Search found 136 matches
- Tue May 06, 2025 4:13 pm
- Forum: Levels
- Topic: <WIP> Doom II Superficial Update
- Replies: 18
- Views: 13479
Re: <WIP> Doom II Superficial Update
I've been meaning to release this for a long time, but here's where the work stopped: https://www.mediafire.com/file/zoy7rftvtyvdo1f/Doom_SU-05.2025.zip/file Most of the changes are on maps 13 and 16, as well as 31-32. Also includes an unfinished version for Doom 1. To run, you need any ZDoom ...
- Mon Aug 19, 2024 1:30 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Doom: Evil Unleashed -- announcement
- Replies: 780
- Views: 115358
Re: [WIP] Doom: Evil Unleashed -- announcement
I'll allow myself to throw this in: https://youtu.be/XnSKD_87URY?t=425
To be honest, I always thought that the "flying imp" was not the imp we know, but something generalized, but apparently everything could really be much more banal.
To be honest, I always thought that the "flying imp" was not the imp we know, but something generalized, but apparently everything could really be much more banal.
- Sun Dec 17, 2023 12:19 pm
- Forum: Resources
- Topic: Custom Texture Thread.
- Replies: 2577
- Views: 532119
- Sat Jul 22, 2023 8:16 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Trench Foot (New article + playable content)
- Replies: 145
- Views: 97704
Re: Trench Foot (New story trailer!)
The new interface is really good. Atmospheric, and at the same time nothing to interfere. Something reminded me of Necrovision (a rather shitty and at the same time quite cool game about alternative WWI with devilry).
- Fri May 19, 2023 2:26 pm
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97429
Re: [RELEASE] DN3DooM - update v.1.07 (Slaughter Map Test)
Is there a chance to ever see a version with additional 64 guns? For example, SPAS-12 with the possibility of semi-automatic fire would be a good "canonical" alternative to the SSG.
- Wed May 10, 2023 2:54 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM: Comic Like Remake
- Replies: 18
- Views: 33781
- Sun Dec 18, 2022 12:27 pm
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 91
- Views: 49177
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
After checking this, it seems to be obvious that there is a need spawn setting or something.
- Wed May 25, 2022 5:37 pm
- Forum: Gameplay Mods
- Topic: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod
- Replies: 72
- Views: 26608
Re: Lost Junker v6 - Roguelike Stalker/Post-Apocalypse Mod -
Seeing randomly scattered decorations is still ridiculous (sometimes very). It would be logical if they would be tied to specific floor textures, as in BD.
- Sat May 21, 2022 2:45 pm
- Forum: Gameplay Mods
- Topic: Relighting Doom v3.31b [Updated 4/8/22]
- Replies: 379
- Views: 94670
Re: Relighting Doom v3.31b [Updated 4/8/22]
Disabling dynamic light in settings helped...SLON wrote:Are there any kind of presets for standard maps used here? This may be causing the problem. Or maybe this is due to already added GL lighting sources to the map...

- Sun May 15, 2022 9:39 pm
- Forum: Gameplay Mods
- Topic: Relighting Doom v3.31b [Updated 4/8/22]
- Replies: 379
- Views: 94670
Re: Relighting Doom v3.31b [Updated 4/8/22]
Are there any kind of presets for standard maps used here? This may be causing the problem. Or maybe this is due to already added GL lighting sources to the map...
- Sun May 15, 2022 3:19 pm
- Forum: Gameplay Mods
- Topic: MrTaterz & Ac!d present: Vanilla Machine-Pistol!
- Replies: 45
- Views: 11184
Re: MrTaterz & Ac!d present: Vanilla Machine-Pistol!
A quick test of the resulting junk, if anyone is interested: https://drive.google.com/file/d/1hweidt ... sp=sharing
Muzzle flash probably sucks, but I'm not very good at drawing stuff like that.
Muzzle flash probably sucks, but I'm not very good at drawing stuff like that.
Spoiler:
- Sun May 15, 2022 3:13 pm
- Forum: Graphic/Audio Patches
- Topic: Classic weapons sprites 2x upscaled (FINAL VERSION)
- Replies: 15
- Views: 5385
Re: Classic weapons sprites 2x upscaled
While I really appreciate the effort and I know that some people do like upscales, they always have a strange look to me. Rather bizarrely, to me they tend to look less "realistic" than the original low-res versions. They almost look like they've been painted in oils or something. e.g. The glove ...
- Sun May 15, 2022 10:51 am
- Forum: Gameplay Mods
- Topic: MrTaterz & Ac!d present: Vanilla Machine-Pistol!
- Replies: 45
- Views: 11184
Re: MrTaterz & Ac!d present: Vanilla Machine-Pistol!
https://i.imgur.com/g82tlDD.png
https://i.imgur.com/I8jTkF6.png
I don't know how good or bad it turned out, lol.
https://i.imgur.com/I8jTkF6.png
I don't know how good or bad it turned out, lol.
- Sun May 15, 2022 10:12 am
- Forum: Gameplay Mods
- Topic: MrTaterz & Ac!d present: Vanilla Machine-Pistol!
- Replies: 45
- Views: 11184
Re: MrTaterz presents: Vanilla Machine-Pistol
Pretty cool! I have always wondered why the weapon shown on the menu splash screen never showed up in the game. Now I no longer need to, thanks to you. :D More interestingly, the marine dude in the back is holding a gun that damn looks like the Ripper from (future!) Duke 3D. Only with a grip and a ...
- Sun May 15, 2022 8:30 am
- Forum: Gameplay Mods
- Topic: Relighting Doom v3.31b [Updated 4/8/22]
- Replies: 379
- Views: 94670
Re: Relighting Doom v3.31b [Updated 4/8/22]
Running an modified map 13.kalensar wrote: What happens right before you get that VM abort?