Search found 136 matches

by SLON
Tue May 06, 2025 4:13 pm
Forum: Levels
Topic: <WIP> Doom II Superficial Update
Replies: 18
Views: 13479

Re: <WIP> Doom II Superficial Update

I've been meaning to release this for a long time, but here's where the work stopped: https://www.mediafire.com/file/zoy7rftvtyvdo1f/Doom_SU-05.2025.zip/file Most of the changes are on maps 13 and 16, as well as 31-32. Also includes an unfinished version for Doom 1. To run, you need any ZDoom ...
by SLON
Mon Aug 19, 2024 1:30 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Doom: Evil Unleashed -- announcement
Replies: 780
Views: 115358

Re: [WIP] Doom: Evil Unleashed -- announcement

I'll allow myself to throw this in: https://youtu.be/XnSKD_87URY?t=425

To be honest, I always thought that the "flying imp" was not the imp we know, but something generalized, but apparently everything could really be much more banal.
by SLON
Sun Dec 17, 2023 12:19 pm
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2577
Views: 532119

Re: Custom Texture Thread.

Textures, originally created for modified standard levels. As always, you can do with it what you want. The truck is a remake of the truck from Wolfendoom (1995).

by SLON
Sat Jul 22, 2023 8:16 am
Forum: TCs, Full Games, and Other Projects
Topic: Trench Foot (New article + playable content)
Replies: 145
Views: 97704

Re: Trench Foot (New story trailer!)

The new interface is really good. Atmospheric, and at the same time nothing to interfere. Something reminded me of Necrovision (a rather shitty and at the same time quite cool game about alternative WWI with devilry).
by SLON
Fri May 19, 2023 2:26 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 97429

Re: [RELEASE] DN3DooM - update v.1.07 (Slaughter Map Test)

Is there a chance to ever see a version with additional 64 guns? For example, SPAS-12 with the possibility of semi-automatic fire would be a good "canonical" alternative to the SSG.
by SLON
Wed May 10, 2023 2:54 pm
Forum: TCs, Full Games, and Other Projects
Topic: DOOM: Comic Like Remake
Replies: 18
Views: 33781

Re: DOOM: Comic Like Remake

Captain J wrote: Thu Feb 09, 2023 1:00 pm I respect you for adding Zombieman's rifle into the player's arsenal. Looks very promising so far!

Hope this doesn't count as a necro bump, though. Just here to bookmark and stuff
I'm still convinced that the Doom rifle is literally this:

by SLON
Sun Dec 18, 2022 12:27 pm
Forum: Gameplay Mods
Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
Replies: 91
Views: 49177

Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

After checking this, it seems to be obvious that there is a need spawn setting or something.
by SLON
Wed May 25, 2022 5:37 pm
Forum: Gameplay Mods
Topic: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod
Replies: 72
Views: 26608

Re: Lost Junker v6 - Roguelike Stalker/Post-Apocalypse Mod -

Seeing randomly scattered decorations is still ridiculous (sometimes very). It would be logical if they would be tied to specific floor textures, as in BD.
by SLON
Sat May 21, 2022 2:45 pm
Forum: Gameplay Mods
Topic: Relighting Doom v3.31b [Updated 4/8/22]
Replies: 379
Views: 94670

Re: Relighting Doom v3.31b [Updated 4/8/22]

SLON wrote:Are there any kind of presets for standard maps used here? This may be causing the problem. Or maybe this is due to already added GL lighting sources to the map...
Disabling dynamic light in settings helped... :shrug:
by SLON
Sun May 15, 2022 9:39 pm
Forum: Gameplay Mods
Topic: Relighting Doom v3.31b [Updated 4/8/22]
Replies: 379
Views: 94670

Re: Relighting Doom v3.31b [Updated 4/8/22]

Are there any kind of presets for standard maps used here? This may be causing the problem. Or maybe this is due to already added GL lighting sources to the map...
by SLON
Sun May 15, 2022 3:19 pm
Forum: Gameplay Mods
Topic: MrTaterz & Ac!d present: Vanilla Machine-Pistol!
Replies: 45
Views: 11184

Re: MrTaterz & Ac!d present: Vanilla Machine-Pistol!

A quick test of the resulting junk, if anyone is interested: https://drive.google.com/file/d/1hweidt ... sp=sharing

Muzzle flash probably sucks, but I'm not very good at drawing stuff like that.
Spoiler:
by SLON
Sun May 15, 2022 3:13 pm
Forum: Graphic/Audio Patches
Topic: Classic weapons sprites 2x upscaled (FINAL VERSION)
Replies: 15
Views: 5385

Re: Classic weapons sprites 2x upscaled

While I really appreciate the effort and I know that some people do like upscales, they always have a strange look to me. Rather bizarrely, to me they tend to look less "realistic" than the original low-res versions. They almost look like they've been painted in oils or something. e.g. The glove ...
by SLON
Sun May 15, 2022 10:12 am
Forum: Gameplay Mods
Topic: MrTaterz & Ac!d present: Vanilla Machine-Pistol!
Replies: 45
Views: 11184

Re: MrTaterz presents: Vanilla Machine-Pistol

Pretty cool! I have always wondered why the weapon shown on the menu splash screen never showed up in the game. Now I no longer need to, thanks to you. :D More interestingly, the marine dude in the back is holding a gun that damn looks like the Ripper from (future!) Duke 3D. Only with a grip and a ...
by SLON
Sun May 15, 2022 8:30 am
Forum: Gameplay Mods
Topic: Relighting Doom v3.31b [Updated 4/8/22]
Replies: 379
Views: 94670

Re: Relighting Doom v3.31b [Updated 4/8/22]

kalensar wrote: What happens right before you get that VM abort?
Running an modified map 13.

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