Search found 18 matches
- Tue Feb 04, 2020 6:20 pm
- Forum: Off-Topic
- Topic: Learn language using internet
- Replies: 9
- Views: 1208
Re: Learn language using internet
but I cannot even imagine the difficulty trying to learn it as a secondary language. Especially modern English. English isn't that bad. The fun really starts with non-Latin-script languages. Russian and Greek are merely annoying but what about Chinese? Or Arabic? One has far too many characters and ...
- Tue Feb 04, 2020 5:37 pm
- Forum: ZDoom (and related) News
- Topic: Raze officially revealed!
- Replies: 368
- Views: 110714
Re: Rager Officially Unbanned from Hell!
Well Graphic Zyallic. I do await a Level Editor (made by someone else) that can support the upcoming Raze Features, if there are any planned.
- Fri Jan 31, 2020 7:43 pm
- Forum: Rules and Forum Announcements
- Topic: ZDoom Wiki Thread
- Replies: 887
- Views: 239706
Re: ZDoom Wiki Thread
Rachael wrote:That is quite a specific list.
True, but I hope it can be of use!
- Fri Jan 31, 2020 3:40 pm
- Forum: Rules and Forum Announcements
- Topic: ZDoom Wiki Thread
- Replies: 887
- Views: 239706
GZDoom Source Code Tutorials
I actually would like to see GZDoom C++ tutorials. Things such as:
Changing Engine Name
Creating a New ZScript Function in the Source Code
AI Improvements
Among others...
Changing Engine Name
Creating a New ZScript Function in the Source Code
AI Improvements
Among others...
- Thu Jan 30, 2020 4:12 pm
- Forum: ZDoom (and related) News
- Topic: Raze officially revealed!
- Replies: 368
- Views: 110714
GZBuild is being developed by Graphic Zyallic!
This seems reasonable. now about those moving Doom BSP sectors, Graf...
- Fri Jan 24, 2020 11:19 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: A_StopAllSounds
- Replies: 8
- Views: 1072
Re: A_StopAllSounds
Could be useful for TItlemaps. +1Matt wrote:Related request: IsActorPlayingAnySound()
- Wed Jan 22, 2020 8:46 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Randomized Tiled Textures
- Replies: 6
- Views: 811
Re: Randomized .txt files as graphics in the GZedDoom
Ooh! Seems reasonable, but I suppose moving sectors will have to wait, maybe we can be like Quake and just have them move without Rotation for now.
But still, this would be Nice as well!
But still, this would be Nice as well!
- Tue Jan 21, 2020 8:15 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: A_StopAllSounds
- Replies: 8
- Views: 1072
Re: A_StopAllScreeching
Mmm, tasty Idea, I think this would do!
- Fri Dec 13, 2019 9:25 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: "Filled" automap/overlay - alternative to Textured automap
- Replies: 7
- Views: 1406
Re: "Filled" automap/overlay - alternative to Textured autom
Can it be a Gradient? I hope so.Gez wrote:For coloring, I'm thinking a heightmap (based on floor height) could be the most useful. It might complicate handling for sloped floors, though.
But if the Code says otherwise. And doesn't like gradients. Well then I think Flat colors will just do for now.
- Sat Nov 30, 2019 6:31 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Dynamic Slope Linedef Special
- Replies: 1
- Views: 488
Dynamic Slope Linedef Special
This has definitely been done before, but here's my Take on it. Dynamic Slopes, mainly for Cave-Ins or Avalanches, putting it into the Plane Align Special, or at the very least a Different Linedef Function that Controls the Slope of the Plane. Obviously, the Arguments would be like this "how much do ...
- Tue Nov 26, 2019 12:48 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: defcvars.txt
- Replies: 14
- Views: 1715
Re: defcvars.txt
I wonder what it looked like? Seeing it would help me figure out what Hackery was done.Graf Zahl wrote:Sounds like a good idea - especially when comparing it to the godawful hackery EDuke32 did to achieve the same thing.
But still, Nice Idea Rachael.
- Mon Nov 25, 2019 7:58 pm
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 794
- Views: 201569
Re: Somewhat New but Oldish Member Introduction
Uni here, bringing you some strange videos on my YouTube account(that has the same Profile picture), someone who wished to code himself a 3d sector engine. But I kept getting “header file/static or dynamic library not found like errors” when I tried. And someone who can’t wait for his zdoom discord r ...
- Sun Nov 17, 2019 8:57 am
- Forum: Rules and Forum Announcements
- Topic: Official ZDoom Discord Server
- Replies: 127
- Views: 506217
Re: Official ZDoom Discord Server
Well Rachael and WildWeasel, I do apologize for my past actions when I was 13. You know, the being Rude and Horrible for no reason. But now, I'm 14. And Times are changing... Can I please come back to Apologize to everyone in there and get more comfortable with you people again? Frankly, I'm not ...
- Sat Nov 16, 2019 8:21 pm
- Forum: Rules and Forum Announcements
- Topic: Official ZDoom Discord Server
- Replies: 127
- Views: 506217
Re: Official ZDoom Discord Server
Well Rachael and WildWeasel, I do apologize for my past actions when I was 13. You know, the being Rude and Horrible for no reason.
But now, I'm 14. And Times are changing...
Can I please come back to Apologize to everyone in there and get more comfortable with you people again?
But now, I'm 14. And Times are changing...
Can I please come back to Apologize to everyone in there and get more comfortable with you people again?
- Fri Sep 13, 2019 7:23 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.2.1 released
- Replies: 30
- Views: 15026
Re: GZDoom 4.2.1 released
Pretty Nice for a Minor Update I suppose. But just One Question Suggestion, will Polyobject Flats ever be Implemented into GZDoom? If Eternity can do it as Portals (from what I've seen), perhaps we could do it as the 4th Line Argument in the Start Line Special to Make it Render Flats and that ...