Search found 51 matches

by ErrantMasa
Sat Jul 16, 2022 3:28 pm
Forum: General
Topic: ZDoom Community Top Works of All Time
Replies: 413
Views: 170911

Re: ZDoom Community Top Works of All Time

Updated vote:

5 - DooMRL Arsenal
3 - Project Brutality
3 - Colourful Hell
2 - The Trailblazer
2 - DooM Incarnate
by ErrantMasa
Sat Sep 14, 2019 9:54 am
Forum: General
Topic: ZDoom Community Top Works of All Time
Replies: 413
Views: 170911

Re: ZDoom Community Top Mods of All Time (update 2019-09-14)

Let's see:

DooMRL Arsenal - 5
Project Brutality - 4
HXRTC Project - 3
Final DooMer -2
MetaDooM -1

Note: points distributed in order of playtime and general enjoyment!
by ErrantMasa
Mon Jul 01, 2019 2:43 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1712462

Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

Viscra Maelstrom wrote:the Plasmatic Shotgun with two tech mods applies reloads quite a bit slower in comparison to the Heavy Shotgun with the same mods applied, making it somewhat inferior to use.
Heavy shotty/elephant gun +2T is a perennial early-game fave of mine if said tech mods show up a little too often :roll:
by ErrantMasa
Wed Jun 12, 2019 8:42 am
Forum: Gameplay Mods
Topic: [v1.1.0] Episodic-EX - Play all levels in sequence!
Replies: 77
Views: 25210

Re: [v1.1.0] Episodic-EX - Play all levels in sequence!

I am using them as displayed. I also recompiled DooM Complete in case that was the issue.

Problem solved: it appears moving the maphash.txt into the Episodic-EX pk3 did the trick!
by ErrantMasa
Wed Jun 12, 2019 12:12 am
Forum: Gameplay Mods
Topic: [v1.1.0] Episodic-EX - Play all levels in sequence!
Replies: 77
Views: 25210

Re: [v1.1.0] Episodic-EX - Play all levels in sequence!

@ ShockwaveS08

I copied and pasted the hashes as displayed (and adapted them for Maps of Chaos: Overkill), but game skips straight to HoE map01 after I complete e4m8!
by ErrantMasa
Fri Jun 07, 2019 8:01 pm
Forum: Gameplay Mods
Topic: DOOM 2 for DOOM 1 - v1.2 (NEW VERSION) - Smooth Doom support
Replies: 16
Views: 8684

Re: DOOM 2 for DOOM 1 - v1.2 (NEW VERSION) - Smooth Doom sup

I'm also curious about how this interacts with other monster randomizers (Shades of Doom/Scalliano's Super Shuffle/DooM RogueLike Monsters)
by ErrantMasa
Mon Mar 11, 2019 2:14 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1712462

Re: DoomRL Arsenal - [1.1] [MP-B7.0]

Now imagine the Commando getting his grubby mitts on the Gothic Arms +O *There will be blood.*

** Edit: Alas, I am sans PC for the forseeable future (no space in my tiny shared room IRL). But rest assured, I WILL be enjoying this update as soon as I'm able!!** :twisted:
by ErrantMasa
Wed Feb 20, 2019 4:12 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1712462

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Homor wrote:
Oh, wow. You were right. It was set on "Goodbye Galaxy."

It's really embarrassing the problem was so easy to solve and not a glitch at all. Thank you for helping.
No need for embarrassment! I bet I've done worse!
by ErrantMasa
Fri Nov 23, 2018 4:01 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1712462

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

I don't remember hand grenades being in DooMRL/DRL proper, and I'm not convinced DRLA needs them either. :|

Variant Grenade launchers are also forthcoming in 1.1, iirc. :mrgreen:
by ErrantMasa
Fri Sep 07, 2018 6:16 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1712462

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

the info screens have keybinds in the controls menu; one each for weapons, armor, and assemblies. to scavenge modpacks from purple and rarer guns, hit the drop weapon key (default 'q'), then hit altfire (default mouse2)
by ErrantMasa
Mon Aug 13, 2018 12:39 pm
Forum: Gameplay Mods
Topic: [v1.1.0] Episodic-EX - Play all levels in sequence!
Replies: 77
Views: 25210

Re: [v1.1.0] Episodic-EX - Play all levels in sequence!

have you found any clues on how to override health/inventory reset MAPINFO?
by ErrantMasa
Sat Aug 04, 2018 8:31 am
Forum: Gameplay Mods
Topic: [v1.1.0] Episodic-EX - Play all levels in sequence!
Replies: 77
Views: 25210

Re: [v1.0.0] Episodic-EX - Play all levels in sequence!

It worked fine for me in testing (though I did use "kill monsters" in console)!

btw, Mikk~, would that extra "-1" also cause the game to ignore the health/inventory resets mentioned in previous posts?
by ErrantMasa
Sat Aug 04, 2018 4:58 am
Forum: Gameplay Mods
Topic: [v1.1.0] Episodic-EX - Play all levels in sequence!
Replies: 77
Views: 25210

Re: [v1.0.0] Episodic-EX - Play all levels in sequence!

Now it's time to burn through Project Brutality, DooM Roguelike Arsenal, and TrailBlazer with this sweet monstrosity! :twisted: Might feel like cheating carrying weapons across episodes, but this is DooMguy/Doom Slayer we're talking about!
by ErrantMasa
Thu Aug 02, 2018 11:54 am
Forum: Gameplay Mods
Topic: [v2.9.1] CHAMPIONS [update 09/03/21]
Replies: 236
Views: 115121

Re: [v2.2] CHAMPIONS - Multicoloured Death Awaits!

Ah, so that's why no muties appeared! lookin' forward to 2.3! Anything new and interesting coming soon?

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