Search found 99 matches
- Thu Jan 02, 2025 9:27 am
- Forum: General
- Topic: Propose a tactical doom mod
- Replies: 4
- Views: 3888
Re: Propose a tactical doom mod
I'd definitely highly recommend Hideous Destructor. You've got frag grenade tripwires, IEDs, autonomous turrets and pistol drones that can be used remotely. It's significantly realism focused, being very much a hardline, realistic tactical "milsim" experience similar to games like Ghost Recon ...
- Fri May 31, 2024 12:57 am
- Forum: Gameplay Mods
- Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
- Replies: 592
- Views: 131579
Re: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
Just heard about the news.
Rest in Peace Tiberium
o7
Rest in Peace Tiberium
o7
- Fri Apr 21, 2023 10:30 am
- Forum: Rules and Forum Announcements
- Topic: Changes In Forum Administration
- Replies: 134
- Views: 50052
Re: Changes In Forum Administration
I'm very hopeful this community can stay thriving and eventually recover. My thoughts on the whole forum going forward 1. Any sort of bias should be taken out of any equations with moderation. Moderators should be neutral in any situation unless they think there is an active problem that needs to ...
- Thu Apr 20, 2023 6:10 am
- Forum: Rules and Forum Announcements
- Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
- Replies: 184
- Views: 85452
Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)
I suspect Doomworld will have a flood of new registrations/a spike in usage. Ultimately. This whole fiasco has birthed a firestorm. I have no doubts this site unless it makes drastic changes will die. Will GZDoom die alongside it? Probably not. But I know for a fact that these forums will either go ...
- Thu Apr 20, 2023 3:43 am
- Forum: Rules and Forum Announcements
- Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
- Replies: 184
- Views: 85452
Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)
I've never been super active in this forum. But I will spout my opinion into the horde of masses who just like me, are rightfully very very VERY pissed. You ask me. Rachel needs to step down or be removed, And the modding team needs a good long look in the mirror and there needs to be changes. Lots ...
- Sun Apr 17, 2022 11:33 pm
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 (Oct. 28, 2025)
- Replies: 730
- Views: 262542
Re: Lithium 1.7.0 Beta (Apr. 17, 2022)
thoughts so far Absolutely loving The Dark Lord so far, I like the tanky moveset with hard hitting firepower and overall toughness at the cost of decreased mobility. Pretty excited for the lore entries as I always enjoy reading them. Thoughts on the weaponry in particular Khanda: Relatively viable ...
- Sun Feb 20, 2022 10:59 pm
- Forum: Levels
- Topic: Lunar Strike (WIP build style sci-fi map set)
- Replies: 36
- Views: 11359
Re: Lunar Strike (WIP build style sci-fi map set)
@all thanks for the interest/kind words. Dumping some more screens. https://imgur.com/1wEZS17 https://imgur.com/c9g4OZR https://imgur.com/BJZAh7H Re testing: ... I love maps like this. Would be happy to beta if you need HD gameplay testers lol. I might hit you up soon if you're still interested. I ...
- Fri Feb 11, 2022 1:34 am
- Forum: Levels
- Topic: gz_bigcity - A city sandbox map
- Replies: 8
- Views: 9025
Re: gz_bigcity - A city sandbox map
Kinda makes me wish there was a sort of Gmod style spawn menu mod so you could spawn any actors or props for a map like this
- Sun Oct 24, 2021 11:05 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 654664
Re: (Release 1.02) Ashes Afterglow TC
Anyone have any idea where to find the bike battery? I'm lost as fuck, I can't find where to go in the subway, westside or the flooded district, I've got the primers and the jerry can for my bike, but I have no idea what I am missing
- Tue Sep 14, 2021 2:13 am
- Forum: Gameplay Mods
- Topic: BloodWave: What A Mess
- Replies: 11
- Views: 4724
Re: BloodWave: What A Mess
Pretty fun, but I do feel like it needs a bit more difficulty. Atleast on vanilla Doom 2 maps it's a little easy. somewhat Harder enemies could go a long way to making this better.
- Sun Jul 25, 2021 7:14 am
- Forum: Gameplay Mods
- Topic: [WIP] Sneaky Doom - New A.I.!
- Replies: 121
- Views: 60812
Re: [WIP] Sneaky Doom - New A.I.!
Any of you boys know whether we can devise a universal version where enemy behavior across any mod operates as such, even with something ridiculous as Brutal Doom? Because anything that can make enemies track you better would make Doom sing. I vaguely remember a mod made by Josh771 (or by someone ...
- Thu Nov 19, 2020 11:15 pm
- Forum: Levels
- Topic: [GZDoom] Unfamiliar
- Replies: 95
- Views: 52081
Re: [GZDoom] Unfamiliar Episodes Redux
How can I improve performance on this map?
- Wed Sep 30, 2020 10:12 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 654664
Re: Re: (WIP) Ashes Afterglow- Demo Uploaded
Where do I take the blue key in Westside?
- Sat Aug 15, 2020 8:15 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
- Replies: 484
- Views: 160421
Re: [p10] Reelism 2 - v0.5 "Early Excess" OUT NOW!
I hope we get Crapshoot back, I loved the shitty homing missile launcher and the whatever the hell that weird plasma rifle thing was.Gothic wrote:If the Crapshoot reel comes back, may I sugest adding the broken Super Shotgun from Extreme Weapons Pack?
- Sat Aug 01, 2020 2:17 am
- Forum: Levels
- Topic: SVNHRNS/SVNEYES
- Replies: 74
- Views: 40381
Re: SVNHRNS/SVNEYES
https://imgur.com/9PU8M7i Is there some kind of post processing shader going on in this shot? Looks cool! Well it’s an underwater scene where the area youre in gets flooded and then I run my game with bloom. It really does give it a sweet effect hahaha holy heck this looks amazing. I utterly can't w ...