Search found 38 matches
- Mon Sep 21, 2020 12:09 am
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4971
- Views: 1222774
Re: Mod Download Broken? Request Reuploads Here
Thank you so much
- Sun Sep 20, 2020 5:09 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4971
- Views: 1222774
Re: Mod Download Broken? Request Reuploads Here
Hey - I searched up Earthbound Doom mod and all links are dead
- Mon Sep 14, 2020 9:33 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Trench Foot (New article + playable content)
- Replies: 145
- Views: 97897
Re: Trench Foot (Demo released)
Hey - so I found that your 2-pk3 mod can be combined into a single pk3 file as well as adding a GAMEINFO file at the beginning of the files (yet after the folders) that has the following code: iWAD="doom2.wad" StartUpTitle="TrenchFoot" StartUpColors = "<foreground color in Hexadecimal ...
- Fri May 08, 2020 11:18 am
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4971
- Views: 1222774
Re: Mod Download Broken? Request Reuploads Here
Thjank you so muchDiabolución wrote:https://www.wad-archive.com/wad/9fde2fe ... 6dae5135e7JagDogger2525 wrote:Any chance for the VERY last upload of TNT2 please?
https://www.wad-archive.com/wad/f6646c9 ... 1dd9777524
- Thu Apr 09, 2020 8:45 am
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4971
- Views: 1222774
Re: Mod Download Broken? Request Reuploads Here
anyone got kyle873's doom rpg mod v0.9.12 https://youtu.be/G2JZahKx9TQ I have a master zip from GitHub dated 03-Dec-2014. Version 0.9.12 was released on 12-Nov-2014, and v0.9.13 was released on 04-Mar-2015. DoomRPG-master.zip Does anybody have the very first demo version of TNT 2: Devilution aka ...
- Fri Sep 08, 2017 5:14 pm
- Forum: Editing (Archive)
- Topic: 3D Player Start
- Replies: 3
- Views: 667
Re: 3D Player Start
I actually ended up using thisNash wrote:You can also add "UsePlayerStartZ" to your MAPINFO.
- Fri Sep 08, 2017 1:19 pm
- Forum: Editing (Archive)
- Topic: 3D Player Start
- Replies: 3
- Views: 667
3D Player Start
Hey all, I am trying to get a level where the player starts on a 3D platform. I was able to do this with enemies but I want to do it with the player instead. I did some searching and found that I have to use the enter script script 1 ENTER {code;} I tried doing it 1 pixel above the total distance ...
- Fri Apr 07, 2017 9:23 am
- Forum: Editing (Archive)
- Topic: Check Level - ChangeSky & Music
- Replies: 8
- Views: 603
Re: Check Level - ChangeSky & Music
Nevermind - it should be
Thank you so much Lud for helping me once again
Code: Select all
ChangeSky("FIRESK00","FIRESK00");
- Fri Apr 07, 2017 9:19 am
- Forum: Editing (Archive)
- Topic: Check Level - ChangeSky & Music
- Replies: 8
- Views: 603
Re: Check Level - ChangeSky & Music
Thank you so much - it works - now to try and get the sky to properly change: #library "MapCheckLib" #include "zcommon.acs" Script "MapCheck" OPEN { int LevelNum = GetLevelInfo(LEVELINFO_LEVELNUM); switch (LevelNum) { case 1: ***ChangeSky("SKY1","FIRESK00"); break; case 4: SetMusic("D_ROCKDH ...
- Fri Apr 07, 2017 9:09 am
- Forum: Editing (Archive)
- Topic: Check Level - ChangeSky & Music
- Replies: 8
- Views: 603
Re: Check Level - ChangeSky & Music
Here is what I would have for the scripts: #library "SkyChngLib" #include "zcommon.acs" Script 1 ENTER { if (GetLevelInfo(LEVELINFO_LEVELNUM=1)) { ChangeSky("SKY3","FIRESKY00"); } } #library "MusChngLib" #include "zcommon.acs" Script 1 ENTER { if (GetLevelInfo(LEVELINFO_LEVELNUM=4)) { SetMusic("D ...
- Fri Apr 07, 2017 9:07 am
- Forum: Editing (Archive)
- Topic: Check Level - ChangeSky & Music
- Replies: 8
- Views: 603
Re: Check Level - ChangeSky & Music
I get the whole thing now - I'll have to change it for levels 1, 4, and 7Lud wrote:First question: Combine with answer to second question. (Use that to check for map number.)
Second question: https://zdoom.org/wiki/GetLevelInfo
but what script would I have to use to change the music for levels 4 and 7?
- Fri Apr 07, 2017 8:59 am
- Forum: Editing (Archive)
- Topic: Check Level - ChangeSky & Music
- Replies: 8
- Views: 603
Re: Check Level - ChangeSky & Music
I have a feeling that I might have to deal with GetLevelInfo because of the LEVELINFO_PAR_TIME
https://zdoom.org/wiki/GetLevelInfo
https://zdoom.org/wiki/GetLevelInfo
- Fri Apr 07, 2017 8:55 am
- Forum: Editing (Archive)
- Topic: Check Level - ChangeSky & Music
- Replies: 8
- Views: 603
Check Level - ChangeSky & Music
This is for Doom 2 and both Final Doom episodes. I am trying to change the sky texture for ONLY 1 map and not change every other map sky to the new sky I know I have to use the following, but I want to make sure that is changes back once the level is done. How would I get that done? script 1 OPEN ...
- Wed Apr 05, 2017 1:48 pm
- Forum: Editing (Archive)
- Topic: Skill/Difficulty Shotgun Global Start
- Replies: 14
- Views: 703
Re: Skill/Difficulty Shotgun Global Start
You should see this in the update of my wad (within DoomWorld), Hell's Train Station
- Wed Apr 05, 2017 12:56 pm
- Forum: Editing (Archive)
- Topic: Skill/Difficulty Shotgun Global Start
- Replies: 14
- Views: 703
Re: Skill/Difficulty Shotgun Global Start
Thank you so much Lud - I just needed to be walked through it as I had my hand held - now I totally know how to do this.