Search found 5 matches

by Asdasing
Sat Dec 02, 2017 3:51 pm
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 215438

Re: [v1.0.1] Doom Incarnate: A Wolfenstein style mod

I don't think that the China Lake and the Kel Tec shotguns are particularly useful, since their more automatic counterparts are straight up super upgraded versions of those guns. Why have them in the mod? I say try to make different guns have different uses in different situations. The auto shotty ...
by Asdasing
Thu Jul 13, 2017 10:34 am
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1537
Views: 491471

Re: [Release] The Trailblazer - 1.4a, Why can't this be love

I have an idea: Each weapon will have a final tier upgrade once the weapon has both its original upgrade and its blueprint upgrade, and it will cost a great deal of scrap so this is very suitable for endgame. Punch: Spiked brass knuckles that deal more damage and push away monsters. Machete: Becomes ...
by Asdasing
Fri May 26, 2017 9:20 am
Forum: Gameplay Mods
Topic: D4T (New v2.5 Trailer pg 47)
Replies: 714
Views: 164993

Re: D4T v2.0 (Released! 19-05-17)

Script error, "D4Tv2.pk3:decorate/decorations.aed" line 219:
Invalid state parameter nodelay

Can you please explain this? I can play D4T on GZDoom 3.0.1 but not in Zandronum 2.1.2 :(
by Asdasing
Tue May 23, 2017 2:57 am
Forum: Gameplay Mods
Topic: Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
Replies: 452
Views: 214185

Re: Brutal Wolfenstein Projects

Mate, it's a bit hard to comprehend the actual joy of smashing someones balls open. I'm good with body parts flying off and red splodges everywhere, but the kick to the balls is just a bit TOO brutal >_< Anyway, you're doing very good progress for the mod and I am looking forward to seeing the final ...
by Asdasing
Fri May 12, 2017 6:34 pm
Forum: Gameplay Mods
Topic: [WIP] The Trooper - 0.3.4 [INFINITE HIATUS]
Replies: 352
Views: 72025

Re: [WIP] The Trooper - 0.2.4.9f [ANGELSPHERE IMMINENT]

The mod needs a button for reloading weapons, since it's a bit tedious when the gun only has three bullets left but you can't reload it. So those last bullets have to be wasted just to get the mag full again. Also, the number 7 does not light up on the player HUD when you pick up the 50cal machine ...

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