Because it already have a Heretic.wad file, but i don't know if it's the shareware or full version of the game supplied.
My own full version of heretic is roughly 13mb, the one in the PBR is same amount. So i'd assume it's the full game.
But i'd rather ask, to be sure.
Search found 23 matches
- Thu Dec 28, 2023 4:09 pm
- Forum: Graphic/Audio Patches
- Topic: Heretic HD PBR
- Replies: 28
- Views: 14057
- Thu Dec 28, 2023 3:03 pm
- Forum: Graphic/Audio Patches
- Topic: Heretic HD PBR
- Replies: 28
- Views: 14057
Re: Heretic HD PBR
So, let me get this right, this comes with the full Heretic 1 game?
- Mon Sep 27, 2021 8:23 pm
- Forum: Gameplay Mods
- Topic: 10x Universal - Spawn Queue!
- Replies: 49
- Views: 18653
Re: 10x Universal - Spawn Queue!
As i understand it with this mod, monsters are given an item, which then tells a script to duplicate the monster x amount of times. The black/whitelists would just tell the script handing out the items who are allowed and not allowed to get this time. and the Targeted would be much more specific ...
- Mon Sep 27, 2021 7:54 pm
- Forum: Gameplay Mods
- Topic: 10x Universal - Spawn Queue!
- Replies: 49
- Views: 18653
Re: 10x Universal - Spawn Queue!
Sorry for the bump, but as discussed with a moderator of the forums , this was the best course of action. I'm bumping this thread/mod in hopes that someone might want to pickup this mod and expand upon it with the following features to make it TRULY universal: Black List Black List Targeted White ...
- Mon Sep 27, 2021 12:50 pm
- Forum: Abandoned/Dead Projects
- Topic: [1.3 WIP] Codename: DEMOLITIONIST
- Replies: 497
- Views: 189485
Re: [1.1.10] SWWM GZ: Cute robutt whomst love to explode dem
Does it require map restart or something?
- Sun Sep 26, 2021 7:35 pm
- Forum: Abandoned/Dead Projects
- Topic: [1.3 WIP] Codename: DEMOLITIONIST
- Replies: 497
- Views: 189485
Re: [1.1.9] SWWM GZ: Cute robutt whomst love to explode demo
Not sure why, but the "dynamic" crosshair or what ever you like to call it does now show up in the Hexen addon; "Deathkings of the Dark Citadel". I tested this mod with Doom1 (BFG edition) and had no problem in that what so ever... well. maybe perhaps not enough monsters to kill, but that is a "me ...
- Sun Sep 26, 2021 11:01 am
- Forum: General
- Topic: Where do i post???
- Replies: 3
- Views: 495
Re: Where do i post???
Then i guess Bumping is the only option in this case. Time to revive a 5 year old thread then, cause the mod was made by Cutmanmike originally, altered & updated by The Zombie Killer and left to fade way at this point. The mod in question is " 10x Universal - Spawn Queue " Unless you think my ...
- Sun Sep 26, 2021 8:11 am
- Forum: General
- Topic: Where do i post???
- Replies: 3
- Views: 495
Where do i post???
I have a request to update a rather old-ish mod from 2018, not really wish to just bump/necro a OLD thread, where should i post the "Update Request" thread for the mod???
I'm initial guess would be the "Gameplay Mods" but I like to be certain before i do anything...
I'm initial guess would be the "Gameplay Mods" but I like to be certain before i do anything...
- Fri Jan 29, 2021 7:07 am
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5360
- Views: 690884
Re:
I've been wanting to make a Rockman Zero weapons mod, but some of the weapons like the Z-Knuckle and Chain Rod and effects like killing an enemy the Z-Saber would make them have an alternate death sequence different to an enemy killed with the Z_Buster would probably be too hard to duplicate with ...
- Wed Jan 27, 2021 3:57 pm
- Forum: Gameplay Mods
- Topic: Wrath of Cronos RPG V3A
- Replies: 1043
- Views: 241167
Re: Wrath of Cronos RPG V3A
What file handles how many stat points per level players get?
And if possible to alter max skill levels, where would I do that?
An if it IS possible to mod max skill level, what file handles how many skill points per level you get?
Could also be fun to alter monster difficulty even more then usual.
And if possible to alter max skill levels, where would I do that?
An if it IS possible to mod max skill level, what file handles how many skill points per level you get?
Could also be fun to alter monster difficulty even more then usual.
- Sun Jan 24, 2021 7:38 pm
- Forum: Gameplay Mods
- Topic: [Hexen] The Veteran (tentative title)
- Replies: 5
- Views: 1648
Re: [Hexen] The Veteran (tentative title)
Oh, try Wrath of Cronos too - just had a look, and it also deals with multi ammo/mana combo orbs...
- Sun Jan 24, 2021 2:06 pm
- Forum: Gameplay Mods
- Topic: [Hexen] The Veteran (tentative title)
- Replies: 5
- Views: 1648
Re: [Hexen] The Veteran (tentative title)
Check "Brutal Hexen" it adds a 3rd and combo mana too. Maybe you can learn from that code. Had a look at it earlier today
- Sun Jan 24, 2021 12:59 pm
- Forum: Abandoned/Dead Projects
- Topic: BRUTAL HEXEN RPG (ZDL Edition) v4.7
- Replies: 392
- Views: 119718
Re: BRUTAL HEXEN RPG (ZDL Edition) v4.7
No ultrawide stuff... Just the mod and the -snip-...
And yes, my computer can easily handle 3-4k monsters on the map no problem, done it a couple of times live on stream too.
So i'm looking forward to seeing what this mod can dish at me
---IMG SNIPPED AS PER REQUEST---
And yes, my computer can easily handle 3-4k monsters on the map no problem, done it a couple of times live on stream too.
So i'm looking forward to seeing what this mod can dish at me

---IMG SNIPPED AS PER REQUEST---
- Sun Jan 24, 2021 12:19 pm
- Forum: Abandoned/Dead Projects
- Topic: BRUTAL HEXEN RPG (ZDL Edition) v4.7
- Replies: 392
- Views: 119718
Re: BRUTAL HEXEN RPG (ZDL Edition) v4.7
I tried with the -snip-, and it IS doable... but you gotta be quick on them toes man! At least for the start, once you have cleared an area, you will have a sort of safe haven to back up to to dodge attacks and the like. At the start, on Hardest difficulty, RUSH the door, Then Rush the window you ...
- Sun Jan 24, 2021 9:17 am
- Forum: Gameplay Mods
- Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
- Replies: 249
- Views: 126925
Re: [minimod][v0.2.2] Gearbox - weapon selection mod
As i said, i got it to work just fine...