Search found 46 matches
- Mon Jul 07, 2025 1:49 pm
- Forum: Creation, Conversion, and Editing
- Topic: Doom Font Genesis - Viewer and Generator for Doom Fonts
- Replies: 20
- Views: 12054
Re: Doom Font Genesis - Viewer and Generator for Doom Fonts
Just tried your suggestion, Rachael, and nothing happened.
- Sun Jul 06, 2025 10:38 pm
- Forum: Creation, Conversion, and Editing
- Topic: Doom Font Genesis - Viewer and Generator for Doom Fonts
- Replies: 20
- Views: 12054
Re: Doom Font Genesis - Viewer and Generator for Doom Fonts
I could not get this thing to run, even with the command prompt! Clicking on the icon opened the .jar file like a folder and trying to run it with java from the command prompt gave me an error message. I use Windows 10, BTW.
- Mon May 26, 2025 10:42 am
- Forum: Closed Bugs [GZDoom]
- Topic: bug with Doom Fusion loading
- Replies: 6
- Views: 247
Re: bug with Doom Fusion loading
Well, I got that issue with the most recent four devbuilds. The official release version, as noted, does not produce the errors. There was no difference in what was loaded with each build.
- Sun May 25, 2025 7:01 pm
- Forum: Closed Bugs [GZDoom]
- Topic: bug with Doom Fusion loading
- Replies: 6
- Views: 247
bug with Doom Fusion loading
The last few devbuilds (as far back as pre 241 (May 16) at least) give the log file in the spoiler below when I try to run the latest version of doom_fusion.ipk3 with them. The latest version on the website (4.14.2, posted May 3) does not, however. It thus seems that a bug has been introduced since ...
- Sun Mar 02, 2025 11:48 pm
- Forum: Bugs [Raze]
- Topic: left / right arrow keys go unresponsive
- Replies: 4
- Views: 917
left / right arrow keys go unresponsive
In version 1.11.0 (and 1.10.2, also), hashtag 19e5f30, the engine stops responding to the left and right arrow keys after a few minutes. I have had this happen with Blood and Duke3d.
- Sun Oct 08, 2023 2:01 pm
- Forum: Bugs [GZDoom]
- Topic: TNT Revilution crash
- Replies: 3
- Views: 1112
Re: TNT Revilution crash
I have run some more tests, and they indicate that is is the Voxel Doom II mod (the latest version thereof) that is the problem. I will be checking with its creator on this.
- Sat Oct 07, 2023 7:49 pm
- Forum: Bugs [GZDoom]
- Topic: TNT Revilution crash
- Replies: 3
- Views: 1112
TNT Revilution crash
For some reason I am getting a crash with GZDoom 4.11 on TNT Revilution Map 15 - and only that map in that wad. It happens right at the start of the level when I shoot at the very first enemy. I also have sBrightmaps.pk3, morelights2.2_base.pk3, HXRTCHUD-Plat_v060-ZDoom.pk3, cheello-voxels_v2_1.pk3 ...
- Mon Oct 02, 2023 8:34 pm
- Forum: Graphic/Audio Patches
- Topic: [Release] The D64ifier - Now modular and no longer in beta!
- Replies: 85
- Views: 39196
Re: [Release] The D64ifier - Now modular and no longer in beta!
Any updates on this?
- Mon Feb 13, 2023 8:58 pm
- Forum: Graphic/Audio Patches
- Topic: [Release] The D64ifier - Now modular and no longer in beta!
- Replies: 85
- Views: 39196
Re: [Release] The D64ifier - Now modular and no longer in beta!
Hey - Dr. PySpy finally released his D64 Archvile! (viewtopic.php?f=37&t=68009) Maybe ask if you can use that?
- Wed Aug 24, 2022 7:16 pm
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
- Replies: 753
- Views: 272761
Re: HXRTC Project Golden Edition Plus R11b (1 Aug 2022)
Another little problem: In Doom II MAP07 (Dead Simple), the doors to the outer ring opened BEFORE all the Mancubus-type enemies were dead, and the ring around the exit raised TWICE - one after the death of the last mancubus-type enemy and once AGAIN after the death of the last arachnotron-type enemy ...
- Tue Aug 09, 2022 7:27 pm
- Forum: Graphic/Audio Patches
- Topic: [WIP] HXRTC HUD Platinum v0.60
- Replies: 66
- Views: 35232
Re: [WIP] HXRTC HUD Platinum v0.30
Just a note: this HUD doesn't seem to have a display for the demon keys in Domm 64 CE. Any reason why? Also, any plans to expand this HUD to Heretic / Hexen?
- Tue Aug 02, 2022 1:36 pm
- Forum: Technical Issues
- Topic: GZDoom won't accept this fontdefs file!
- Replies: 11
- Views: 924
Re: GZDoom won't accept this fontdefs file!
Works now.
- Tue Aug 02, 2022 1:02 pm
- Forum: Technical Issues
- Topic: GZDoom won't accept this fontdefs file!
- Replies: 11
- Views: 924
Re: GZDoom won't accept this fontdefs file!
Now have this, STILL giving me that error message! // SmallFont SMALLFNT { ! FONTA01 '\"' FONTA02 # FONTA03 $ FONTA04 % FONTA05 & FONTA06 "\'" FONTA07 ( FONTA08 ) FONTA09 * FONTA10 + FONTA11 , FONTA12 - FONTA13 . FONTA14 / FONTA15 0 FONTA16 1 FONTA17 2 FONTA18 3 FONTA19 4 FONTA20 5 FONTA21 6 FONTA22 ...
- Tue Aug 02, 2022 11:17 am
- Forum: Technical Issues
- Topic: GZDoom won't accept this fontdefs file!
- Replies: 11
- Views: 924
Re: GZDoom won't accept this fontdefs file!
Here it is. // SmallFont SMALLFNT { ! FONTA01 \" FONTA02 # FONTA03 $ FONTA04 % FONTA05 & FONTA06 \' FONTA07 ( FONTA08 ) FONTA09 * FONTA10 + FONTA11 , FONTA12 - FONTA13 . FONTA14 / FONTA15 0 FONTA16 1 FONTA17 2 FONTA18 3 FONTA19 4 FONTA20 5 FONTA21 6 FONTA22 7 FONTA23 8 FONTA24 9 FONTA25 : FONTA26 ...
- Tue Aug 02, 2022 1:00 am
- Forum: Technical Issues
- Topic: GZDoom won't accept this fontdefs file!
- Replies: 11
- Views: 924
Re: GZDoom won't accept this fontdefs file!
That I placed a slash before the quote marks (and then a backslash) and still got the same error message as before about an unexpected end of file on a 69th line that doesn't exist.