Search found 111 matches

by SoundOfDarkness
Sun Apr 22, 2018 12:40 pm
Forum: TCs, Full Games, and Other Projects
Topic: Serious Sam: The Retro Encounter [2018 "Farewell" Version]
Replies: 117
Views: 46183

Re: Serious Sam: The Retro Encounter [2018 "Farewell" Versio

I was thinking about making it just a gameplay mod so it can be played with all existing megawads or vanilla doom maps. Unfortunately I'm still not skilled enough for that but just thinking about playing this with my all time favorite megawad scythe2... Damn. But I would suggest to change the weapon ...
by SoundOfDarkness
Sun Apr 22, 2018 12:25 pm
Forum: TCs, Full Games, and Other Projects
Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
Replies: 355
Views: 130729

Re: QC:DE (New version released Apr-20th, pg1)

Does anyone know what the hell Shadstarn is going on about? I think he wants to make a real doom 3d, with real doom monsters 3d. :biggrin: QCDE with 3D models would basically be Zanieon's "Hunter's Moon", which is theoratical "Quake 3: Doom Edition" for those who don't know. I think a collaboration ...
by SoundOfDarkness
Fri Apr 20, 2018 3:52 pm
Forum: TCs, Full Games, and Other Projects
Topic: Serious Sam: The Retro Encounter [2018 "Farewell" Version]
Replies: 117
Views: 46183

Re: Serious Sam: The Retro Encounter [2018 "Farewell" Versio

Ok, didn't know it's only one level. Seems like I missed that.
by SoundOfDarkness
Fri Apr 20, 2018 12:19 pm
Forum: TCs, Full Games, and Other Projects
Topic: Serious Sam: The Retro Encounter [2018 "Farewell" Version]
Replies: 117
Views: 46183

Re: Serious Sam: The Retro Encounter [2018 "Farewell" Versio

Thought this looks promising and downloaded. Unfortunately after hitting the exit switch in level 1 the console pops up and says "unable to load map sam02".
by SoundOfDarkness
Tue Apr 17, 2018 4:22 pm
Forum: Scripting
Topic: Standard Shotgun using 2 shells when firing
Replies: 4
Views: 362

Re: Standard Shotgun using 2 shells when firing

Yep, that worked. Thanks.
by SoundOfDarkness
Tue Apr 17, 2018 4:04 pm
Forum: Scripting
Topic: Standard Shotgun using 2 shells when firing
Replies: 4
Views: 362

Re: Standard Shotgun using 2 shells when firing

Uhm, nope, that's the damage and 7 is the amount of pellets from the shotgun shell. Changing 10 to 0 just gives me a shotgun that uses 2 shells per shot without hurting anyone.
by SoundOfDarkness
Tue Apr 17, 2018 3:26 pm
Forum: Scripting
Topic: Standard Shotgun using 2 shells when firing
Replies: 4
Views: 362

Standard Shotgun using 2 shells when firing

So, again I'm just editing someone else work. Don't worry, I'm not planning to release my edited version, it's just for me. Of course I would ask for permission, if I should change my mind. I'm not a fan of weapons shooting projectiles so I changed Fire: TNT1 A 0 A_JumpIfNoAmmo("Dryfire") TNT1 A 0 A ...
by SoundOfDarkness
Thu Mar 22, 2018 5:21 pm
Forum: Gameplay Mods
Topic: D4T (New v2.5 Trailer pg 47)
Replies: 714
Views: 164579

Re: D4T v2.1 (Final Version Released 07-19-17)

No crashes at all with Zandronum, so it must be a GZDoom problem.
by SoundOfDarkness
Fri Feb 16, 2018 12:11 pm
Forum: TCs, Full Games, and Other Projects
Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
Replies: 355
Views: 130729

Re: Quake Champions: Doom Edition (RELEASED!)

If I may suggest something... I think the super shotgun should replace the standard shotgun, just like with the nailgun and machinegun. Or maybe add an option for replacement. I tried to accomplish that myself after looking at the files but it looks like just adding TNT1 A 0 A_TakeInventory ...
by SoundOfDarkness
Mon Feb 12, 2018 9:43 am
Forum: TCs, Full Games, and Other Projects
Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
Replies: 355
Views: 130729

Re: Quake Champions: Doom Edition (RELEASED!)

Wow, this is even better than I have hoped. The perfect megawad for singleplayer is definitely scythe2. My only problem so far is that the weapons are so colorful and look almost like toys, especially the normal shotgun.
by SoundOfDarkness
Wed Feb 07, 2018 12:54 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)
Replies: 463
Views: 109517

Re: [WIP] Hunter's Moon V2.9.5 (More stuffz)

Phew, you changed a lot since 2.9.3. But hasn't the medal system now lost half of it's usefulness? Earning 30 "impressive" medals still gives the beacon but I don't see anything when earning 50 "excellent" medals. I actually miss the kamikaze. Yeah, lifebinder is more useful but very rare to find ...
by SoundOfDarkness
Tue Dec 12, 2017 1:43 am
Forum: TCs, Full Games, and Other Projects
Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
Replies: 355
Views: 130729

Re: [WIP] Quake Champions: Doom Edition

Release the damn thing already or you will be telefragged. :twisted:
by SoundOfDarkness
Mon Dec 04, 2017 1:10 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)
Replies: 463
Views: 109517

Re: [WIP] Hunter's Moon V2.9.3 (Age of Abilities)

And here's the annoying Zandronum guy again...

How long until the Zandro version?
by SoundOfDarkness
Wed Nov 29, 2017 10:21 am
Forum: Gameplay Mods
Topic: Doom Loot Box Mod
Replies: 60
Views: 43996

Re: Doom Loot Box Mod

Is this another mod that has some evil zscript sorcery? Because it's not really working with Zandro.
by SoundOfDarkness
Sat Nov 25, 2017 12:33 pm
Forum: Gameplay Mods
Topic: Doom Loot Box Mod
Replies: 60
Views: 43996

Re: Doom Loot Box Mod

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