Search found 6 matches

by KVELLER
Tue Apr 19, 2022 4:28 pm
Forum: Assets (and other stuff)
Topic: Custom weapon sprite cutoff
Replies: 2
Views: 558

Re: Custom weapon sprite cutoff

Enjay wrote:It's the alignment of the patch inside your texture. You have shifted it vertically by 80 pixels - so 80 pixels are outside the "frame" of the texture.
Ohh, I get it now! Silly me was using the patch origins as offsets instead of... y'know... the damn offset property.

Thanks a bunch!
by KVELLER
Tue Apr 19, 2022 3:27 pm
Forum: Assets (and other stuff)
Topic: Custom weapon sprite cutoff
Replies: 2
Views: 558

Custom weapon sprite cutoff

I have a custom DECORATE weapon with a firing animation comprised of high resolution sprites (scaled down with a TEXTURES lump), and the last frame gets cutoff at the top:

Screenshot_Doom_20220419_165805.jpg
Here's the sprite:

REBFD0.png
This is on GZDoom 4.7.1. Is there a limit to how big ...
by KVELLER
Tue Jan 15, 2019 5:42 pm
Forum: Closed Bugs [GZDoom]
Topic: Can't cycle through sister weapons
Replies: 1
Views: 340

Can't cycle through sister weapons

(Tested on g3.7.1 and g3.8pre-72-g3b77e2db6).

Weapon cycling doesn't work properly with weapons powered up by Heretic's Tome of Power. Selecting a specific weapon with the number keys does work, but attempting to cycle through with the "weapprev" and "weapnext" controls will result in the player ...
by KVELLER
Tue Jan 08, 2019 7:23 pm
Forum: Closed Bugs [GZDoom]
Topic: Thing_ProjectileAimed not working correctly
Replies: 3
Views: 190

Re: Thing_ProjectileAimed not working correctly

Ah, damn, should've checked. I'm very sorry for that! It's my first time reporting a bug.
by KVELLER
Tue Jan 08, 2019 6:45 pm
Forum: Closed Bugs [GZDoom]
Topic: Thing_ProjectileAimed not working correctly
Replies: 3
Views: 190

Thing_ProjectileAimed not working correctly

(Tested on g3.7.1 and g3.8pre-72-g3b77e2db6)

Projectiles spawned through Thing_ProjectileAimed won't move at all. I've attached a small demo map to replicate the issue.
by KVELLER
Thu Feb 09, 2017 12:55 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2010
Views: 679215

Re: Smooth Doom (NOW HAS A THEME SONG!)

I don't know if anyone else has talked about this, but the Fist, Chainsaw and Rocket Launcher are missing from the alternative HUD.

Go to advanced search