Search found 38 matches

by JagDogger2525
Mon Sep 21, 2020 12:09 am
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4971
Views: 1222774

Re: Mod Download Broken? Request Reuploads Here

Thank you so much
by JagDogger2525
Sun Sep 20, 2020 5:09 pm
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4971
Views: 1222774

Re: Mod Download Broken? Request Reuploads Here

Hey - I searched up Earthbound Doom mod and all links are dead
by JagDogger2525
Mon Sep 14, 2020 9:33 pm
Forum: TCs, Full Games, and Other Projects
Topic: Trench Foot (New article + playable content)
Replies: 145
Views: 97897

Re: Trench Foot (Demo released)

Hey - so I found that your 2-pk3 mod can be combined into a single pk3 file as well as adding a GAMEINFO file at the beginning of the files (yet after the folders) that has the following code: iWAD="doom2.wad" StartUpTitle="TrenchFoot" StartUpColors = "<foreground color in Hexadecimal ...
by JagDogger2525
Fri May 08, 2020 11:18 am
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4971
Views: 1222774

Re: Mod Download Broken? Request Reuploads Here

Diabolución wrote:
JagDogger2525 wrote:Any chance for the VERY last upload of TNT2 please?
https://www.wad-archive.com/wad/9fde2fe ... 6dae5135e7
https://www.wad-archive.com/wad/f6646c9 ... 1dd9777524
Thjank you so much
by JagDogger2525
Thu Apr 09, 2020 8:45 am
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4971
Views: 1222774

Re: Mod Download Broken? Request Reuploads Here

anyone got kyle873's doom rpg mod v0.9.12 https://youtu.be/G2JZahKx9TQ I have a master zip from GitHub dated 03-Dec-2014. Version 0.9.12 was released on 12-Nov-2014, and v0.9.13 was released on 04-Mar-2015. DoomRPG-master.zip Does anybody have the very first demo version of TNT 2: Devilution aka ...
by JagDogger2525
Fri Sep 08, 2017 5:14 pm
Forum: Editing (Archive)
Topic: 3D Player Start
Replies: 3
Views: 667

Re: 3D Player Start

Nash wrote:You can also add "UsePlayerStartZ" to your MAPINFO.
I actually ended up using this
by JagDogger2525
Fri Sep 08, 2017 1:19 pm
Forum: Editing (Archive)
Topic: 3D Player Start
Replies: 3
Views: 667

3D Player Start

Hey all, I am trying to get a level where the player starts on a 3D platform. I was able to do this with enemies but I want to do it with the player instead. I did some searching and found that I have to use the enter script script 1 ENTER {code;} I tried doing it 1 pixel above the total distance ...
by JagDogger2525
Fri Apr 07, 2017 9:23 am
Forum: Editing (Archive)
Topic: Check Level - ChangeSky & Music
Replies: 8
Views: 603

Re: Check Level - ChangeSky & Music

Nevermind - it should be

Code: Select all

ChangeSky("FIRESK00","FIRESK00");
Thank you so much Lud for helping me once again
by JagDogger2525
Fri Apr 07, 2017 9:19 am
Forum: Editing (Archive)
Topic: Check Level - ChangeSky & Music
Replies: 8
Views: 603

Re: Check Level - ChangeSky & Music

Thank you so much - it works - now to try and get the sky to properly change: #library "MapCheckLib" #include "zcommon.acs" Script "MapCheck" OPEN { int LevelNum = GetLevelInfo(LEVELINFO_LEVELNUM); switch (LevelNum) { case 1: ***ChangeSky("SKY1","FIRESK00"); break; case 4: SetMusic("D_ROCKDH ...
by JagDogger2525
Fri Apr 07, 2017 9:09 am
Forum: Editing (Archive)
Topic: Check Level - ChangeSky & Music
Replies: 8
Views: 603

Re: Check Level - ChangeSky & Music

Here is what I would have for the scripts: #library "SkyChngLib" #include "zcommon.acs" Script 1 ENTER { if (GetLevelInfo(LEVELINFO_LEVELNUM=1)) { ChangeSky("SKY3","FIRESKY00"); } } #library "MusChngLib" #include "zcommon.acs" Script 1 ENTER { if (GetLevelInfo(LEVELINFO_LEVELNUM=4)) { SetMusic("D ...
by JagDogger2525
Fri Apr 07, 2017 9:07 am
Forum: Editing (Archive)
Topic: Check Level - ChangeSky & Music
Replies: 8
Views: 603

Re: Check Level - ChangeSky & Music

Lud wrote:First question: Combine with answer to second question. (Use that to check for map number.)
Second question: https://zdoom.org/wiki/GetLevelInfo
I get the whole thing now - I'll have to change it for levels 1, 4, and 7

but what script would I have to use to change the music for levels 4 and 7?
by JagDogger2525
Fri Apr 07, 2017 8:59 am
Forum: Editing (Archive)
Topic: Check Level - ChangeSky & Music
Replies: 8
Views: 603

Re: Check Level - ChangeSky & Music

I have a feeling that I might have to deal with GetLevelInfo because of the LEVELINFO_PAR_TIME

https://zdoom.org/wiki/GetLevelInfo
by JagDogger2525
Fri Apr 07, 2017 8:55 am
Forum: Editing (Archive)
Topic: Check Level - ChangeSky & Music
Replies: 8
Views: 603

Check Level - ChangeSky & Music

This is for Doom 2 and both Final Doom episodes. I am trying to change the sky texture for ONLY 1 map and not change every other map sky to the new sky I know I have to use the following, but I want to make sure that is changes back once the level is done. How would I get that done? script 1 OPEN ...
by JagDogger2525
Wed Apr 05, 2017 1:48 pm
Forum: Editing (Archive)
Topic: Skill/Difficulty Shotgun Global Start
Replies: 14
Views: 703

Re: Skill/Difficulty Shotgun Global Start

You should see this in the update of my wad (within DoomWorld), Hell's Train Station
by JagDogger2525
Wed Apr 05, 2017 12:56 pm
Forum: Editing (Archive)
Topic: Skill/Difficulty Shotgun Global Start
Replies: 14
Views: 703

Re: Skill/Difficulty Shotgun Global Start

Thank you so much Lud - I just needed to be walked through it as I had my hand held - now I totally know how to do this.

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