Search found 75 matches
Re: Releases
I'm thinking about buying World Tour as its currently 2 € at Humble, but I'm weary of giving Randy any money.
- Tue Mar 24, 2020 12:47 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Hexen ice spell sprites too high
- Replies: 5
- Views: 338
Re: Hexen ice spell sprites too high
Hexen without a mod in Raze? 

- Tue Mar 24, 2020 11:28 am
- Forum: Closed Bugs [Raze]
- Topic: [0.4.0] [Duke3D] Weapon switching using mouse wheel
- Replies: 38
- Views: 2757
Re: [0.4.0] [Duke3D] Weapon switching using mouse wheel
Not that surprisingly it also works on my Arch Linux system.mjr4077au wrote:@Manuel-K, can you please compile from this branch in my fork? This has been tested on Arch Linux. https://github.com/mjr4077au/Raze/tree/ ... lectionFix
- Sun Mar 22, 2020 8:31 am
- Forum: Closed Bugs [Raze]
- Topic: [0.4.0] [Duke3D] Weapon switching using mouse wheel
- Replies: 38
- Views: 2757
Re: [0.4.0] [Duke3D] Weapon switching using mouse wheel
b1ebb897e88ae262462eb6624b0a93cd40a367edmjr4077au wrote: What version are you using?
I know.mjr4077au wrote: The commits that change the input code are post 0.5.1 so you'd have to compile again from the latest git head to test.
- Sun Mar 22, 2020 4:40 am
- Forum: Closed Bugs [Raze]
- Topic: [0.4.0] [Duke3D] Weapon switching using mouse wheel
- Replies: 38
- Views: 2757
Re: [0.4.0] [Duke3D] Weapon switching using mouse wheel
Still not working in RR and Duke on Linux.
- Sun Mar 15, 2020 12:35 pm
- Forum: General
- Topic: Shadow Warrior Classic OST on Linux - where and what, please
- Replies: 2
- Views: 511
Re: Shadow Warrior Classic OST on Linux - where and what, pl
They have to be in ogg format. It works if they are called Track02.ogg … Track15.ogg in a subdirectory called music of the folder that contains the grp file.
- Wed Mar 11, 2020 3:33 pm
- Forum: General
- Topic: I just tried to play NAM
- Replies: 33
- Views: 2998
Re: I just tried to play NAM
That's arcadey enough to be playable.
- Wed Mar 11, 2020 3:13 pm
- Forum: General
- Topic: I just tried to play NAM
- Replies: 33
- Views: 2998
Re: I just tried to play NAM
Why do you know that this thing exists?Caligari87 wrote:And that's not even mentioning Al-Qaeda's very own texture-swap spinoff, Night of Bush Capturing!
- Sat Mar 07, 2020 1:49 am
- Forum: General
- Topic: How 2 build proper pk3 files?
- Replies: 6
- Views: 1105
Re: How 2 build proper pk3 files?
If you want a working example, you can take a look at Kinsie's projects in the “Projects” section, e.g. viewtopic.php?f=354&t=67237
- Wed Mar 04, 2020 12:24 am
- Forum: General
- Topic: Running Raze on Chromebook Debian
- Replies: 8
- Views: 913
Re: Running Raze on Chromebook Debian
"libjpeg62-turbo" contains libjpeg.so.62 and that has a different ABI than libjpeg.so.8, so they are incompatible. Since raze should automatically search for libraries in the folder that contains its binary, you can probably take the library from the debian package (https://packages.debian.org/sid ...
- Tue Mar 03, 2020 1:53 pm
- Forum: Closed Bugs [Raze]
- Topic: [0.4.5] [Blood] Some textures flicker
- Replies: 34
- Views: 2512
Re: [0.4.5] [Blood] Some textures flicker
Maybe a case of “we've always done it that way”?Graf Zahl wrote:(…) for unknown reasons!
Re: Releases
Or a sharp wall, or map props too close to each other, preventing squeezing between them successfully :twisted: . Doors were pretty infamous in the '90s to be honest, HL1's doors were just as bad as Build's, if not even more so. I think HL's doors are slightly more forgiving. And jumping into a ...
- Sun Mar 01, 2020 10:52 am
- Forum: Closed Bugs [Raze]
- Topic: [0.4.0] [SW] [TD] "Silver Bullet" yellow key is invisible
- Replies: 13
- Views: 18017
Re: [0.4.0] [SW] [TD] "Silver Bullet" yellow key is invisibl
I hate projects that don't come with working project files. You want to fix a little thing, that's done in a few minutes and then you have to spend a lot of time getting it to compile.
Re: Releases
For those that are not familiar with the games – some of those glitches can randomly kill you.
- Sun Mar 01, 2020 10:42 am
- Forum: Closed Bugs [Raze]
- Topic: [master] Route66 addon detection is case-sensitive
- Replies: 10
- Views: 583
Re: [master] Route66 addon detection is case-sensitive
That is random and up to the user's choice. In the case of distributed material, it is *not* random and up to the user's choice. This needs to be clearly addressed in a sane way. I was talking about the first part of the path, if that wasn't obvious. You can't just arbitrarily switch case on that ...