I downloaded the latest Visual Studio and it worked now!
I also installed some additional options from the visual studio installer, not quite sure which one would be responsible though.
Search found 51 matches
- Sun Mar 29, 2020 6:51 am
- Forum: ZDoom (and related) News
- Topic: Raze officially revealed!
- Replies: 368
- Views: 110661
- Sun Mar 29, 2020 6:06 am
- Forum: ZDoom (and related) News
- Topic: Raze officially revealed!
- Replies: 368
- Views: 110661
Re: Raze officially revealed!
Here you go https://pastebin.com/y0xyM9LtGraf Zahl wrote:Just select the content on the 'output' tab, copy/paste it to a text file and put it on a site like pastebin.com
I probably did some rookie mistake, it's not often i use visual studio
- Sun Mar 29, 2020 5:17 am
- Forum: ZDoom (and related) News
- Topic: Raze officially revealed!
- Replies: 368
- Views: 110661
Re: Raze officially revealed!
Trying to compile it in visual studio i get 110 errors and 4 warnings
How do i save this as a log file for you to take a look at ?
How do i save this as a log file for you to take a look at ?
- Sun Mar 29, 2020 3:59 am
- Forum: ZDoom (and related) News
- Topic: Raze officially revealed!
- Replies: 368
- Views: 110661
Re: Raze officially revealed!
What kinds of errors? What compiler? What OS? I'm not quite sure, that's why i'm stuck. I'm using windows 10, and i'm trying to compile with Visual Studio 2017 15.1 Here's my CMakeError log, if it helps anything. Determining size of off64_t failed with the following output: Change Dir: D:/Raze ...
- Sun Mar 29, 2020 3:47 am
- Forum: ZDoom (and related) News
- Topic: Raze officially revealed!
- Replies: 368
- Views: 110661
Re: Raze officially revealed!
Are there development builds anywhere?
I've been trying to compile it from source but i'm constantly getting stuck at errors i can't fix.
I've been trying to compile it from source but i'm constantly getting stuck at errors i can't fix.
- Thu Feb 06, 2020 4:42 am
- Forum: Scripting
- Topic: Player is invisible and hurt sounds aren't working
- Replies: 0
- Views: 121
Player is invisible and hurt sounds aren't working
Hello, i've been trying to combine SmoothDoom with Quake Movement, and if i do this
ACTOR PerkDPlayer : QuakePlayer//Doomplayer replaces Doomplayer
It works, but the player becomes invisible and there's no pain sounds.
Anybody have any idea why that happens?
Edit : Anybody?
ACTOR PerkDPlayer : QuakePlayer//Doomplayer replaces Doomplayer
It works, but the player becomes invisible and there's no pain sounds.
Anybody have any idea why that happens?
Edit : Anybody?
- Sun Sep 08, 2019 4:43 pm
- Forum: Technical Issues
- Topic: GZDoom 3.5.0 Input Lag
- Replies: 19
- Views: 4421
Re: GZDoom 3.5.0 Input Lag
Ok, i've compared with older versions, and while there are indeed less input lag in previous versions, with nvidia's latest driver updates and the new "Ultra-Low Latency" feature, it's more subtle. However, comparing with the Quake II sourceport "Yamagi Quake II", the difference is clear as night an ...
- Tue Sep 03, 2019 10:48 am
- Forum: Graphic/Audio Patches
- Topic: Doom 64 Retribution PBR Materials : Vaseline Edition
- Replies: 31
- Views: 20138
Re: Doom 64 Retribution PBR Materials : Vaseline Edition
I just had a go at your mod and the PBR only shows up in a very small amount of areas as well as showing up when I fire my weapon. Is there a file to get that has dynamic lights for Doom 64 Retribution to show these PBR textures off. The brightmaps file you hosted on Zippyshare is no longer on ...
- Tue Aug 27, 2019 2:12 pm
- Forum: Technical Issues
- Topic: GZDoom 3.5.0 Input Lag
- Replies: 19
- Views: 4421
Re: GZDoom 3.5.0 Input Lag
I've been reading a bit, and it the reason why there's input lag is because windows 10 uses something called DWM, but it's disabled in fullscreen applications
- Mon Aug 26, 2019 3:43 pm
- Forum: Technical Issues
- Topic: GZDoom 3.5.0 Input Lag
- Replies: 19
- Views: 4421
Re: GZDoom 3.5.0 Input Lag
LZDoom did not have any input lag whatsoever, my system specs are
I7-6700k 4Ghz, 32GB DDR4 RAM @ 3666 Mhz, Geforce GTX 1080 TI Stock
Operating System is Windows 10.
I7-6700k 4Ghz, 32GB DDR4 RAM @ 3666 Mhz, Geforce GTX 1080 TI Stock
Operating System is Windows 10.
- Sun Aug 25, 2019 9:49 am
- Forum: Technical Issues
- Topic: GZDoom 3.5.0 Input Lag
- Replies: 19
- Views: 4421
Re: GZDoom 3.5.0 Input Lag
Sorry for this massive bump, but i was about to make a new thread. I can confirm that in both the latest vintage build and GZDoom version 3.4.1 there is no input lag, while every version after it has. This is very noticeable on 144hz+ refresh rates, and makes the mouse movement feel really sluggish ...
- Mon Jun 10, 2019 3:16 pm
- Forum: Gameplay Mods
- Topic: Immerse: General Purpose Immersive Camera Mutator
- Replies: 43
- Views: 39797
Re: Immerse: General Purpose Immersive Camera Mutator
Hey, i noticed that if you spam lean left & right, you can actually tilt upside down!
that, and the player seem smaller somehow when leaning
that, and the player seem smaller somehow when leaning
- Wed Oct 17, 2018 4:32 am
- Forum: Graphic/Audio Patches
- Topic: Peter's Sexy HUD
- Replies: 94
- Views: 45699
- Mon Aug 20, 2018 4:12 am
- Forum: Levels
- Topic: [Release] Doom 64 for Doom II - /idgames link is up
- Replies: 56
- Views: 23943
Re: [Release] Doom 64 for Doom II - /idgames link is up
all i did was copy paste copy paste until it worked, i don't know shit about anything, and i'm amazed that it even worked. there's your answer, and why i didn't bother telling anyone how i did it, and considering that 90% of the time all i do is fail, it'd be more trouble than it's worth
- Wed Aug 15, 2018 2:06 pm
- Forum: Levels
- Topic: [Release] Doom 64 for Doom II - /idgames link is up
- Replies: 56
- Views: 23943
Re: [Release] Doom 64 for Doom II - /idgames link is up
Very true, although i'm making so you can play through all episodes in one go, without having to go to the top menu, this will eventually be included. That way, even if it is "unofficial", it will be the COMPLETE Doom story package, all in one. This would be amazing. I have all the wads incorported ...