Search found 75 matches

by Manuel-K
Wed Apr 08, 2020 11:39 am
Forum: General
Topic: Releases
Replies: 135
Views: 27016

Re: Releases

I'm thinking about buying World Tour as its currently 2 € at Humble, but I'm weary of giving Randy any money.
by Manuel-K
Tue Mar 24, 2020 12:47 pm
Forum: Closed Bugs [GZDoom]
Topic: Hexen ice spell sprites too high
Replies: 5
Views: 338

Re: Hexen ice spell sprites too high

Hexen without a mod in Raze? :shock:
by Manuel-K
Tue Mar 24, 2020 11:28 am
Forum: Closed Bugs [Raze]
Topic: [0.4.0] [Duke3D] Weapon switching using mouse wheel
Replies: 38
Views: 2757

Re: [0.4.0] [Duke3D] Weapon switching using mouse wheel

mjr4077au wrote:@Manuel-K, can you please compile from this branch in my fork? This has been tested on Arch Linux. https://github.com/mjr4077au/Raze/tree/ ... lectionFix
Not that surprisingly it also works on my Arch Linux system.
by Manuel-K
Sun Mar 22, 2020 8:31 am
Forum: Closed Bugs [Raze]
Topic: [0.4.0] [Duke3D] Weapon switching using mouse wheel
Replies: 38
Views: 2757

Re: [0.4.0] [Duke3D] Weapon switching using mouse wheel

mjr4077au wrote: What version are you using?
b1ebb897e88ae262462eb6624b0a93cd40a367ed
mjr4077au wrote: The commits that change the input code are post 0.5.1 so you'd have to compile again from the latest git head to test.
I know.
by Manuel-K
Sun Mar 22, 2020 4:40 am
Forum: Closed Bugs [Raze]
Topic: [0.4.0] [Duke3D] Weapon switching using mouse wheel
Replies: 38
Views: 2757

Re: [0.4.0] [Duke3D] Weapon switching using mouse wheel

Still not working in RR and Duke on Linux.
by Manuel-K
Sun Mar 15, 2020 12:35 pm
Forum: General
Topic: Shadow Warrior Classic OST on Linux - where and what, please
Replies: 2
Views: 511

Re: Shadow Warrior Classic OST on Linux - where and what, pl

They have to be in ogg format. It works if they are called Track02.ogg … Track15.ogg in a subdirectory called music of the folder that contains the grp file.
by Manuel-K
Wed Mar 11, 2020 3:33 pm
Forum: General
Topic: I just tried to play NAM
Replies: 33
Views: 2998

Re: I just tried to play NAM

That's arcadey enough to be playable.
by Manuel-K
Wed Mar 11, 2020 3:13 pm
Forum: General
Topic: I just tried to play NAM
Replies: 33
Views: 2998

Re: I just tried to play NAM

Caligari87 wrote:And that's not even mentioning Al-Qaeda's very own texture-swap spinoff, Night of Bush Capturing!

8-)
Why do you know that this thing exists?
by Manuel-K
Sat Mar 07, 2020 1:49 am
Forum: General
Topic: How 2 build proper pk3 files?
Replies: 6
Views: 1105

Re: How 2 build proper pk3 files?

If you want a working example, you can take a look at Kinsie's projects in the “Projects” section, e.g. viewtopic.php?f=354&t=67237
by Manuel-K
Wed Mar 04, 2020 12:24 am
Forum: General
Topic: Running Raze on Chromebook Debian
Replies: 8
Views: 913

Re: Running Raze on Chromebook Debian

"libjpeg62-turbo" contains libjpeg.so.62 and that has a different ABI than libjpeg.so.8, so they are incompatible. Since raze should automatically search for libraries in the folder that contains its binary, you can probably take the library from the debian package (https://packages.debian.org/sid ...
by Manuel-K
Tue Mar 03, 2020 1:53 pm
Forum: Closed Bugs [Raze]
Topic: [0.4.5] [Blood] Some textures flicker
Replies: 34
Views: 2512

Re: [0.4.5] [Blood] Some textures flicker

Graf Zahl wrote:(…) for unknown reasons!
Maybe a case of “we've always done it that way”?
by Manuel-K
Mon Mar 02, 2020 11:41 am
Forum: General
Topic: Releases
Replies: 135
Views: 27016

Re: Releases

Or a sharp wall, or map props too close to each other, preventing squeezing between them successfully :twisted: . Doors were pretty infamous in the '90s to be honest, HL1's doors were just as bad as Build's, if not even more so. I think HL's doors are slightly more forgiving. And jumping into a ...
by Manuel-K
Sun Mar 01, 2020 10:52 am
Forum: Closed Bugs [Raze]
Topic: [0.4.0] [SW] [TD] "Silver Bullet" yellow key is invisible
Replies: 13
Views: 18017

Re: [0.4.0] [SW] [TD] "Silver Bullet" yellow key is invisibl

I hate projects that don't come with working project files. You want to fix a little thing, that's done in a few minutes and then you have to spend a lot of time getting it to compile.
by Manuel-K
Sun Mar 01, 2020 10:47 am
Forum: General
Topic: Releases
Replies: 135
Views: 27016

Re: Releases

For those that are not familiar with the games – some of those glitches can randomly kill you.
by Manuel-K
Sun Mar 01, 2020 10:42 am
Forum: Closed Bugs [Raze]
Topic: [master] Route66 addon detection is case-sensitive
Replies: 10
Views: 583

Re: [master] Route66 addon detection is case-sensitive

That is random and up to the user's choice. In the case of distributed material, it is *not* random and up to the user's choice. This needs to be clearly addressed in a sane way. I was talking about the first part of the path, if that wasn't obvious. You can't just arbitrarily switch case on that ...

Go to advanced search