Tried to run the mod and got this:
:zscript/weapons/behemoth.zsc, line 136: A_OverlayRotate: action function not found in BehemothLaucnher
Search found 168 matches
- Mon Oct 25, 2021 12:49 am
- Forum: Gameplay Mods
- Topic: Hearts of Demons - REVENANT [0.3.0 Beta]
- Replies: 72
- Views: 40700
- Sun Jul 05, 2020 11:27 am
- Forum: Gameplay Mods
- Topic: [V0.595c 9-28-23] Live Through DOOM: Survival Horror Gameplay
- Replies: 88
- Views: 99068
Re: Live Through DOOM: Survival Horror Gameplay (V0.51 5-13-
Only other mods I use with it is dark doom for darkness...that's it. Version I use is 4.3.3.
- Sun Jul 05, 2020 7:15 am
- Forum: Gameplay Mods
- Topic: [V0.595c 9-28-23] Live Through DOOM: Survival Horror Gameplay
- Replies: 88
- Views: 99068
Re: Live Through DOOM: Survival Horror Gameplay (V0.51 5-13-
What is the purpose of bandages? I am sometimes low on health and says I'm bleeding, I use like 5 or more of them and nothing happens, I'm still bleeding and I'm not getting health back, have to use one of bigger packs from inventory... :shrug: Also I tried "crafting" bfg9000 and the game crashed ...
- Sat Jul 04, 2020 10:08 am
- Forum: Gameplay Mods
- Topic: [V0.595c 9-28-23] Live Through DOOM: Survival Horror Gameplay
- Replies: 88
- Views: 99068
Re: Live Through DOOM: Survival Horror Gameplay (V0.51 5-13-
Nevermind, I figured how it works by playing a bit with it. What I don't understand NOW however is how to get the various colored vials; like blue, green, yellow...I find empty ones everywhere but not those.
- Fri Jul 03, 2020 12:55 pm
- Forum: Gameplay Mods
- Topic: [V0.595c 9-28-23] Live Through DOOM: Survival Horror Gameplay
- Replies: 88
- Views: 99068
Re: Live Through DOOM: Survival Horror Gameplay (V0.51 5-13-
Crafting system is VERY confusing 

- Wed May 27, 2020 12:46 pm
- Forum: Abandoned/Dead Projects
- Topic: [Abandonded] "Man Is The Warmest Place To Hide"
- Replies: 104
- Views: 47039
Re: [WIP] "Man Is The Warmest Place To Hide"
I like the mod, I am pleased with the concept but it could definitely see some improvements. First of all flamethrower needs to be somehow reworked, it burns through ammo (pun 100% intended) too quickly to be an effective weapon, it's more like get out of jail card for downing certain enemies that ...
- Sun May 03, 2020 4:56 am
- Forum: Gameplay Mods
- Topic: Nightshift v2.1 (01/12/20) Stable changes
- Replies: 240
- Views: 66600
Re: Nightshift v1.3 - Yet another poll added!
If I may add the only thing missing in this mod (or with this mod) is some badass creppy tension music background.
Something like this
Something like this
Spoiler:
Spoiler:
Spoiler:
- Fri May 01, 2020 6:51 am
- Forum: Gameplay Mods
- Topic: Nightshift v2.1 (01/12/20) Stable changes
- Replies: 240
- Views: 66600
Re: Nightshift v1.3 - A Customizable Survival Horror Mod
I like this mod, however I have some minor complaints like adjusting ammo spawn probability doesn't seem to work, for example I set the rifle (or flamethrower) spawn to "never" and they still spawned every time, the rifle ammo is too generous dropped by shotgun dudes and I don't feel like I need to ...
- Wed Nov 06, 2019 5:08 am
- Forum: Technical Issues
- Topic: Computer is acting up VERY weird (to say the least)...
- Replies: 3
- Views: 516
Re: Computer is acting up VERY weird (to say the least)...
Hello, I did think the problem is most likely with PSU, since all other components weren't faulty. However I've been tinkering with it the whole night and managed to actually find a spare PSU (I thought I threw it away...) and there were no problems with it whatsoever. So it was faulty PSU all along ...
- Tue Nov 05, 2019 12:16 pm
- Forum: Technical Issues
- Topic: Computer is acting up VERY weird (to say the least)...
- Replies: 3
- Views: 516
Computer is acting up VERY weird (to say the least)...
Hello all, I've been having VERY weird computer issues. See, when I turn my pc on it either: a) turns on for about less than 1 sec, shuts down, attempts to reboot again, fails and then gets stuck in infinite loop. b) turns on for even shorter amount of time than in a), but doesn't reboot anymore ...
- Wed Oct 16, 2019 10:35 am
- Forum: Abandoned/Dead Projects
- Topic: Spooktober Community Mapping Project [1.0.6]
- Replies: 110
- Views: 37739
Re: Spooktober Community Mapping Project [1.0.5]
I just wanted to give my review here, I like this project very very much. I absolutely loved the maps and mansion without exceptions. I had a lot of fun time with puzzles and tricks that almost every level had in store and if I had to choose which level was my favorite I'd say the one in deep sea ...
- Fri Aug 23, 2019 5:54 am
- Forum: Off-Topic
- Topic: Jesus narrates the doom slayer testament
- Replies: 1
- Views: 558
Jesus narrates the doom slayer testament
I can't stop laughin my ass off
there's also part II and III on the uploader's channel, I think he might upload them all eventually

- Mon Apr 29, 2019 8:33 am
- Forum: Off-Topic
- Topic: Need a no-bullshit antivirus/trojan/malware scanner
- Replies: 27
- Views: 2017
Re: Need a no-bullshit antivirus/trojan/malware scanner
Since you're talking about it can someone tell me a good antivirus or something, I'm using avast but I feel like it munches on my computer's resources almost like chrome and sometimes it kicks in and my game drops from 60 fps to 40-45 and it pisses me the hell out. 

- Sun Apr 28, 2019 9:08 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29602
- Views: 1523682
Re: The Still New What Did You Last Do Thread
Hey guys, sorry if I'm being annoying but is anyone here maybe playing world of warships on the EU server? I could sure use someone for division 

- Fri Apr 26, 2019 5:45 am
- Forum: Gameplay Mods
- Topic: Supreme Invasion - Universal! v7 (11/09/2021) (Optimized!)
- Replies: 60
- Views: 23429
Re: Supreme Invasion - Universal! v5
For some reason I can't download....says some transfer quota or whatever limit reached 
