Search found 5 matches
- Sat Dec 02, 2017 3:51 pm
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 215438
Re: [v1.0.1] Doom Incarnate: A Wolfenstein style mod
I don't think that the China Lake and the Kel Tec shotguns are particularly useful, since their more automatic counterparts are straight up super upgraded versions of those guns. Why have them in the mod? I say try to make different guns have different uses in different situations. The auto shotty ...
- Thu Jul 13, 2017 10:34 am
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1537
- Views: 491471
Re: [Release] The Trailblazer - 1.4a, Why can't this be love
I have an idea: Each weapon will have a final tier upgrade once the weapon has both its original upgrade and its blueprint upgrade, and it will cost a great deal of scrap so this is very suitable for endgame. Punch: Spiked brass knuckles that deal more damage and push away monsters. Machete: Becomes ...
- Fri May 26, 2017 9:20 am
- Forum: Gameplay Mods
- Topic: D4T (New v2.5 Trailer pg 47)
- Replies: 714
- Views: 164993
Re: D4T v2.0 (Released! 19-05-17)
Script error, "D4Tv2.pk3:decorate/decorations.aed" line 219:
Invalid state parameter nodelay
Can you please explain this? I can play D4T on GZDoom 3.0.1 but not in Zandronum 2.1.2
Invalid state parameter nodelay
Can you please explain this? I can play D4T on GZDoom 3.0.1 but not in Zandronum 2.1.2
- Tue May 23, 2017 2:57 am
- Forum: Gameplay Mods
- Topic: Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
- Replies: 452
- Views: 214185
Re: Brutal Wolfenstein Projects
Mate, it's a bit hard to comprehend the actual joy of smashing someones balls open. I'm good with body parts flying off and red splodges everywhere, but the kick to the balls is just a bit TOO brutal >_< Anyway, you're doing very good progress for the mod and I am looking forward to seeing the final ...
- Fri May 12, 2017 6:34 pm
- Forum: Gameplay Mods
- Topic: [WIP] The Trooper - 0.3.4 [INFINITE HIATUS]
- Replies: 352
- Views: 72025
Re: [WIP] The Trooper - 0.2.4.9f [ANGELSPHERE IMMINENT]
The mod needs a button for reloading weapons, since it's a bit tedious when the gun only has three bullets left but you can't reload it. So those last bullets have to be wasted just to get the mag full again. Also, the number 7 does not light up on the player HUD when you pick up the 50cal machine ...