Search found 54 matches
- Sun Apr 04, 2021 10:32 am
- Forum: Scripting
- Topic: Making lock notices into regular non-centered messages
- Replies: 1
- Views: 187
Making lock notices into regular non-centered messages
I have one request that hopefully should not be too difficult to fulfill. I want to make it so that the messages that show up whenever you try to open a locked door, activate a locked object, etc., show up as simple "top-left" messages (the same vein as the ones that show up when you pick up things ...
- Fri Jun 12, 2020 8:56 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 527
- Views: 248963
Re: Beautiful Doom pre-7 build 3915302 (June 12, 2020)
The extended death animation for the zombieman where he's on his knees for about a second and falls face-down still treats him as being completely solid (you can't walk through him until he's actually on the ground dead). It's pretty obstructive of regular gameplay.
- Thu Apr 09, 2020 6:50 am
- Forum: Levels
- Topic: Autoload Edition (Episode-Ready Conversions)
- Replies: 36
- Views: 25865
Re: Autoload Edition (Episode-Ready Conversions)
Good stuff. Would you consider making one for No End In Sight if you can get permission for it?
- Fri Feb 21, 2020 8:30 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 527
- Views: 248963
Re: Beautiful Doom pre-7 build 0ff3255 (January 27, 2020)
It seems like using this in conjunction with NashGore (with enhanced blood and gibs/deaths turned off in BD Settings to make NashGore's effects render properly) completely removes the blood effects when enemies are hit with hitscans, though the effects still happen successfully when the player is ...
- Sat Jul 13, 2019 9:25 am
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
- Replies: 755
- Views: 275380
Re: HXRTC Project Golden Edition (Updated 12 jul 2019)
Sorry to hear all the bad news, Hex. I hope things get better soon. You've created my favorite randomization mod ever.
- Wed May 22, 2019 10:57 am
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 527
- Views: 248963
Re: Beautiful Doom pre-7 build 92446d5 (May 20, 2019)
Really cool stuff. This is my favorite mod of all time and I was hoping that this mod would make a comeback eventually. I eagerly await the release of v7.0. Going straight in the autoload from now on. :) That said, right off the bat, I noticed a few issues: 1. You start with 70 bullets instead of 50 ...
- Thu May 09, 2019 10:19 am
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 288016
Re: WadSmoosh - merge all official id releases into one PK3
2 minor criticisms that I have with the current state of this otherwise perfect collection: 1. Have you considered cleaning up minor typographical things such as E3M7: Gate to Limbo just being called "Limbo" on the automap, MAP09: Abattoire in Plutonia being misspelled (should be "Abattoir" instead ...
- Wed Jul 26, 2017 1:53 pm
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
- Replies: 755
- Views: 275380
Re: HXRTC Project v5.4 (Updated 23 jul 2017)
Nice to see the mod still alive and well after all these days!
- Sat Jul 15, 2017 8:10 am
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 527
- Views: 248963
Re: Beautiful Doom 6.2.0 (July 14, 2017)
Has anyone thought about making a set of brightmaps that are fully compatible with Beautiful Doom?
- Fri Jul 14, 2017 2:06 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 527
- Views: 248963
Re: Beautiful Doom 6.2.0 (July 14, 2017)
Is there supposed to be the animation of a Doomguy getting gibbed in the opening shot of E1M1?
- Thu Jun 15, 2017 10:15 am
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
- Replies: 755
- Views: 275380
Re: HXRTC Project v5.3u1 (Updated 12 jun 2017)
Valherran, if your main problem is enemies doing too much damage, Custom Doom can fix that right up. It has options to globally modify the damage you take. It's also compatible with mods like this one.
viewtopic.php?f=43&t=51446
viewtopic.php?f=43&t=51446
- Tue Jun 13, 2017 3:20 am
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
- Replies: 755
- Views: 275380
Re: HXRTC Project v5.3u1 (Updated 12 jun 2017)
I finally got around to trying this and here are some things I want to address: 1. The HUD cannot be scaled using the menu settings, this needs to be fixed because I can barely see anything it displays and it's problematic. 2. There are a lot of really OP enemies that come up at random, and it ...
- Sun Jun 11, 2017 10:34 am
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
- Replies: 755
- Views: 275380
Re: HXRTC Project v5.3 (Updated 7 jun 2017)
Maybe we could also have Pain Elementals in place of Cacodemons and Hell Knights in place of Barons in Ult/Doom games?
- Sun Jun 04, 2017 2:19 pm
- Forum: Graphic/Audio Patches
- Topic: Droplets - Updated 11/10/2018!
- Replies: 422
- Views: 134639
Re: Droplets - Updated 01/04/2017
Is the blood only supposed to render properly in Hardware? When playing in Software, it's horribly stretched horizontally.
- Mon May 29, 2017 6:45 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 672732
Re: Smooth Doom (NOW HAS A THEME SONG!)
Could you also add an option to turn off the ability for Pinkies to gib?