Search found 42 matches

by Commando
Mon Apr 02, 2007 8:39 pm
Forum: Editing (Archive)
Topic: My monsters wont appear
Replies: 8
Views: 368

its zdoom marines in skulltag though
they dont appear when i place them somewhere
by Commando
Mon Apr 02, 2007 8:35 pm
Forum: Editing (Archive)
Topic: My monsters wont appear
Replies: 8
Views: 368

its in a map using the marines :?
by Commando
Mon Apr 02, 2007 8:23 pm
Forum: Editing (Archive)
Topic: My monsters wont appear
Replies: 8
Views: 368

My monsters wont appear

My monsters wont appear. Whats going on? :(
by Commando
Mon Apr 02, 2007 8:21 pm
Forum: Levels
Topic: Sign-Up![ZDoom Community Map Pack]
Replies: 521
Views: 46628

Sign me up! :D
by Commando
Thu Mar 22, 2007 5:32 pm
Forum: Editing (Archive)
Topic: Sounds arent playing
Replies: 2
Views: 208

Thank you
:D
by Commando
Wed Mar 21, 2007 8:00 pm
Forum: Editing (Archive)
Topic: Sounds arent playing
Replies: 2
Views: 208

Sounds arent playing

When i test my level the hissy isn't playing the sounds it sits there and runs around and when i shoot it it should make the hissy/pain sound heres the decorate code actor Hissy 15000 { spawnid 244 health 100 radius 25 height 25 mass 100 speed 3 Scale 0.7 painchance 255 seesound "hissy/sight ...
by Commando
Wed Dec 20, 2006 7:27 am
Forum: Editing (Archive)
Topic: How does Skull Tag and Zdoom creat actors without decorate?
Replies: 6
Views: 411

Wills wrote:
Commando wrote:damn coz' i want the code for some rune-like things :cry:
You want to code them or you want to find the code?
I want to find the code so i know how to change custom colors for powerups :)
by Commando
Mon Dec 18, 2006 10:53 pm
Forum: Editing (Archive)
Topic: Trails
Replies: 5
Views: 475

Thanks your help is greatly appreciated :D
by Commando
Mon Dec 18, 2006 9:36 pm
Forum: Editing (Archive)
Topic: Trails
Replies: 5
Views: 475

Trails

How would you add a trail to a missile?
And to help a little can you add an example of a properly defined missile with a trail?
please help cuz im making a mod for doom
by Commando
Sat Dec 16, 2006 4:36 pm
Forum: Editing (Archive)
Topic: How does Skull Tag and Zdoom creat actors without decorate?
Replies: 6
Views: 411

Phobus wrote:They're programmed in, and tend to have decorate code anyway.
damn coz' i want the code for some rune-like things :cry:
by Commando
Sat Dec 16, 2006 4:20 pm
Forum: Editing (Archive)
Topic: How does Skull Tag and Zdoom creat actors without decorate?
Replies: 6
Views: 411

How does Skull Tag and Zdoom creat actors without decorate?

How does Skull Tag and Zdoom creat actors without decorate?
Does Carn and Randy programm the actors right in the programs?
by Commando
Tue Dec 12, 2006 10:40 pm
Forum: Editing (Archive)
Topic: Extracting Textures
Replies: 1
Views: 201

Extracting Textures

How would a person extract textures from like a Quake pak file or a HeXen II pak file with XWE?
by Commando
Sun Oct 29, 2006 1:59 am
Forum: Editing (Archive)
Topic: Making Strife-like conversation characters
Replies: 12
Views: 764

Making Strife-like conversation characters

How would you make a basic Strife-thing conversation character?
by Commando
Sat Oct 28, 2006 9:19 pm
Forum: General
Topic: The marine class thingy
Replies: 1
Views: 258

The marine class thingy

Theres a player class thing in the player setup i can change the skins to whatever i like but when i try to change the classe marine thing it doesnt do anything.do classes mean like "Class Arachnotron" or something like that?
by Commando
Sat Oct 14, 2006 4:05 pm
Forum: Editing (Archive)
Topic: Player Height
Replies: 15
Views: 1111

Is there a WAD that has 3d floors in it? :P

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