Search found 148 matches
- Mon Oct 16, 2017 6:14 pm
- Forum: Graphic/Audio Patches
- Topic: Voxel Chibi Doom! Version 5.2 (Jan 24 2020)
- Replies: 79
- Views: 36104
Re: Voxel Chibi Doom! Update: v4 10/16/2017
*cuteness intensifies*
- Sun Oct 15, 2017 3:34 pm
- Forum: Graphic/Audio Patches
- Topic: Voxel Chibi Doom! Version 5.2 (Jan 24 2020)
- Replies: 79
- Views: 36104
Re: Voxel Chibi Doom! Update: 10/12/2017
Ad <3 as it may be, I'd personally liked to see it with out a nose ring.
- Sat Oct 14, 2017 2:53 am
- Forum: Graphic/Audio Patches
- Topic: Low-Res DooM
- Replies: 59
- Views: 22961
Re: Low-Res DooM
Those skies <3
- Sat Oct 14, 2017 2:51 am
- Forum: Graphic/Audio Patches
- Topic: Voxel Chibi Doom! Version 5.2 (Jan 24 2020)
- Replies: 79
- Views: 36104
Re: Voxel Chibi Doom! Update: 10/12/2017
Have you tried quotes? eg
Edit: what exactly is the error? It seems like you got the results you wanted.
Code: Select all
VILE "\" 2 A_FaceTarget
- Wed Oct 11, 2017 8:13 pm
- Forum: General
- Topic: Doom 3 questions
- Replies: 8
- Views: 1075
Re: Doom 3 questions
- Note that the invasion was the first time things went awry. Before that, it's implied that the portal to Hell was opened several times for research purposes. You may remember those tubues that had demon samples like an imp, an Hellknight skull and spine, etc in some kind of liquid. How do you ...
- Mon Oct 09, 2017 2:41 pm
- Forum: Graphic/Audio Patches
- Topic: Voxel Chibi Doom! Version 5.2 (Jan 24 2020)
- Replies: 79
- Views: 36104
Re: Voxel Chibi Doom! Update: 10/06/2017
Yes. You can find these decals within GZDoom's pk3 file.
Also this beautiful and I can't wait to see the other monsters :)
Also this beautiful and I can't wait to see the other monsters :)
- Mon Oct 09, 2017 4:36 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Dog Sprite Replacement
- Replies: 36
- Views: 7395
Re: Dog Sprite Replacement
TBQH the Wolf3D dog sprites look flat and unshaded. I like Nash's GPL dog better for this kind of thing.
- Mon Oct 09, 2017 4:35 am
- Forum: General
- Topic: Android Doom Ports VS Gzdoom Difference?
- Replies: 11
- Views: 2745
Re: Android Doom Ports VS Gzdoom Difference?
Got CPU power but not much GPU power? Go Software.
Got GPU power but not much CPU power? Go OpenGL.
Got GPU power but not much CPU power? Go OpenGL.
- Mon Oct 09, 2017 4:31 am
- Forum: General
- Topic: Doom-Touch Help how to use software render??
- Replies: 5
- Views: 703
Re: Doom-Touch Help how to use software render??
Well - there you have it. And there's probably a very good reason for that. IIRC, it's because the software renderer used some Build code and other things that probably would have stopped beloko from selling D-Touch. He removed a number of of other things too. Hopefully the GZDoom, and all the ...
- Mon Oct 09, 2017 2:35 am
- Forum: General
- Topic: Doom-Touch Help how to use software render??
- Replies: 5
- Views: 703
Re: Doom-Touch Help how to use software render??
Fun fact: D-Touch's GZDoom doesn't have a software renderer, as I already said on DW.
- Sun Oct 08, 2017 4:25 am
- Forum: Mapping
- Topic: Making survival horror elements?
- Replies: 2
- Views: 804
Re: Making survival horror elements?
Reference mods:
http://www.mediafire.com/file/1jcrkt8zllq5anz/
http://www.mediafire.com/file/atqjba864y7qqaw/
Also have you considered using silent teleports? They can create some weird scenarios (I'm pretty Going Down did this several times).
http://www.mediafire.com/file/1jcrkt8zllq5anz/
http://www.mediafire.com/file/atqjba864y7qqaw/
Also have you considered using silent teleports? They can create some weird scenarios (I'm pretty Going Down did this several times).
- Sat Oct 07, 2017 1:54 am
- Forum: Off-Topic
- Topic: So I'm looking for an art commission...
- Replies: 13
- Views: 1026
Re: So I'm looking for an art commission...
I couldn't find a SFW page atm, so just google Mike12/HDoomguy and contact him.
And my bad with the earlier post :P
And my bad with the earlier post :P
- Thu Oct 05, 2017 8:23 pm
- Forum: General
- Topic: Combing doom 1 & 2
- Replies: 4
- Views: 551
Re: Combing doom 1 & 2
I think he found a way to combine Doom 1 and 2 using Oblige.
- Thu Oct 05, 2017 7:02 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 667985
Re: Smooth Doom (NOW HAS A THEME SONG!)
Am I the only one who thinks that the shotgun guy variant with the goggles seem weird?
- Thu Oct 05, 2017 6:42 pm
- Forum: Graphic/Audio Patches
- Topic: Voxel Chibi Doom! Version 5.2 (Jan 24 2020)
- Replies: 79
- Views: 36104
Re: Voxel Chibi Doom! Update: 10/06/2017
Looks less flat, better than before.
Dat smile though :)
Dat smile though :)