Since I'm a sclerotic, I replaced the link in the first post but didn't mention it. Anyway, here it is (it should work, in theory):
Download last Demo: (last edit) (also contains unfinished "fork" mod version for Doom I)
https://www.mediafire.com/file/sr310xgbs8yhsev/DU+v.1.1.zip/file
Here are ...
Search found 139 matches
- Fri Aug 14, 2026 11:05 am
- Forum: Levels
- Topic: <WIP> Doom II Superficial Update
- Replies: 26
- Views: 15210
- Fri Jan 23, 2026 2:46 pm
- Forum: Levels
- Topic: <WIP> Doom II Superficial Update
- Replies: 26
- Views: 15210
Re: <WIP> Doom II Superficial Update
Here's the RAR version (same last edit from 02/2025): https://www.mediafire.com/file/7qvi9tpf ... 1.rar/file
One file is intended to run with Doom I, the second is with Doom II.
Here are alternative music packs: https://www.mediafire.com/file/92flfp3r ... c.rar/file
One file is intended to run with Doom I, the second is with Doom II.
Here are alternative music packs: https://www.mediafire.com/file/92flfp3r ... c.rar/file
- Sun Jan 18, 2026 6:45 pm
- Forum: Levels
- Topic: <WIP> Doom II Superficial Update
- Replies: 26
- Views: 15210
Re: <WIP> Doom II Superficial Update
Yes, it was compressed using 7-Zip.
- Tue May 06, 2025 4:13 pm
- Forum: Levels
- Topic: <WIP> Doom II Superficial Update
- Replies: 26
- Views: 15210
Re: <WIP> Doom II Superficial Update
I've been meaning to release this for a long time, but here's where the work stopped:
https://www.mediafire.com/file/zoy7rftvtyvdo1f/Doom_SU-05.2025.zip/file
Most of the changes are on maps 13 and 16, as well as 31-32. Also includes an unfinished version for Doom 1. To run, you need any ZDoom ...
https://www.mediafire.com/file/zoy7rftvtyvdo1f/Doom_SU-05.2025.zip/file
Most of the changes are on maps 13 and 16, as well as 31-32. Also includes an unfinished version for Doom 1. To run, you need any ZDoom ...
- Mon Aug 19, 2024 1:30 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Doom: Evil Unleashed -- announcement
- Replies: 780
- Views: 116610
Re: [WIP] Doom: Evil Unleashed -- announcement
I'll allow myself to throw this in: https://youtu.be/XnSKD_87URY?t=425
To be honest, I always thought that the "flying imp" was not the imp we know, but something generalized, but apparently everything could really be much more banal.
To be honest, I always thought that the "flying imp" was not the imp we know, but something generalized, but apparently everything could really be much more banal.
- Sun Dec 17, 2023 12:19 pm
- Forum: Resources
- Topic: Custom Texture Thread.
- Replies: 2578
- Views: 540057
- Sat Jul 22, 2023 8:16 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Trench Foot (Next FootNote, Butcher's Summit is here)
- Replies: 147
- Views: 102397
Re: Trench Foot (New story trailer!)
The new interface is really good. Atmospheric, and at the same time nothing to interfere. Something reminded me of Necrovision (a rather shitty and at the same time quite cool game about alternative WWI with devilry).
- Fri May 19, 2023 2:26 pm
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 349
- Views: 99454
Re: [RELEASE] DN3DooM - update v.1.07 (Slaughter Map Test)
Is there a chance to ever see a version with additional 64 guns? For example, SPAS-12 with the possibility of semi-automatic fire would be a good "canonical" alternative to the SSG.
- Wed May 10, 2023 2:54 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM: Comic Like Remake
- Replies: 21
- Views: 39611
Re: DOOM: Comic Like Remake
I'm still convinced that the Doom rifle is literally this:Captain J wrote: Thu Feb 09, 2023 1:00 pm I respect you for adding Zombieman's rifle into the player's arsenal. Looks very promising so far!
Hope this doesn't count as a necro bump, though. Just here to bookmark and stuff

- Sun Dec 18, 2022 12:27 pm
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 112
- Views: 58993
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
After checking this, it seems to be obvious that there is a need spawn setting or something.
- Wed May 25, 2022 5:37 pm
- Forum: Gameplay Mods
- Topic: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod
- Replies: 72
- Views: 28441
Re: Lost Junker v6 - Roguelike Stalker/Post-Apocalypse Mod -
Seeing randomly scattered decorations is still ridiculous (sometimes very). It would be logical if they would be tied to specific floor textures, as in BD.
- Sat May 21, 2022 2:45 pm
- Forum: Gameplay Mods
- Topic: Relighting Doom v3.31b [Updated 4/8/22]
- Replies: 382
- Views: 99282
Re: Relighting Doom v3.31b [Updated 4/8/22]
Disabling dynamic light in settings helped...SLON wrote:Are there any kind of presets for standard maps used here? This may be causing the problem. Or maybe this is due to already added GL lighting sources to the map...
- Sun May 15, 2022 9:39 pm
- Forum: Gameplay Mods
- Topic: Relighting Doom v3.31b [Updated 4/8/22]
- Replies: 382
- Views: 99282
Re: Relighting Doom v3.31b [Updated 4/8/22]
Are there any kind of presets for standard maps used here? This may be causing the problem. Or maybe this is due to already added GL lighting sources to the map...
- Sun May 15, 2022 3:19 pm
- Forum: Gameplay Mods
- Topic: MrTaterz & Ac!d present: Vanilla Machine-Pistol!
- Replies: 45
- Views: 11696
Re: MrTaterz & Ac!d present: Vanilla Machine-Pistol!
A quick test of the resulting junk, if anyone is interested: https://drive.google.com/file/d/1hweidt ... sp=sharing
Muzzle flash probably sucks, but I'm not very good at drawing stuff like that.
Muzzle flash probably sucks, but I'm not very good at drawing stuff like that.
Spoiler:
- Sun May 15, 2022 3:13 pm
- Forum: Graphic/Audio Patches
- Topic: Classic weapons sprites 2x upscaled (FINAL VERSION)
- Replies: 15
- Views: 6168
Re: Classic weapons sprites 2x upscaled
While I really appreciate the effort and I know that some people do like upscales, they always have a strange look to me. Rather bizarrely, to me they tend to look less "realistic" than the original low-res versions. They almost look like they've been painted in oils or something.
e.g.
The glove ...
e.g.
The glove ...

