Search found 712 matches
- Fri Apr 03, 2026 5:28 pm
- Forum: Gameplay Mods
- Topic: Scavver's Paradise V3.1.2 - A Survival Horror Mod
- Replies: 424
- Views: 149616
Re: Scavver's Paradise V3 Beta - A Survival Horror Mod
Oh hey, what's up, I just woke up from a 2 year long nap. Development is continuing, albeit slowly as I am gonna be doing some major work to the mod, particularly to the weapons for now. More will come as I put more work in the mod.
I hope the plasma weapons get some extra love, last i remember ...
- Tue Mar 24, 2026 9:55 am
- Forum: Gameplay Mods
- Topic: POSTAL: Running With Chainsaws 2.0 - South Of Paradise
- Replies: 42
- Views: 25514
Re: POSTAL: Running With Chainsaws 2.0 - South Of Paradise
Yeah, i was about to say.Ganbare-Lucifer wrote: Tue Mar 24, 2026 8:41 amHell From Earth is the closest we have to it, through there are no Gary Coleman hallucinations on it sadlyJPC wrote: Mon Mar 23, 2026 5:34 pm It would be cool if there were an add-on that included enemies inspired by the Postal games.
HFE even has terrorist enemies with the P2 Taliban scream, IIRC.
- Mon Mar 23, 2026 12:25 pm
- Forum: Gameplay Mods
- Topic: POSTAL: Running With Chainsaws 2.0 - South Of Paradise
- Replies: 42
- Views: 25514
Re: POSTAL: Running With Chainsaws 2.0 - South Of Paradise
Fixed some small errors, also updated main post with a new REVOKE showcase.
http://lossforwords-atmo69.itch.io/post ... -changelog
http://lossforwords-atmo69.itch.io/post ... -changelog
- Sat Mar 21, 2026 9:56 pm
- Forum: Gameplay Mods
- Topic: POSTAL: Running With Chainsaws 2.0 - South Of Paradise
- Replies: 42
- Views: 25514
Re: POSTAL: Running With Chainsaws 2.0 - South Of Paradise
In doubt, if you don't know what version of GZDoom this mod runs in, you can always use LZDoom version 3.88, or any version of LZDoom after, for that matter, since that's what i generally use for all my mods.
Also, new update.
Get it, get it, get it.
https://lossforwords-atmo69.itch.io/postal ...
Also, new update.
Get it, get it, get it.
https://lossforwords-atmo69.itch.io/postal ...
- Tue Mar 03, 2026 3:06 pm
- Forum: Gameplay Mods
- Topic: SDMonsters - Smooth Doom monsters, but slightly enhanced.
- Replies: 11
- Views: 13805
Re: SDMonsters - Smooth Doom monsters, but slightly enhanced.
I'm trying to figure out how the zombies and the imps call the death animation that splits them in half when using Inferno Suture's saw and implement it to Doom's chainsaw in a pk3 but I can't wrap my head around it. Where is it specified that Inferno Suture's saw calls for that death animation ...
- Sat Jan 24, 2026 7:48 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38077
- Views: 4720331
Re: [SPRITES] Spriting Carnival!!
Yeah, Craneo made an Imp skin for Skelegant's One Hell of a Marine, and there's a mod called IMPatience where you do play as an Imp.
- Fri Jan 23, 2026 4:56 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38077
- Views: 4720331
Re: [SPRITES] Spriting Carnival!!
Cleaned up antialiasing in some of the hands on MidoriMan's biker hands sheet, and added a few more.


- Mon Jan 19, 2026 4:45 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38077
- Views: 4720331
Re: [SPRITES] Spriting Carnival!!
Collection of edits of vanilla-styled hands i did a few days ago.
Credits to Joblez, Uboa, Mike12, Scuba Steve, TSF, Captain J, JoeyTD and anyone else i may have forgotten.

Credits to Joblez, Uboa, Mike12, Scuba Steve, TSF, Captain J, JoeyTD and anyone else i may have forgotten.

- Wed Nov 19, 2025 7:52 pm
- Forum: Gameplay Mods
- Topic: Raging Bull DELUXE - Along The Razor's Edge
- Replies: 68
- Views: 30254
Re: Raging Bull DELUXE - Along The Razor's Edge
Noted and fixed.
- Mon Nov 17, 2025 6:46 pm
- Forum: Gameplay Mods
- Topic: Raging Bull DELUXE - Along The Razor's Edge
- Replies: 68
- Views: 30254
- Sun Oct 19, 2025 2:54 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5976
- Views: 667910
Re: Resource Request thread *Read 1st post*
https://lossforwords-atmo69.itch.io/the-lfw-grabbagbel wrote: Thu Feb 20, 2025 12:16 pm is there a centered sprite anywhere for a shotgun with a visible top-folding stock, e.g. a Spas 12 or those police 870s you see in a lot of old action flicks?
Yeah, i have those here.
- Fri Oct 17, 2025 7:37 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [1.3d] Dwelling Sin - RE-Styled Gameplay Mod for Doom
- Replies: 89
- Views: 43230
Re: [1.3d] Dwelling Sin - RE-Styled Gameplay Mod for Doom
Thank you for everything, man.
Good luck in all your future endeavors.
Good luck in all your future endeavors.
- Wed Jun 04, 2025 4:40 pm
- Forum: Gameplay Mods
- Topic: SDMonsters - Smooth Doom monsters, but slightly enhanced.
- Replies: 11
- Views: 13805
Re: SDMonsters - Smooth Doom monsters, but slightly enhanced.
I know this has been years ago, but, can i get permision to implement this into a mod? I would change the sprites to variants based on the Doom Comic.
Of course, you would get full credit for the mod, i would just make a reskin of monsters, i love the features you have here.
I swear i've ...
- Fri Mar 14, 2025 1:13 pm
- Forum: Gameplay Mods
- Topic: Rust and Bones - (v1.5) Mar/23
- Replies: 25
- Views: 7741
- Mon Mar 03, 2025 5:21 pm
- Forum: Resources
- Topic: The LFW Grabbag - The Good, The Bad, The Ugly
- Replies: 1
- Views: 2172

