Ugh, why aren't they trying my WAD?Try rifle.wad:
https://www.mediafire.com/?e3vbdj2g83bnhak
Search found 19 matches
- Tue Apr 25, 2017 4:22 pm
- Forum: Editing (Archive)
- Topic: Rifle not working
- Replies: 12
- Views: 1110
Re: Rifle not working
- Tue Apr 25, 2017 4:21 pm
- Forum: General
- Topic: ZDOOM v1.22 issues
- Replies: 27
- Views: 1405
Re: ZDOOM v1.22 issues
The error that gave me info is the Lazy DOOMers Patching Tool.
- Mon Apr 24, 2017 5:08 pm
- Forum: General
- Topic: ZDOOM v1.22 issues
- Replies: 27
- Views: 1405
Re: ZDOOM v1.22 issues
It says:

But then, I ran ZDOOM and the best for me is that it's working fine.Run-time Error 53: File not found

- Mon Apr 24, 2017 5:00 pm
- Forum: General
- Topic: ZDOOM v1.22 issues
- Replies: 27
- Views: 1405
Re: ZDOOM v1.22 issues
Hmm... I think this should work with ZDOOM v1.22? It does anything, but I'm not sure.I don't understand what you're saying. Does the Lazy DOOMers Patching Tool not do anything?

- Mon Apr 24, 2017 4:55 pm
- Forum: General
- Topic: ZDOOM v1.22 issues
- Replies: 27
- Views: 1405
Re: ZDOOM v1.22 issues
For SOME reason, I haven't talked later, but my Doom 2 version wad is called 1.9. I don't think I'm going to let you create a universal patcher. But whatever, let's leave it in.
- Sat Apr 22, 2017 6:33 pm
- Forum: Gameplay Mods
- Topic: TOO MANY SUPER SHOTGUNS 1.1
- Replies: 57
- Views: 58727
Re: TOO MANY SUPER SHOTGUNS 1.1
Zandronum is broken too, so try GZDOOM or ZDOOM!For real, Skulltag is abandoned and way too old. Try out Zandronum, it's another version of Skulltag that keep updates.
- Sat Apr 22, 2017 6:43 am
- Forum: Gameplay Mods
- Topic: TOO MANY SUPER SHOTGUNS 1.1
- Replies: 57
- Views: 58727
Re: TOO MANY SUPER SHOTGUNS 1.1
Also, SkullTag is broken with other versions, so use GZDOOM or ZDOOM!
- Sat Apr 22, 2017 6:29 am
- Forum: Gameplay Mods
- Topic: TOO MANY SUPER SHOTGUNS 1.1
- Replies: 57
- Views: 58727
Re: TOO MANY SUPER SHOTGUNS 1.1
When I remove the voxels, and saved it as TMSS_WithoutVoxels.pk3 and ran it with GZDoom g2.3.2 because the development build crashes. So it is runnin' fine and-- Yey-yeh!
Good job,
Bread Knight
Good job,
Bread Knight

- Thu Apr 20, 2017 4:32 pm
- Forum: Gameplay Mods
- Topic: TOO MANY SUPER SHOTGUNS 1.1
- Replies: 57
- Views: 58727
Re: TOO MANY SUPER SHOTGUNS 1.1
Nope, it doesn't give me an error message. It's just the voxel models and these need to be run at ZDoom. But, could I delete the voxels?How about some more information, more than "it crashes"? For example, does it give you an error message?
- Tue Apr 18, 2017 1:45 pm
- Forum: Gameplay Mods
- Topic: TOO MANY SUPER SHOTGUNS 1.1
- Replies: 57
- Views: 58727
Re: TOO MANY SUPER SHOTGUNS 1.1
Tried to launch it with GZDoom g2.4pre-693-g4a87a59 and it crashes. Fuck it. I can go ahead and get a different mod with my BARE HANDS!
- Wed Apr 12, 2017 8:39 pm
- Forum: Editing (Archive)
- Topic: Rifle not working
- Replies: 12
- Views: 1110
Re: Rifle not working
Try rifle.wad:
https://www.mediafire.com/?e3vbdj2g83bnhak
https://www.mediafire.com/?e3vbdj2g83bnhak
- Wed Apr 12, 2017 5:32 am
- Forum: Editing (Archive)
- Topic: Rifle not working
- Replies: 12
- Views: 1110
Re: Rifle not working
I tried to pick up the rifle, or give myself the rifle but it did NOT work. COULD you give me the INFORMATION about the code?
Also, the code was:
Or do I put A_WeaponReady on that?
Also, the code was:
Code: Select all
Spawn:
RIFL A -1
Stop
- Wed Apr 12, 2017 5:28 am
- Forum: Editing (Archive)
- Topic: Rifle not working
- Replies: 12
- Views: 1110
Re: Rifle not working
OH, so you're right. I'm sorry.
- Mon Apr 10, 2017 2:19 pm
- Forum: Editing (Archive)
- Topic: Making a PSX Doom Sky WAD?
- Replies: 13
- Views: 3893
Re: Making a PSX Doom Sky WAD?
Wait, rename SKYX to RSKYX. It must be not working.
x=number
x=number
- Sun Apr 09, 2017 5:10 am
- Forum: Editing (Archive)
- Topic: Rifle not working
- Replies: 12
- Views: 1110
Re: Rifle not working
Look at THIS : Script error, "rifle_updated.wad:DECORATE" line 20: "Ready:" is an unknown flag Script error, "rifle_updated.wad:DECORATE" line 21: "ASSG" is an unknown flag Script error, "rifle_updated.wad:DECORATE" line 21: "A" is an unknown flag Script error, "rifle_updated.wad:DECORATE" line 21 ...