Search found 66 matches

by olzhas1one
Sun Jun 14, 2020 12:23 pm
Forum: Mapping
Topic: Optimization help
Replies: 4
Views: 1688

Optimization help

So, the maps I've been working on for a mod have started to perform rather poorly. I did try some of the more obvious things like more blocking sightlines and less verticies but unfortunately they don't help by a lot. Someone suggested that I should cut down the amount of dynamic lights, I did that ...
by olzhas1one
Fri Jun 12, 2020 2:42 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Width and Length
Replies: 1
Views: 408

Width and Length

Would this even be possible? Being restriced to box colliders is problematic, as even a simple rectangular model requires a sector to be made to have accurate collision, and this isn't very good for the performance, which is a rather big concern in a mod I'm working on
by olzhas1one
Wed May 13, 2020 1:10 am
Forum: Technical Issues
Topic: Making a cutscene/TITLEMAP
Replies: 1
Views: 265

Re: Making a cutscene/TITLEMAP

This might be because your cameras have incorrect TIDs/tags (still not sure what's the correct term for them). Make sure the script calls for the correct TID and cameras are properly linked with each other.
by olzhas1one
Mon Mar 16, 2020 1:36 pm
Forum: General
Topic: Help needed for POSTAL: Share the Doom
Replies: 9
Views: 535

Re: Help needed for POSTAL: Share the Doom

that would be very much appreciated then! Thank you :D You are welcome. :) Ill get to this later in the week, and expect the article to be live at the end of the month or so. (There is already stuff to be posted in between). Feel free to contact me through Discord regarding info. I'll try to give ...
by olzhas1one
Mon Mar 16, 2020 12:23 am
Forum: General
Topic: Help needed for POSTAL: Share the Doom
Replies: 9
Views: 535

Re: Help needed for POSTAL: Share the Doom

Redneckerz wrote:Maybe this needs a little more visibility through R667? I could always just write about the mod first and then end with the suggestion afterwards :)
Yeah, I guess you can but as Kizoky stated STD (yeah we know) is very raw at the moment
by olzhas1one
Sun Mar 15, 2020 1:21 pm
Forum: General
Topic: Help needed for POSTAL: Share the Doom
Replies: 9
Views: 535

Help needed for POSTAL: Share the Doom

*Link to the original post in case you don't know what it is: https://forum.zdoom.org/viewtopic.php?f=19&t=64099 Hello! I'm one of the devs of Share the Doom, and recently while talking to Kizoky we have concluded that development is taking too slow. The scope of the project is just too big for two ...
by olzhas1one
Sun Feb 23, 2020 8:50 am
Forum: Scripting
Topic: Any "texture blending" shaders out there?
Replies: 0
Views: 152

Any "texture blending" shaders out there?

I've been looking for those quite a while now but I haven't found any, at least none that are public. Are there any texture blend shaders out there that I not know of?
by olzhas1one
Thu Jan 16, 2020 6:21 am
Forum: Game Engines
Topic: [Experimental] GZDoom-ZDRay - Compiled works and more
Replies: 17
Views: 15820

Re: [Experimental] GZDoom-ZDRay - Compiled works and more

What's next? Cubemaps? HDR? Realistic Physics? Ragdoll support?

In all seriousness this is a cool feature, I'd definately want to see it become an actual part of GZDoom. Imagine what kind of stuff mappers could do with this.
by olzhas1one
Sun Nov 10, 2019 1:53 pm
Forum: Closed Bugs [GZDoom]
Topic: Viewmodel bug
Replies: 15
Views: 2162

Re: Viewmodel bug

Of course not, may be it's the driver version. Which settings are you using (specially resolution)? Have you tried the 64 bit build? I don't use discord. Edit: and which OS? No, haven't used the 64 bit build yet. I use the 1920x1080 resolution, Windows 10 OS. It doesn't seem that the issue is in ...
by olzhas1one
Sun Nov 10, 2019 1:40 pm
Forum: Closed Bugs [GZDoom]
Topic: Viewmodel bug
Replies: 15
Views: 2162

Re: Viewmodel bug

It's been a long time since i tested the 32 bit build last time but i've just checked and it works. So it's a problem with your graphics card, BTW which card is it? GTX 1070 which might be incompatible with this OpenGL? Not sure. Anyway, can you PM me your Discord tag if you have one? I'd like to ...
by olzhas1one
Sun Nov 10, 2019 12:26 pm
Forum: Closed Bugs [GZDoom]
Topic: Viewmodel bug
Replies: 15
Views: 2162

Re: Viewmodel bug

Update: So I tried playing Doom Tournament and the same issue came up, with the geometry glitches and stuff wOuXm3Hd0lg As I said before, it seems that specifically viewmodels cause this, 3D models seemingly work fine. Apart from glitching the geometry, it also doesn't render certain parts of the ...
by olzhas1one
Wed Oct 23, 2019 7:09 am
Forum: Closed Bugs [GZDoom]
Topic: Viewmodel bug
Replies: 15
Views: 2162

Re: Viewmodel bug

drfrag wrote:What about the vintage buid? I meant a runnable sample for testing. Or do you know any other mod using MD3 for weapons?
You can try those old Doom 3d model packs, Psychofobia uses some 3d models and that Half-Life 1 TC Paranoid also used 3d models.
by olzhas1one
Wed Oct 23, 2019 6:02 am
Forum: Closed Bugs [GZDoom]
Topic: Viewmodel bug
Replies: 15
Views: 2162

Re: Viewmodel bug

Are you using MD3 models? Could you post a running sample? Did they work in GZDoom 3.3.2? Models are MD3, but we haven't tested them in GZDoom 3.3.2. They did run in GZDoom 3.7.2 though. Note that only viewmodels are causing issues (if i didnt make that clear) And what do you mean by "running ...
by olzhas1one
Wed Oct 23, 2019 3:46 am
Forum: Closed Bugs [GZDoom]
Topic: Viewmodel bug
Replies: 15
Views: 2162

Re: Viewmodel bug

A viewmodel is a HUD weapon model right? Which LZDoom version? Which renderer? Does it work properly in GZDoom? I can't debug a video. Edited: Yes, viewmodels are HUD weapon models, in a way The renderer is OpenGL-accelerated, and no options seem to fix it. Yes, everything works correctly in GZDoom.
by olzhas1one
Wed Oct 23, 2019 1:36 am
Forum: Closed Bugs [GZDoom]
Topic: Viewmodel bug
Replies: 15
Views: 2162

Viewmodel bug

It seems that LZDoom can't render viewmodels correctly. We're making a game on the GZDoom engine and it is entirely comprised of 3d models. Everything seems to work fine on LZDoom, up until a viewmodel is loaded. Then, level geometry starts to disappear, sky is flashing and parts of 3d models don't ...

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