Search found 168 matches

by Twitchy2019
Fri Jan 13, 2023 7:55 am
Forum: Off-Topic
Topic: Revocation of Doom GPL, A Possibility?
Replies: 59
Views: 5479

Re: Revocation of Doom GPL, A Possibility?

I want to be clear on my intentions for making this thread. The intention was to raise the awareness of this seemingly outside affair as to the effect it would have on the Doom community and other open-source initiatives. Too often communities that have little in common beyond a very vague concept ...
by Twitchy2019
Thu Jan 12, 2023 3:13 am
Forum: Off-Topic
Topic: Revocation of Doom GPL, A Possibility?
Replies: 59
Views: 5479

Revocation of Doom GPL, A Possibility?

So I will be brief, there is a current controversy that is happening in another separate community; the D&D community, as it pertains to the D&D Open Gaming License (OGL). Specifically, this is about Wizards of the Coast (WotC) trying to use an updated license (OGL 1.1) to apply retroactively ...
by Twitchy2019
Sun Sep 05, 2021 2:11 pm
Forum: Gameplay Mods
Topic: New and IMPROVED Sentinel Hammer (Now with Youtube vid)
Replies: 0
Views: 828

New and IMPROVED Sentinel Hammer (Now with Youtube vid)

Simply put, I got tired of the old sentinel hammer addon not being up to snuff, so I improved it. I think people will find this one A LOT Better. This is an edited version of the Universal Sentinel Hammer by idkfa. There are also other sprites in here by various other persons, of whom I am not aware ...
by Twitchy2019
Sun Jun 27, 2021 7:12 am
Forum: Gameplay Mods
Topic: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
Replies: 86
Views: 99102

Re: Hell Crusher 0.3 - Skilled based overpowered gameplay mo

This may be user error as I am extremely new to DOOM mods/wads but it doesn't work with DOOM 4 Vanilla. I was trying to get Hell Crusher weapons/movement and D4V enemies and what I get instead is D4V weapons and enemies and Hell Crusher ammo. So... I can't actually get new ammo because I have the ...
by Twitchy2019
Thu Apr 22, 2021 3:49 pm
Forum: Scripting
Topic: Enemy Floor Height Targeting Question (Decorate)
Replies: 4
Views: 414

Re: Enemy Floor Height Targeting Question (Decorate)

Doing this however seems to break the attack itself. (The projectiles will adjust themselves into a horizontal line instead of being spread out) Changing the 2 in A_CustomMissile("VampireRoundBeam",42,0,0,2) should also be done. Putting 2 there applies a flag which messes with aiming. (I think it's ...
by Twitchy2019
Thu Apr 22, 2021 2:10 pm
Forum: Scripting
Topic: Enemy Floor Height Targeting Question (Decorate)
Replies: 4
Views: 414

Enemy Floor Height Targeting Question (Decorate)

Question, I am trying to modify this enemy's code to make its attacks target players from different heights. Currently these attacks only fly in a straight line. Here is the decorate code currently. Can anyone help me with this? ACTOR Vampire : Archvile Replaces Archvile { Health 700 Species ...
by Twitchy2019
Sun Mar 28, 2021 8:54 pm
Forum: Gameplay Mods
Topic: Universal Sentinel Hammer add-on for any mod (almost)
Replies: 3
Views: 2472

Re: Universal Sentinel Hammer add-on for any mod (almost)

Ok, I tried the mod, and here are my two cents for improvements. The hammer's main flaw is its extremely short attack range. Like you have to be like right next to an enemy to use. I am trying to remedy this as we speak but my knowledge of Decorate is not the best. You should increase the range that ...
by Twitchy2019
Sun Feb 07, 2021 9:04 pm
Forum: Gameplay Mods
Topic: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]
Replies: 35
Views: 19021

Re: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7

Gotta say, I've been waiting for a mod like this for a long time. Now I can add this to my toolbox. Many thanks!
by Twitchy2019
Sat Jan 30, 2021 5:04 am
Forum: Gameplay Mods
Topic: [Universal] Pistol Starter - More Inventory [Up 2/4/2021]
Replies: 23
Views: 14952

Re: ZScript Universal Pistol Start

Is there a way to do the opposite effect of this mod, which would be to allow all weapons for a wad even if there were levels that forced a pistol start, like Eviternity for instance? I hate pistol starts that isn't level 1 or a death and would like to see a continuous weapon mod.
by Twitchy2019
Sun Dec 20, 2020 11:20 pm
Forum: Gameplay Mods
Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
Replies: 214
Views: 84918

Re: [WIP] Malice - Version 1.0pre [SIDEARM UPDATE]

Ok, so I redownloaded this and gave it a whirl. Pretty good. Although one thing seems backwards IMO. Why slow the running speed down so much? I really dislike it when mods slow down the player or mess with the movement in general. Project Brutality is also guilty of this. Please add an option for ...
by Twitchy2019
Sat Sep 19, 2020 5:41 pm
Forum: Gameplay Mods
Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
Replies: 214
Views: 84918

Re: [WIP] Malice - Smooth As Hell [PLAYTESTING HAS BEGUN]

3: Playtester spots are open until the final version of Malice is released.

Izzat right? Well, send me a playtester link, damn it! I wanna play and stream this! (with your blessings, of course.)
by Twitchy2019
Sat Sep 19, 2020 10:52 am
Forum: Gameplay Mods
Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
Replies: 214
Views: 84918

Re: [WIP] Malice - Smooth As Hell [SCORPION]

Probably the whole reason you hate the number is 11 is because of the ancient meme "CRANK IT UP TO 11! BADASS!!" Anyways, liked the mod on the vids. Any chance any playtester spots remain open? Edit: Just read the chainsaw replacement. Why on earth is the chainsaw replacement a simple Gravity Gun ...
by Twitchy2019
Sun Aug 16, 2020 5:47 pm
Forum: Gameplay Mods
Topic: Embers Of Armageddon
Replies: 129
Views: 68917

Re: Embers Of Armageddon

That could be nice, though what about adding some kind of cvar or ingame option to adjust ammo scaling? Could that be a thing? HA! Good luck with that. Most modders from what I have seen, especially the ones maintaining the Eternal addon for EOA (not DoomKraken but another fellow), don't like the ...
by Twitchy2019
Sun Aug 16, 2020 5:39 pm
Forum: Gameplay Mods
Topic: Embers Of Armageddon
Replies: 129
Views: 68917

Re: Embers Of Armageddon

That could be nice, though what about adding some kind of cvar or ingame option to adjust ammo scaling? Could that be a thing? HA! Good luck with that. Most modders from what I have seen, especially the ones maintaining the Eternal addon for EOA (not DoomKraken but another fellow), don't like the ...
by Twitchy2019
Sun Aug 16, 2020 1:13 pm
Forum: Gameplay Mods
Topic: Embers Of Armageddon
Replies: 129
Views: 68917

Re: Embers Of Armageddon

I have to agree on the ammo count. Please let us adjust maximum ammo because a lot of maps likely won't work very well using Eternal's ammo mechanics. You can do this yourself by using Slade and modifying the ammo file in the Decorate section. The zscipt section must also be modified (I can post a ...

Go to advanced search