7:23 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.2.1 released
Replies: 30
Views: 15026

Re: GZDoom 4.2.1 released

Pretty Nice for a Minor Update I suppose. But just One Question Suggestion, will Polyobject Flats ever be Implemented into GZDoom? If Eternity can do it as Portals (from what I've seen), perhaps we could do it as the 4th Line Argument in the Start Line Special to Make it Render Flats and that ...

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