Search found 139 matches

by SLON
Fri Aug 14, 2026 11:05 am
Forum: Levels
Topic: <WIP> Doom II Superficial Update
Replies: 26
Views: 15210

Re: <WIP> Doom II Superficial Update

Since I'm a sclerotic, I replaced the link in the first post but didn't mention it. Anyway, here it is (it should work, in theory):


Download last Demo: (last edit) (also contains unfinished "fork" mod version for Doom I)
https://www.mediafire.com/file/sr310xgbs8yhsev/DU+v.1.1.zip/file

Here are ...
by SLON
Fri Jan 23, 2026 2:46 pm
Forum: Levels
Topic: <WIP> Doom II Superficial Update
Replies: 26
Views: 15210

Re: <WIP> Doom II Superficial Update

Here's the RAR version (same last edit from 02/2025): https://www.mediafire.com/file/7qvi9tpf ... 1.rar/file

One file is intended to run with Doom I, the second is with Doom II.

Here are alternative music packs: https://www.mediafire.com/file/92flfp3r ... c.rar/file
by SLON
Sun Jan 18, 2026 6:45 pm
Forum: Levels
Topic: <WIP> Doom II Superficial Update
Replies: 26
Views: 15210

Re: <WIP> Doom II Superficial Update

Yes, it was compressed using 7-Zip.
by SLON
Tue May 06, 2025 4:13 pm
Forum: Levels
Topic: <WIP> Doom II Superficial Update
Replies: 26
Views: 15210

Re: <WIP> Doom II Superficial Update

I've been meaning to release this for a long time, but here's where the work stopped:

https://www.mediafire.com/file/zoy7rftvtyvdo1f/Doom_SU-05.2025.zip/file

Most of the changes are on maps 13 and 16, as well as 31-32. Also includes an unfinished version for Doom 1. To run, you need any ZDoom ...
by SLON
Mon Aug 19, 2024 1:30 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Doom: Evil Unleashed -- announcement
Replies: 780
Views: 116610

Re: [WIP] Doom: Evil Unleashed -- announcement

I'll allow myself to throw this in: https://youtu.be/XnSKD_87URY?t=425

To be honest, I always thought that the "flying imp" was not the imp we know, but something generalized, but apparently everything could really be much more banal.
by SLON
Sun Dec 17, 2023 12:19 pm
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2578
Views: 540057

Re: Custom Texture Thread.

Textures, originally created for modified standard levels. As always, you can do with it what you want. The truck is a remake of the truck from Wolfendoom (1995).

by SLON
Sat Jul 22, 2023 8:16 am
Forum: TCs, Full Games, and Other Projects
Topic: Trench Foot (Next FootNote, Butcher's Summit is here)
Replies: 147
Views: 102397

Re: Trench Foot (New story trailer!)

The new interface is really good. Atmospheric, and at the same time nothing to interfere. Something reminded me of Necrovision (a rather shitty and at the same time quite cool game about alternative WWI with devilry).
by SLON
Fri May 19, 2023 2:26 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 349
Views: 99454

Re: [RELEASE] DN3DooM - update v.1.07 (Slaughter Map Test)

Is there a chance to ever see a version with additional 64 guns? For example, SPAS-12 with the possibility of semi-automatic fire would be a good "canonical" alternative to the SSG.
by SLON
Wed May 10, 2023 2:54 pm
Forum: TCs, Full Games, and Other Projects
Topic: DOOM: Comic Like Remake
Replies: 21
Views: 39611

Re: DOOM: Comic Like Remake

Captain J wrote: Thu Feb 09, 2023 1:00 pm I respect you for adding Zombieman's rifle into the player's arsenal. Looks very promising so far!

Hope this doesn't count as a necro bump, though. Just here to bookmark and stuff
I'm still convinced that the Doom rifle is literally this:

by SLON
Sun Dec 18, 2022 12:27 pm
Forum: Gameplay Mods
Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
Replies: 112
Views: 58993

Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

After checking this, it seems to be obvious that there is a need spawn setting or something.
by SLON
Wed May 25, 2022 5:37 pm
Forum: Gameplay Mods
Topic: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod
Replies: 72
Views: 28441

Re: Lost Junker v6 - Roguelike Stalker/Post-Apocalypse Mod -

Seeing randomly scattered decorations is still ridiculous (sometimes very). It would be logical if they would be tied to specific floor textures, as in BD.
by SLON
Sat May 21, 2022 2:45 pm
Forum: Gameplay Mods
Topic: Relighting Doom v3.31b [Updated 4/8/22]
Replies: 382
Views: 99282

Re: Relighting Doom v3.31b [Updated 4/8/22]

SLON wrote:Are there any kind of presets for standard maps used here? This may be causing the problem. Or maybe this is due to already added GL lighting sources to the map...
Disabling dynamic light in settings helped... :shrug:
by SLON
Sun May 15, 2022 9:39 pm
Forum: Gameplay Mods
Topic: Relighting Doom v3.31b [Updated 4/8/22]
Replies: 382
Views: 99282

Re: Relighting Doom v3.31b [Updated 4/8/22]

Are there any kind of presets for standard maps used here? This may be causing the problem. Or maybe this is due to already added GL lighting sources to the map...
by SLON
Sun May 15, 2022 3:19 pm
Forum: Gameplay Mods
Topic: MrTaterz & Ac!d present: Vanilla Machine-Pistol!
Replies: 45
Views: 11696

Re: MrTaterz & Ac!d present: Vanilla Machine-Pistol!

A quick test of the resulting junk, if anyone is interested: https://drive.google.com/file/d/1hweidt ... sp=sharing

Muzzle flash probably sucks, but I'm not very good at drawing stuff like that.
Spoiler:
by SLON
Sun May 15, 2022 3:13 pm
Forum: Graphic/Audio Patches
Topic: Classic weapons sprites 2x upscaled (FINAL VERSION)
Replies: 15
Views: 6168

Re: Classic weapons sprites 2x upscaled

While I really appreciate the effort and I know that some people do like upscales, they always have a strange look to me. Rather bizarrely, to me they tend to look less "realistic" than the original low-res versions. They almost look like they've been painted in oils or something.

e.g.

The glove ...

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