Search found 712 matches

by LossForWords
Fri Apr 03, 2026 5:28 pm
Forum: Gameplay Mods
Topic: Scavver's Paradise V3.1.2 - A Survival Horror Mod
Replies: 424
Views: 149616

Re: Scavver's Paradise V3 Beta - A Survival Horror Mod


Oh hey, what's up, I just woke up from a 2 year long nap. Development is continuing, albeit slowly as I am gonna be doing some major work to the mod, particularly to the weapons for now. More will come as I put more work in the mod.


I hope the plasma weapons get some extra love, last i remember ...
by LossForWords
Tue Mar 24, 2026 9:55 am
Forum: Gameplay Mods
Topic: POSTAL: Running With Chainsaws 2.0 - South Of Paradise
Replies: 42
Views: 25514

Re: POSTAL: Running With Chainsaws 2.0 - South Of Paradise

Ganbare-Lucifer wrote: Tue Mar 24, 2026 8:41 am
JPC wrote: Mon Mar 23, 2026 5:34 pm It would be cool if there were an add-on that included enemies inspired by the Postal games.
Hell From Earth is the closest we have to it, through there are no Gary Coleman hallucinations on it sadly
Yeah, i was about to say.

HFE even has terrorist enemies with the P2 Taliban scream, IIRC.
by LossForWords
Mon Mar 23, 2026 12:25 pm
Forum: Gameplay Mods
Topic: POSTAL: Running With Chainsaws 2.0 - South Of Paradise
Replies: 42
Views: 25514

Re: POSTAL: Running With Chainsaws 2.0 - South Of Paradise

Fixed some small errors, also updated main post with a new REVOKE showcase.
http://lossforwords-atmo69.itch.io/post ... -changelog
by LossForWords
Sat Mar 21, 2026 9:56 pm
Forum: Gameplay Mods
Topic: POSTAL: Running With Chainsaws 2.0 - South Of Paradise
Replies: 42
Views: 25514

Re: POSTAL: Running With Chainsaws 2.0 - South Of Paradise

In doubt, if you don't know what version of GZDoom this mod runs in, you can always use LZDoom version 3.88, or any version of LZDoom after, for that matter, since that's what i generally use for all my mods.

Also, new update.

Get it, get it, get it.

https://lossforwords-atmo69.itch.io/postal ...
by LossForWords
Tue Mar 03, 2026 3:06 pm
Forum: Gameplay Mods
Topic: SDMonsters - Smooth Doom monsters, but slightly enhanced.
Replies: 11
Views: 13805

Re: SDMonsters - Smooth Doom monsters, but slightly enhanced.


I'm trying to figure out how the zombies and the imps call the death animation that splits them in half when using Inferno Suture's saw and implement it to Doom's chainsaw in a pk3 but I can't wrap my head around it. Where is it specified that Inferno Suture's saw calls for that death animation ...
by LossForWords
Sat Jan 24, 2026 7:48 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38077
Views: 4720331

Re: [SPRITES] Spriting Carnival!!

Yeah, Craneo made an Imp skin for Skelegant's One Hell of a Marine, and there's a mod called IMPatience where you do play as an Imp.
by LossForWords
Fri Jan 23, 2026 4:56 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38077
Views: 4720331

Re: [SPRITES] Spriting Carnival!!

Cleaned up antialiasing in some of the hands on MidoriMan's biker hands sheet, and added a few more.

Image
by LossForWords
Mon Jan 19, 2026 4:45 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38077
Views: 4720331

Re: [SPRITES] Spriting Carnival!!

Collection of edits of vanilla-styled hands i did a few days ago.

Credits to Joblez, Uboa, Mike12, Scuba Steve, TSF, Captain J, JoeyTD and anyone else i may have forgotten.

Image
by LossForWords
Wed Nov 19, 2025 7:52 pm
Forum: Gameplay Mods
Topic: Raging Bull DELUXE - Along The Razor's Edge
Replies: 68
Views: 30254

Re: Raging Bull DELUXE - Along The Razor's Edge

Noted and fixed.
by LossForWords
Sun Oct 19, 2025 2:54 am
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5976
Views: 667910

Re: Resource Request thread *Read 1st post*

bel wrote: Thu Feb 20, 2025 12:16 pm is there a centered sprite anywhere for a shotgun with a visible top-folding stock, e.g. a Spas 12 or those police 870s you see in a lot of old action flicks?
https://lossforwords-atmo69.itch.io/the-lfw-grabbag
Yeah, i have those here.
by LossForWords
Fri Oct 17, 2025 7:37 pm
Forum: TCs, Full Games, and Other Projects
Topic: [1.3d] Dwelling Sin - RE-Styled Gameplay Mod for Doom
Replies: 89
Views: 43230

Re: [1.3d] Dwelling Sin - RE-Styled Gameplay Mod for Doom

Thank you for everything, man.
Good luck in all your future endeavors.
by LossForWords
Wed Jun 04, 2025 4:40 pm
Forum: Gameplay Mods
Topic: SDMonsters - Smooth Doom monsters, but slightly enhanced.
Replies: 11
Views: 13805

Re: SDMonsters - Smooth Doom monsters, but slightly enhanced.


I know this has been years ago, but, can i get permision to implement this into a mod? I would change the sprites to variants based on the Doom Comic.

Of course, you would get full credit for the mod, i would just make a reskin of monsters, i love the features you have here.


I swear i've ...
by LossForWords
Fri Mar 14, 2025 1:13 pm
Forum: Gameplay Mods
Topic: Rust and Bones - (v1.5) Mar/23
Replies: 25
Views: 7741

Re: Rust and Bones - (v1.2) Mar/09

New HUD.
How we feeling on this one?
Regular HUD on top, alternative HUD on the bottom.

Mugshot's still here, it's just that the toggle is off.


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