Search found 19 matches

by Roozy1999
Tue Apr 25, 2017 4:22 pm
Forum: Editing (Archive)
Topic: Rifle not working
Replies: 12
Views: 1110

Re: Rifle not working

Ugh, why aren't they trying my WAD?
by Roozy1999
Tue Apr 25, 2017 4:21 pm
Forum: General
Topic: ZDOOM v1.22 issues
Replies: 27
Views: 1405

Re: ZDOOM v1.22 issues

The error that gave me info is the Lazy DOOMers Patching Tool.
by Roozy1999
Mon Apr 24, 2017 5:08 pm
Forum: General
Topic: ZDOOM v1.22 issues
Replies: 27
Views: 1405

Re: ZDOOM v1.22 issues

It says:
Run-time Error 53: File not found
But then, I ran ZDOOM and the best for me is that it's working fine. :3:
by Roozy1999
Mon Apr 24, 2017 5:00 pm
Forum: General
Topic: ZDOOM v1.22 issues
Replies: 27
Views: 1405

Re: ZDOOM v1.22 issues

I don't understand what you're saying. Does the Lazy DOOMers Patching Tool not do anything?
Hmm... I think this should work with ZDOOM v1.22? It does anything, but I'm not sure. :?
by Roozy1999
Mon Apr 24, 2017 4:55 pm
Forum: General
Topic: ZDOOM v1.22 issues
Replies: 27
Views: 1405

Re: ZDOOM v1.22 issues

For SOME reason, I haven't talked later, but my Doom 2 version wad is called 1.9. I don't think I'm going to let you create a universal patcher. But whatever, let's leave it in.
by Roozy1999
Sat Apr 22, 2017 6:33 pm
Forum: Gameplay Mods
Topic: TOO MANY SUPER SHOTGUNS 1.1
Replies: 57
Views: 58727

Re: TOO MANY SUPER SHOTGUNS 1.1

For real, Skulltag is abandoned and way too old. Try out Zandronum, it's another version of Skulltag that keep updates.
Zandronum is broken too, so try GZDOOM or ZDOOM!
by Roozy1999
Sat Apr 22, 2017 6:43 am
Forum: Gameplay Mods
Topic: TOO MANY SUPER SHOTGUNS 1.1
Replies: 57
Views: 58727

Re: TOO MANY SUPER SHOTGUNS 1.1

Also, SkullTag is broken with other versions, so use GZDOOM or ZDOOM!
by Roozy1999
Sat Apr 22, 2017 6:29 am
Forum: Gameplay Mods
Topic: TOO MANY SUPER SHOTGUNS 1.1
Replies: 57
Views: 58727

Re: TOO MANY SUPER SHOTGUNS 1.1

When I remove the voxels, and saved it as TMSS_WithoutVoxels.pk3 and ran it with GZDoom g2.3.2 because the development build crashes. So it is runnin' fine and-- Yey-yeh!
Good job,
Bread Knight :wink:
by Roozy1999
Thu Apr 20, 2017 4:32 pm
Forum: Gameplay Mods
Topic: TOO MANY SUPER SHOTGUNS 1.1
Replies: 57
Views: 58727

Re: TOO MANY SUPER SHOTGUNS 1.1

How about some more information, more than "it crashes"? For example, does it give you an error message?
Nope, it doesn't give me an error message. It's just the voxel models and these need to be run at ZDoom. But, could I delete the voxels?
by Roozy1999
Tue Apr 18, 2017 1:45 pm
Forum: Gameplay Mods
Topic: TOO MANY SUPER SHOTGUNS 1.1
Replies: 57
Views: 58727

Re: TOO MANY SUPER SHOTGUNS 1.1

Tried to launch it with GZDoom g2.4pre-693-g4a87a59 and it crashes. Fuck it. I can go ahead and get a different mod with my BARE HANDS!
by Roozy1999
Wed Apr 12, 2017 8:39 pm
Forum: Editing (Archive)
Topic: Rifle not working
Replies: 12
Views: 1110

Re: Rifle not working

by Roozy1999
Wed Apr 12, 2017 5:32 am
Forum: Editing (Archive)
Topic: Rifle not working
Replies: 12
Views: 1110

Re: Rifle not working

I tried to pick up the rifle, or give myself the rifle but it did NOT work. COULD you give me the INFORMATION about the code?
Also, the code was:

Code: Select all

		Spawn:
			RIFL A -1
		Stop
Or do I put A_WeaponReady on that?
by Roozy1999
Wed Apr 12, 2017 5:28 am
Forum: Editing (Archive)
Topic: Rifle not working
Replies: 12
Views: 1110

Re: Rifle not working

OH, so you're right. I'm sorry.
by Roozy1999
Mon Apr 10, 2017 2:19 pm
Forum: Editing (Archive)
Topic: Making a PSX Doom Sky WAD?
Replies: 13
Views: 3893

Re: Making a PSX Doom Sky WAD?

Wait, rename SKYX to RSKYX. It must be not working.
x=number
by Roozy1999
Sun Apr 09, 2017 5:10 am
Forum: Editing (Archive)
Topic: Rifle not working
Replies: 12
Views: 1110

Re: Rifle not working

Look at THIS : Script error, "rifle_updated.wad:DECORATE" line 20: "Ready:" is an unknown flag Script error, "rifle_updated.wad:DECORATE" line 21: "ASSG" is an unknown flag Script error, "rifle_updated.wad:DECORATE" line 21: "A" is an unknown flag Script error, "rifle_updated.wad:DECORATE" line 21 ...

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